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Dotsworthy

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Posts posted by Dotsworthy

  1. 6 hours ago, autohoratio said:

    What will this mean for SI?

    I think this is a downright terrible decision from Unity. Privacy-invading tracking of installations/downloads, charging the dev multiple times if you install the game on multiple PCs (or have an issue that requires you to uninstall and reinstall!)

    There is no way Unity are going to go through with this, unless they like tanking their business.

  2. 15 hours ago, Heywood JaBlowme said:

    How hard would it be to implement dopey players doing dopey things like getting 4-years bans for failing drug tests? Just wondering. 

    I believe from past discussions that SI are cautious about negative aspects of football such as drug testing being included in the game. It's why you never see fights on the pitch etc.

    They also are careful not to paint real life footballers in the negative light, which is why certain personalities are only applied to newgens (slack, unambitious).

  3. Having went back and forth on this the only arguments I can really see here for dynamic PA are:

    1. Players with fantastic growth rate having a lower PA than desirable.

    2. Players like Jamie Vardy not really represented in the game.

    For point 1, ultimately some players do hit a wall. They get to a certain level of ability and then plateau, even if they are a hard worker. As mentioned also, it's actually very hard for a player to actually reach his PA in FM23, so plenty of players end up being dynamic in that sense. Knowing the exact PA value of a player isn't actually that helpful.

    Point 2 is a trickier issue to solve. Jamie Vardy is an anomaly in football terms, leaving Sheff Wed at 16 to go non-league, all the way up to the prem. Dynamic PA doesn't solve that issue, and considering how rare a player like Vardy is, it's whether it is worth the hassle creating the conditions needed.

  4. OP is overpowered. The last few FMs have shown a bias towards favouring teams playing the gegenpress tactic. 433 is one of the recommended formations for that style of play.

    The presets are fine. I often start with a fluid counter style with a higher mentality and pressing intensity as I tend to start with a mid table team, then get more aggressive.

  5. 8 hours ago, Mst82 said:

    Dear SI, please don’t waste any time making pointless cosmetic changes suggested on here, such as anything to do with stadiums. It’s almost as if some want it to look like fifa man!

    No one in this thread has asked for the game to look like fifa. The complaints are that visually the game was downgraded in 2017 and left untouched since.

    Calling cosmetic changes pointless when the whole idea of the game is fantasizing managing a football team is absurd.

    15 hours ago, FlorianAlbert9 said:

    I made a complete post in feature request some years ago. 
     

    in brief: 

    we all have all it is needed. 
     

    starting CA + mental (professionalism, determination, pressure etc) + enviroment (structure, coach etcc) + matches played (experience)

    where us as manager have a key role, cause we really develop a good player, but also failed and burn an hot prospect.

    A players physique should also matter. You cannot completely coach the physical dominance of Mbappe or Haaland, some of that is genes.

    That said, I kind of agree with this. Some players do just peak early though, and the balancing act is how that works in the game.

    One thing that I would like to see is making players more specialized in particular roles. Most players in real life tend to fit a few tactical systems only, but in FM most players (at the start of the game at least) can mostly play in any type of system with few issues.

  6. On 10/06/2023 at 08:53, danej said:

    Morale managing. Once you understand the basics, it is incredibly easy to build and maintain a sky high morale.

    Morale is definitely an area that needs development. For newer players, it is too confusing to understand what each option means most of the time, while for players who understand the morale system it needs more complexity and is too easy to game the system. 

    Praising training each week for 8 and above ratings is too powerful and I wouldn't be surprised if they nerfed it in a future version. 

    I think SI have a very difficult job in balancing difficulty. They could have followed the civ model of adding modifiers (say like +1 to all attributes for ai against human players) but then that might make data hub statistics misleading which is an area of the game SI have worked hard on in recent years. Squad building is another area the AI do need to be better, but in real life teams botch their squad building (*cough* Man United). And the worst thing would be to have the top six in the prem remain completely static year on year with no rise and fall of teams.

  7. On 02/06/2023 at 22:28, fc.cadoni said:

    Since I am not buying this game for the features, it will be welcome:

    a. Set Piece Creator, a total revamp.
    b. Set Piece Coaches
    c. Tweak in Attributes Weighting for all positions
    d. Simpler UX for Scouting

    What do you think needs changing in terms of weighting? 

