alex1234 Posted February 21, 2020 Share Posted February 21, 2020 (edited) I have the champions league skin for 2020.Since yesterday I am having an issue with the skin ,the screen is moving down and than goes back up . I have tried everything Clear cache reloading skin reinstalling It dosnt happen with FM skin only with this skin Anyone know what it can be and where should I look to fix it 20200221_091953.mp4 Edited February 21, 2020 by alex1234 Link to post Share on other sites More sharing options...
alex1234 Posted February 21, 2020 Author Share Posted February 21, 2020 20200221_092008.mp4 Link to post Share on other sites More sharing options...
a31632 Posted February 21, 2020 Share Posted February 21, 2020 I will look into this, the 20.3 patch broke something in the skin. SI releases new patches and weird things happen sometimes with skins as a result. 2 Link to post Share on other sites More sharing options...
vonreichsm Posted February 21, 2020 Share Posted February 21, 2020 Nice to hear. Link to post Share on other sites More sharing options...
alex1234 Posted February 21, 2020 Author Share Posted February 21, 2020 51 minutes ago, a31632 said: I will look into this, the 20.3 patch broke something in the skin. SI releases new patches and weird things happen sometimes with skins as a result. Thank you Link to post Share on other sites More sharing options...
a31632 Posted February 22, 2020 Share Posted February 22, 2020 15 hours ago, alex1234 said: I have the champions league skin for 2020.Since yesterday I am having an issue with the skin ,the screen is moving down and than goes back up . I have tried everything Clear cache reloading skin reinstalling It dosnt happen with FM skin only with this skin Anyone know what it can be and where should I look to fix it 20200221_091953.mp4 Likely this will only be like this in the scoreboard selector version of "client object browser" with "auto-hide" activated, at least that is how it was with me. Open client object browser.xml (in folder "client_object") and delete lines 238-291: <!-- Only enable animations on the full match screen and when auto-hide is on --> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="MaMi" test_mode="0" value="true" default_value="true" /> <record get_property="dsAH" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> <record get_property="dsAO" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> </list> <integer id="set_property" value="diAN" /> </attachment> <!-- Convert mouse enter/exit into animation trigger events so that other widgets can also use these triggers --> <!-- animation_relay_attachment get disabled when animations are disbaled to prevent them from wastefully firing in the rest of the game --> <attachment class="animation_relay_attachment" event_id="msen"> <record id="action_event"> <flags id="event_id" value="SliM" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </attachment> <attachment class="animation_relay_attachment" event_id="msex"> <record id="action_event"> <flags id="event_id" value="SloM" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </attachment> <!-- These events are sent by modal popup panels on the match screen to disable animations when they are opened and then re-enable them when closed --> <attachment class="event_relay_attachment" event_id="DsAn"> <record id="action_event"> <flags id="event_id" value="SETP" /> <flags id="id" value="pasA" /> <boolean id="value" value="true" /> </record> </attachment> <attachment class="event_relay_attachment" event_id="EnAn"> <record id="action_event"> <flags id="event_id" value="SETP" /> <flags id="id" value="pasA" /> <boolean id="value" value="false" /> </record> </attachment> <!-- An animations to ensure that the panel's default position is off the screen --> <animation class="translate_animation" start_value="0,33" end_value="0,33" duration="2" end_mode="hold_end" coord_mode="absolute_to_target" apply_to_mouse="false" /> <!--slide in on mouse enter--> <animation class="translate_animation" trigger_start="SliM" trigger_end="SloM" end_mode="hold_auto_reverse_hold" coord_mode="absolute_to_target" apply_to_mouse="false"> <!-- This is really just a normal slide out but some extra waiting is required at the end to compensate for a timing issue when pausing --> <list id="storyboard"> <record interval="0.0" value="0,0" tween="ease_in_out" /> <record interval="0.3" value="0,-33" tween="linear" /> <record interval="0.4" value="0,-33" tween="linear" /> </list> </animation> After this save the file and reload the skin, it solved this issue with me Link to post Share on other sites More sharing options...
vonreichsm Posted February 22, 2020 Share Posted February 22, 2020 Thank you very much for help. It works fine now. Link to post Share on other sites More sharing options...
alex1234 Posted February 22, 2020 Author Share Posted February 22, 2020 8 hours ago, a31632 said: Likely this will only be like this in the scoreboard selector version of "client object browser" with "auto-hide" activated, at least that is how it was with me. Open client object browser.xml (in folder "client_object") and delete lines 238-291: <!-- Only enable animations on the full match screen and when auto-hide is on --> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="MaMi" test_mode="0" value="true" default_value="true" /> <record get_property="dsAH" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> <record get_property="dsAO" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> </list> <integer id="set_property" value="diAN" /> </attachment> <!-- Convert mouse enter/exit into animation trigger events so that other widgets can also use these triggers --> <!-- animation_relay_attachment get disabled when animations are disbaled to prevent them from wastefully firing in the rest of the game --> <attachment class="animation_relay_attachment" event_id="msen"> <record id="action_event"> <flags id="event_id" value="SliM" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </attachment> <attachment class="animation_relay_attachment" event_id="msex"> <record id="action_event"> <flags id="event_id" value="SloM" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </attachment> <!-- These events are sent by modal popup panels on the match screen to disable animations when they are opened and then re-enable them when closed --> <attachment class="event_relay_attachment" event_id="DsAn"> <record id="action_event"> <flags id="event_id" value="SETP" /> <flags id="id" value="pasA" /> <boolean id="value" value="true" /> </record> </attachment> <attachment class="event_relay_attachment" event_id="EnAn"> <record id="action_event"> <flags id="event_id" value="SETP" /> <flags id="id" value="pasA" /> <boolean id="value" value="false" /> </record> </attachment> <!-- An animations to ensure that the panel's default position is off the screen --> <animation class="translate_animation" start_value="0,33" end_value="0,33" duration="2" end_mode="hold_end" coord_mode="absolute_to_target" apply_to_mouse="false" /> <!--slide in on mouse enter--> <animation class="translate_animation" trigger_start="SliM" trigger_end="SloM" end_mode="hold_auto_reverse_hold" coord_mode="absolute_to_target" apply_to_mouse="false"> <!-- This is really just a normal slide out but some extra waiting is required at the end to compensate for a timing issue when pausing --> <list id="storyboard"> <record interval="0.0" value="0,0" tween="ease_in_out" /> <record interval="0.3" value="0,-33" tween="linear" /> <record interval="0.4" value="0,-33" tween="linear" /> </list> </animation> After this save the file and reload the skin, it solved this issue with me Amazing ,it worked ...thank you Link to post Share on other sites More sharing options...
