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johnwalker

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Everything posted by johnwalker

  1. I just wanted to share something that I have been working on over the last few days. I love data, but sometimes I can find that you can have too much of a good thing. I sometimes find it difficult to look at a pizza chart or a bar chart and especially a bunch of hard stats and really take in everything that it is telling me about a player. I often bucket certain things together when thinking about what a player offers; how many shots plus shot assists does a player get per game? how often does the player progress the ball forward either by dribbling or passing? What is there total expected output per game? Wanting a visual that can provide me a "snapshot" of a player has led me to creating this position based visual: Shot production is Shots+ Chances Created Ball Progression is Dribbles + Progressive Passes Safety in possession is really just me renaming possession lost Defensive production is pressures + Possession won The real time consuming bit is I have analysed the proportion of each action for the "average" player and adjusted the size of the bar accordingly, because in a lot of cases a simple 50/50 split wouldn't have shown the true combined output. For example in the data I analysed I found that 80% of xG+xA was made up of xG for the "average" striker so the bar for xG makes up 80% of the xG+xA metric (to demonstrate this I have set the two bars in a couple of the metrics above to different colors). This method isn't perfect because a striker who gets a lot of xA, but less xG would look worse than they are, but I think it's the best I can do. The white dash on xG+xA metric is the comparison of G+A at same rate, and the white dash on the Shot Production metric is comparison with xG+xA at the same rate. I started this by saying I sometimes find it difficult to look at data but realise I may have created something even more complex! Any constructive criticism would be appreciated I apologise for the rambling post, but I just want to thank @GIMN for answering my stupid questions and sharing his data set which got me started down this path.
  2. Having a proper look through today, and I really like the fact the coaches panel goes straight to responsibilities now and have added it to my personal skin. Something I never would have even thought of but it "saves the clicks", great work. Wonder if there are any others like it, can't think of any of the top of my head.
  3. Thanks for sharing this, a real treasure trove of information and will personally save me loads of time.
  4. Well if it's that easy... Do you have any additional data in your data sets or are you only exporting what you are using? I would like to add a couple of additional metrics for a couple of positions and wondered if you have the data already. Regardless, as we have discussed previously I really enjoy picking through your skin. It has helped me develop my own personal skin a lot so thank you.
  5. Amazing work as always, be interested to understand how you do your data collection for your analytical tools.
  6. Good work, can't wait to check out the new features!
  7. Think I will also use this information to change my own skin to reflect my colour scheme, thanks both.
  8. Thanks, but what I meant was when I add colour="red" it changes the colour in the table, and not the headings. Thanks, but think this just changes the overall font for all headings I think I need to set the "column_heading" record id, but no idea where to start with it so going to park it for now.
  9. Does anyone know if it's possible to change the colour/font of headings in a table? I am pulling the tactical style through onto my data hub and I can't figure out how to change the colour/font of the heading, everything I am doing is changing the table.
  10. Today involved spending a bit (lot) of time figuring out Gimp so I could recolor the default game background image. I like the detail in the image, but the purple really didn't suit the colour scheme I have developed, happy with the end result
  11. You were right about it being a crappy panel, it didn't like anything I tried to do so I've just it as is!
  12. This turned out to be a massive pain, by changing the container to a player attributes container it ended up bugging out the actual attributes container. The reason I had separated it was to move the buttons inside the attribute container to give the additional attributes more space so I didn't need a scrolling box for players with a load of player traits. I fixed it by moving everything including the buttons into the player attributes container.
  13. Thanks, although I can't seem to find that panel in my base panels set? I am sure I have looked for this before, but couldn't find it. I only wanted to change the bottom panel to advanced stats rather than the basic stats.
  14. After being infuriated with this for about an hour I fixed it right after posting. Changed the container class on the additional attributes panel from a client object viewer panel to a player attributes panel and it fixed it!
  15. Does anyone know why the new player trait code has to be contained inside an attribute container to work? I separated the additional attributes panel from the main attributes panel and now the new trait code doesn't work, if I put it back inside the attribute panel it works fine.
  16. Hi Ben, I was hoping you could help me understand how you got the metric bars to open based on position? Want to do something with my personal skin so any help would be appreciated. Thanks. Ignore me, I worked it out!
  17. I have previously used a text based class to tell me what the numerical database value is. For the text based class: <class class="textstringnum" parent="text" multiline="true" font="text" autosize="all" alignment="left" appearance=""/> If you then call this class as a widget it will show you the text number string. <widget class="textstringnum" alignment="left,multiline" auto_size="vertical"> <record id="object_property" get_property="nppm" /> </widget> Hope this is helpful and works for you!
  18. Does anyone know how to pull the pros/cons table without getting the analyst pro/cons for players you have scouted? Something changed in FM23 as the code I had used to just pull the scout report pros/cons.
  19. You'll need a config to load the classes in your folder. I made this mistake last year when messing around with classes for the first time.
  20. My latest little "save the clicks" project has been to add the Manager's tactical style and tendencies to the next opponent overview screen. On FM 23 I would use that screen and then click into the Manager Profile screen for that added detail. I also decided to move where the next opponent section sits to the tactics screen to "save the clicks". Again nothing revolutionary or special but works for me.
  21. Excellent work as always Ben! Hope you don't mind me pointing this out but I noticed your Manager Archetype on your "header manager snapshot opposition report" is pulling through preferred job rather than their current job. On the one I was looking at it was saying the Manager was an Assistant Manager! I think if you change it to "get_property="PcJj" it should fix that
  22. I don't like sharing screenshots from my personal skin as a lot of what I have done is taking stuff made by people much more talented than me, figuring out how it works before adapting for my skin. That being said I have created a few things myself as my understanding increases, this year my aim is to reduce clicks made. One of my biggest pet hates is having a discussion with an agent about contract demands then going into the contract negotiation screen and then completely forgetting what I just agreed and clicking back out to check . So I have added the contract demands to the screen!
  23. Looks great, brilliant work! Looking forward to trying it out.
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