    The big one for me is set pieces. Modern sides have a couple of routines in rotation that they practice, and set piece coaches. It's the one area of the game that SI are really behind modern football. Same with kick offs.

    Penalties to be less random. Players have preferred locations and run-ups. GKs could also get a boost from researching this.

    For the AI squad building, the top sides need to be much more aggressive. Players like Bellingham need to be snapped up quicker.

    That said, I'm enjoying a save on 23 and have a baby due in a month so I will probably tap out till 25. :D

  8. It doesn't seem too bad but the things that stand out to me are:

    - You're plan seems to be to win the ball deep and then boot the ball upfield for runners. I don't know how you are doing for possession but my gut feeling is that you are putting pressure on your defence when the wingers can't win the ball. I'd definitely considering lowering the passing directness. If you want to have players run onto through balls you could try pass into space instead. You also don't counter attack, which feels like what you are trying to do with the instructions.

    - I personally prefer my defense to be more aggressive in mid-blocks, I'd press more often.

    - I don't know how you are conceding goals. It's possible that commiting so many people forward will cause you to be hit on the break. If that is the case, then I'd consider adding an extra man to help out. Either changing a WB to FB(s), or changing the B2B to a DLP(s) and making the DM a DM(d).

    - don't be afraid to drop the mentality to balanced, sometimes positive can cause mistakes or rushed play.

  9. My general approach to youth is:

    - overhaul all the staff and facilities. Good personalities, coach ratings, training facilities, youth recruitment etc.

    - set individual training and role training for all the three star and above players. I let staff run the general training as the basic routines are pretty good and I can't be bothered.

    -  at 18, I will aggressively loan out any of the priority players, while keeping the U21 and U18 squads a decent size so they play well. I've sometimes taken on some dud youth players who will help the reserves keep winning matches.

    - I get training emails and praise the good performers, and if they are progressing well. I used to praise/criticise their development every few months also but it only seems to effect morale so I have mostly left it this year.

    Only thing I can't work out this year is whether it is worth adding U18/U21s to the senior training units so I can aggressively mentor them. I don't want them to miss out on training if we are playing midweek but also want to start moulding their personalities early.

  10. On 01/05/2023 at 23:09, dthocs said:

    Hi don't know if this is an in-game issue or just down to my game set up etc
     

    I've scouts able to find and promote players from most countries I send them too. But I have sent scouts with high adaptability stat to the likes of Ghana, South Africa and China plus a few other African countries and for almost a full season it just says ''We are consulting our own staff for initial recommendations'' and hasn't changed since with zero recommendations.

    The scouts I sent have a mixture of coverage ratings from very good to extensive for most of these countries but still the scout assignment status doesn't change. Only one of them have their knowledge at nominal so I understand that they will take their time to build up knowledge before being able to make any scout recommendations.

    Lastly, when I sent scouts out I usually search for any position, min current ability 2 stars and min potential ability 4 stars and ages between 15 - 19. However, due to these scout assignments so far not bring anyone forward I've changed these basic settings to min current ability 1 stars and min potential ability 3 stars and ages between 15 - 24 but still to no avail.

    This is where I feel I might be stupid but I do have the South Africa & Chinese leagues loaded to view only whilst non of the others are loaded as playable or view only... Would this be one of the reasons for the poor scouting in these countries or could it be a bug?

    My scouting staff stats for adapability, potential and current abilities are all pretty much 17 and above.

    If anyone has any advice / suggestions it would be greatly appreciated :)

     

     

     

     

    It seems buggy. I've noticed players who would fit my criteria appear in the partial matches then disappear forever. I am going to try lowering mine to see if it improves.

    This may have changed in FM23 but a lot of work was done to understand scouting in FM22 and it works like this. A scout will go to any matches played that fit the assignment, the caveat being that if you choose a country that has no league loaded (playable or view only), the only matches that scout will be able to go to are national team matches or if that country has clubs in continental competitions. Your scout will be going to China and South Africa as they are loaded leagues, but will rarely visit Ghana. They also find holding onto scouting knowledge harder if they have multiple countries on their docket.

