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Nick_CB

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Everything posted by Nick_CB

  1. They ignore this since FM22. It's a clear problem with decision making by players who are only limited to long balls. There is no attempt at carrying and dribbling, different body movement for trying to intercept the ball, cuts inside, etc.
  2. I understand your point of view. The only reason why this bothers me is the player rating, it seems that headers have a high weight in the player rating issue and this ends up creating a false perspective of the player being good or bad in a match. Not to mention that tall players in any position, even if they are terrible technically, are more likely to excel.
  3. Disappointed that they didn't fix the aerial duels issue. Defenders and Strickers disputing an average of 10 aerial duels per match.
  4. The match needs to be more chaotic. There is still a very high percentage of accurate passes, aerial disputes, headers and excessive dribbling
  5. Hi Neil. The problem with this bug is not just the "numbers", but what is happening in the game for them to be excessively high. The game almost doesn't exist in midfield or close to the box because players tend to throw balls at players' heads even from short distances. In addition to significantly affecting the rate of players. Fm23 has many positive aspects when it comes to animation. However, those aspects of the game that go against the decision-making of the players are negatively affecting my experience.
  6. I'm on FM21, and as you all know it's a tough work to beat gegenpress. However my tactical approach is to attack like the managers said above, vertical vertical vertical. I have a limited squad for Werder Bremen, but qualified for the Champions League. Attack with few shots but LETHAL
  7. I would like everyone to come back to FM21 to feel the ME difference. I don't talk about animation, I talk about decision making and how it's applied in ME. I really don't understand how SI manages to regress so much
  8. In 15/16 Premier League matches played, this is the total amount of aerial duels won My current save with 9 matches:
  9. Airballs need to be urgently reviewed by the team responsible for Match Engine If you notice, the ratings are being skewed due to these statistics. The ideal would be to reduce the amount of long balls or make these long balls not always directly become an aerial dispute. I know that the idea of FM is to replicate reality, and that it is not always possible to balance statistics with real numbers, but this is being ridiculous. In what reality are these numbers in a football match so high? Please try to prioritize this area in an upcoming update, or else give valuable time to tweak these details. Hallescher v Karlsruhe.pkm FC Viktoria Köln v Hallescher.pkm Werder Bremen v Hallescher.pkm Paderborn v Hallescher.pkm
  10. This is happening too often. Both in my favor and for the AI
  11. Lower division teams with more than 94% passing accuracy is completely unrealistic. It is not possible that those who watch football think this is normal. I accept ME errors, wrong AI decisions, but statistics like this should not happen in a SIMULATOR that values statistics and data
  12. Could someone explain to me what this means? It's messing up all my planning and preventing me from renewing contracts
  13. These are some examples of when I used Play out of Defense. I believe this instruction is limiting defenders to being more objective. But there can also be an ineffectiveness of offensive players in applying adequate pressure. I hope that the Pkms provided can help in some way to understand the problem and solve it. Oviedo v Burgos.pkm Burgos v Villarreal B.pkm Burgos v Cartagena.pkm
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