DamienQilBormliz Posted February 24, 2020 Share Posted February 24, 2020 Thanks champ! Link to post Share on other sites More sharing options...
alex1234 Posted February 25, 2020 Author Share Posted February 25, 2020 On 22/02/2020 at 00:38, a31632 said: Likely this will only be like this in the scoreboard selector version of "client object browser" with "auto-hide" activated, at least that is how it was with me. Open client object browser.xml (in folder "client_object") and delete lines 238-291: <!-- Only enable animations on the full match screen and when auto-hide is on --> <attachment class="test_multiple_globals_attachment" default_value="true"> <list id="get_properties"> <record get_property="MaMi" test_mode="0" value="true" default_value="true" /> <record get_property="dsAH" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> <record get_property="dsAO" test_mode="0" comparison_mode="1" value="true" skip_if_null="true" /> </list> <integer id="set_property" value="diAN" /> </attachment> <!-- Convert mouse enter/exit into animation trigger events so that other widgets can also use these triggers --> <!-- animation_relay_attachment get disabled when animations are disbaled to prevent them from wastefully firing in the rest of the game --> <attachment class="animation_relay_attachment" event_id="msen"> <record id="action_event"> <flags id="event_id" value="SliM" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </attachment> <attachment class="animation_relay_attachment" event_id="msex"> <record id="action_event"> <flags id="event_id" value="SloM" /> <integer id="evfl" value="7" /> <flags id="evtg" value="root" /> </record> </attachment> <!-- These events are sent by modal popup panels on the match screen to disable animations when they are opened and then re-enable them when closed --> <attachment class="event_relay_attachment" event_id="DsAn"> <record id="action_event"> <flags id="event_id" value="SETP" /> <flags id="id" value="pasA" /> <boolean id="value" value="true" /> </record> </attachment> <attachment class="event_relay_attachment" event_id="EnAn"> <record id="action_event"> <flags id="event_id" value="SETP" /> <flags id="id" value="pasA" /> <boolean id="value" value="false" /> </record> </attachment> <!-- An animations to ensure that the panel's default position is off the screen --> <animation class="translate_animation" start_value="0,33" end_value="0,33" duration="2" end_mode="hold_end" coord_mode="absolute_to_target" apply_to_mouse="false" /> <!--slide in on mouse enter--> <animation class="translate_animation" trigger_start="SliM" trigger_end="SloM" end_mode="hold_auto_reverse_hold" coord_mode="absolute_to_target" apply_to_mouse="false"> <!-- This is really just a normal slide out but some extra waiting is required at the end to compensate for a timing issue when pausing --> <list id="storyboard"> <record interval="0.0" value="0,0" tween="ease_in_out" /> <record interval="0.3" value="0,-33" tween="linear" /> <record interval="0.4" value="0,-33" tween="linear" /> </list> </animation> After this save the file and reload the skin, it solved this issue with me As I mentioned earlier that it worked but i noticed that the picture is missing from this screen can it be because of the above Link to post Share on other sites More sharing options...
a31632 Posted February 25, 2020 Share Posted February 25, 2020 43 minutes ago, alex1234 said: As I mentioned earlier that it worked but i noticed that the picture is missing from this screen can it be because of the above No, I fixed that too, coding for dynamic images in the 20.3 update caused this. Extract the attached 7z file in the panels folder of the skin and overwrite existing files. CL2020 20.3 fixes BETA.7z Link to post Share on other sites More sharing options...
alex1234 Posted February 25, 2020 Author Share Posted February 25, 2020 3 minutes ago, a31632 said: No, I fixed that too, coding for dynamic images in the 20.3 update caused this. Extract the attached 7z file in the panels folder of the skin and overwrite existing files. CL2020 20.3 fixes BETA.7z 11.67 kB · 0 downloads thank you it worked Link to post Share on other sites More sharing options...
bella699 Posted February 25, 2020 Share Posted February 25, 2020 (edited) 1 hour ago, alex1234 said: thank you it worked After 20.3. Missing images on the news, and no tunnel background…. Edited February 25, 2020 by bella699 Link to post Share on other sites More sharing options...
a31632 Posted February 26, 2020 Share Posted February 26, 2020 8 hours ago, bella699 said: After 20.3. Missing images on the news, and no tunnel background…. Maybe I’m mistaken but you asked this question in a different thread as well...... Maybe best thing to do is ask the maker of the skin to help out. Every skin has different custom panels so all fixes need to be customized to that specific skin. You got some good guidelines in the copied thread that should help you out as well. Link to post Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now