    For nations with no leagues, it is probably better to get a team report on the national teams youth squad.

  11. 14 hours ago, Mitza said:

    Here's a thought on FM

    Should Directors of Football have more importance in FM? They are increasingly essential for clubs going well. Most clubs operate with one nowadays, and bigger clubs poach good DoFs. 

    Currently in FM, there would be absolutely no difference if you'd remove all DoFs. The game also generates DoFs with amazing stats at the start of the game, so that means that real-life DoFs will never move clubs, only retire. And once they do, clubs will just sign a free-agent staff regen instead of looking for a real replacement. But even so, they do almost nothing in FM.

    I think they should play a bigger role in next editions, similar to real life

    - Hear about it in the media, especially with big transfers

    - Get credit for good recruitment/success of  smaller clubs

    - Get blamed and/or fired for bad spells of bigger clubs

     

    I agree that for AI clubs the director of football should carry the can for recruitment. And could occasionally be sacked if they buy too many players who flop. Or be poached by other clubs. Staffing in general is an area that could do with a fair bit of overhaul though.

    I sometimes use the dof but I prefer to do my own negotiations and don't trust him to buy players for me. Maybe I should try it.

  12. On 30/04/2023 at 12:32, xenomorphing said:

    Not even limited to minor issues. Just rediscovered a major bug of the u18s not playing in any competition when promoting in the Belgian league. This issue was reported in FM21, reported in FM22 (then fixed) and still exists in FM23, and will likely see a return in FM24 at this rate. Plenty of examples of FM21 bugs still present, and that for a yearly 60$ pricetag.

    I raised a ticket this year regarding staff preferred job filter basically lying to the player, making finding staff hard.

    SI acknowledged the issue, offered a short term fix (which didn't work but appreciated the effort), and then confirmed it as fixed in the latest patch.

    It isn't. The bug is exactly the same.

  13. On 03/05/2023 at 21:03, andu1 said:

    Can you please re-add some formation for AI in FM 24. Some that are heavily used IRL. 4-4-1-1, 4-1-4-1, 3-5-1-1, flat 3-5-2...

    AI can't even use some roles that play well in the ME like Defensive Winger or Wide Playmaker because they can only be used in a 4-4-2.

    Why not add these formations at the start of the game boggles my mind.

    From my memory the idea was to help AI squad building by reducing formations with CMs so that the squad balance was better, like making sure they have a defensive minded midfielder.

    Band aid over a larger problem for sure.

  14. It's an indication of how your players have progressed over the last two months. Attributes aren't actually out of 20 and an orange arrow points to a small reduction in that attribute.

    It's usually not something to worry about unless you are seeing these arrows over several months. In that case, it can happen for a few reasons:

    - a player has gained proficiency in a new position which causes the attribute weighting to be more expensive.

    - player is aging, or injured long term.

    - not training or playing enough, especially if they are over 24.

    Normally you would get some warning from your assistant manager on the training screen if it's a serious issue. You can also use the progress screen to see attribute change over longer periods.

  15. On 09/04/2023 at 16:05, TeddySeven said:

    Youth Intake Ratings

    The CA ratings in the youth intake are based on the HOYDs interpretation of the players ability, which will be less exact the younger they are. The CA is also relative to their age. 

    This is true of PA also. 

    I've had a player with 160 PA and 164 PA be rated 3 star and 5 star respectively.

    PA ratings will get more accurate at 18 and then finally 21 (providing the person has good judging ca/pa)

  16. On 16/03/2023 at 00:13, Maviarab said:

    I've tried 3 saves in the MLS over the years, abandened them all after a few seasons....same as what you posted (utterly ridiculous fixtures), salaray cap just doesn't keep up (long-standing issue), games not being rescheduled due to international call ups etc...the list goes on, so utterly broken.

    Anyone who buys the game for the MLS specifically, certainly deserves better.

    MLS teams also struggle with squad selection. I've seen an MLS teams spend most of their budget on great players and waiver them after 4 weeks because they can't manage international slots. It can become quite easy to poach all the good talent.

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