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griffin99

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17 "You're a bum, Rock"

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    Used to be good... ;)

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    Southampton (prev Newport)

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    Football !

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    Southampton, Newport Co.

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    Southampton

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  1. You should be able to use the Editor here to do that. Create the Csv with the right info (including the current IDs), add it to the Input file, and tick the right boxes in the editor to create the xml. Then you can import the xml into the pre-game editor.
  2. I came here to point out the "EFL" wasn't called anything other than "The Football League" until 2016 too. An incredible piece of work, nevertheless.
  3. Didn't work using "Integer ID" rather than "Colour ID" though, is my point.
  4. I ran a test on v24.0 changing a colour and for black it uses <colour id="new_value" red="0" green="0" blue="0" alpha="255"/> (see attached file for the rest of the record). Test colour style.xml
  5. Awesome news - could you particularly have a look at the kit colour generation? The other FM23 functions all still seem to work in FM24 for me using an initial XML then manually adding the Outputs as generated for each element. I also managed to get a spreadsheet import to work for shirt colours, but only by concatenating separate RGB values into the correct XML text format in the spreadsheet and then doing a find and replace as they seem to have changed the initial text in the shirt colour line from "integer id" to "colour id". Would also be really useful to know how the colours should be split in the original spreadsheet - is it RGB values in 00|00|00 format in one column, or RGB values separately, etc? *After* you've played the game for a bit, of course!
  6. Probably quite a few in the former Soviet, Yugoslav and Czechoslovakian countries too.
  7. Awesome sounding update (especially exploiting the hidden stadium section editor) - I haven't seen whether it reflects the 24.2 database first new IDs yet (or indeed if there are any Db ID changes)? OpenOffice works fine as an interim measure btw, I take a copy, update that to save changes and then move all the data back into the original
  8. Sorry, my 2am typo = now edited - I meant saving as XLS not XML - the created file is an XLSM which I can open and edit but (presumably as it's the OpenOffice app not the Excel one) doesn't seem to allow me to save the edit spreadsheet anywhere else (which would allow me to set it up with the info in a spreadsheet, then just import it across when I want to create the XML) - it might just be a formatting thing with OpenOffice. EDIT: Have now saved a copy in the native OpenOffice .ODS format which I can copy into the XLSM file in the Input folder when I've got all the info in the right format and can save that as I go. Will just need to update the XLSM in one go and that should work fine. Would be great if you could add the style number (although a kit interface that's much easier to use than the Editor and provides all the XML output is probably the only way to improve on the RGB faffery).
  9. It's probably because I'm using OpenOffice and not Excel, but I can't save progress as an xmls (I have a lot of created info so need some saves as I add it) - and if I try to save as XLS it doesn't seem to do that. Does it work if I save the file elsewhere (or, say as a csv?) then move it back to the Input file to complete the xml creation? The other thing is that due to the RGB and multiple pieces, kit creation is a nightmare enough without having to remember that kit style 56 is called "3 Central Vertical Stripes (Middle Different Colour)" and type all of that in, when it's only going to convert it to "56" in the xml anyway. A rare time when entering the numbers might work better for the user than the description? Nice tool though, have enjoyed using it so far even if it refuses to save my interim changes (which admittedly also makes it difficult to test).
  10. Everything you need is already in this thread. Download the tool (v1.1) from page 1, create an excel spreadsheet with the person characteristics you want to create in the same order as the tool (and using the first ID the game creates when you add a new player for your first player, then increase the ID by 1 for each line), then cut the Excel info and paste it into the input.txt file, tick the "input.txt is ready" button and make sure your tick boxes correspond with the info in the columns, run the scripts/generate output/xml in the tool, and there's your xml with your players and their data to import into the pre-game editor and load into FM when you start a new game. (Or there's this tool too: https://community.sigames.com/forums/topic/580152-fm24-fm-auto-editor-project/)
  11. Yes and yes. Though as far as I can there's no way (yet) around the dodgy FM verification stopping things like changes to nation rules from working in FM24 due to stupid errors, so the benefit of adding competitions is temporarily a bit restricted. The usual verification fix doesn't work - shouldn't affect adding players though.
  12. Judging from the Type in the table you quoted it would be a 1, but let us know if you get this to work, I can't get the RGB colours to create properly using the tool, only the Red value is created.
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