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giglet13

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Everything posted by giglet13

  1. Translation ID updated in 'Vice Captain Details' file and fixed the issue. Thanks!
  2. Interesting - my resolution is at 1920x1080 - 95%, i've taken down to 85% and still not showing, ample room for it to work so not quite sure what's gone wrong...
  3. Not sure if its just me, but nation overview the Vice Captain label doesn't seem to work? Checked panels and it looks identical to the working Captain panel. Player image, player name appears as does the hover label of 'Vice-Captain' but not the main title:
  4. I know the mentoring system was updated to reflect more how clubs work irl through groups. But I think they're currently quite vague and unpredictable. The following features would be helpful to evolve them... - Discuss aims of mentoring group with senior player / significant influence member of the group eg. 'I'm looking for you to pass on your professional approach' - Create secondary option for 1-1 Coach or Player mentoring - this could impact their overall training workloads like a new trait or skill and exclude them from mentoring groups but see example of recent James Milner interview where, as a senior player, he was trying to specifically mentor and influence a high talent young player at Liverpool. - Allow your captain to suggest mentoring groups as part of their role understanding the squad and it's development and being their voice into you the manager. Linked to broader feature of introducing Sports /Performance psychologist to manage this area or player mental development and mentoring elements. (Example Yvie Ryan at Liverpool Fc - https://www.liverpoolfc.com/team/academy/staff/yvie-ryan) - advising manager of what will help players develop the right mentality and skills and (as permits with 'newgens' given real world player challenges...) talks about issues that could impact performance ahead of important games.
  5. This has popped up on some forums occuring, but short of some minor club impacts I think it could really be developed using existing data in game. For example: First should be treating you as manager the board ask you to agree what they can access to film. Or if board doesnt like to consult, they tell you what's getting filmed. More access = better club/financial return, but could impact player dynamics. Your reputation reaction is enhanced during the filming positively/negatively depending on performance. - Training performances impacted for the duration based on their media personalities (already in the game). - Do you let them film team talks? Maybe that impacts player motivations etc. - Players reputation increase enhanced if they are in form during filming etc. Could literally be an amazing immersion rich rare easter egg instead of a one line news item which it currently appears to be.
  6. I'm customising some stuff for personal skin, borrowing from the fantastic Rensie skin (Thank you @keysi!) as main 'source' to add the FMStag tables into my player profiles. All working fine except for the selector tabs across the top: I can't seem to get it to show the 'GK' etc. details on the tabs - I've been looking through the 'stags selector' panel, followed the threads through the classes panel for 'tabbed' and the graphics associated but still nothing. Any ideas?
  7. Looks strong, I personally enjoy the league history & Trophies viewable within the club overview (if considering what might go in the TBD section). I think both featured in your 19 version, particularly enjoyed the longer league history you created in the screen for that version. Thanks for doing the work to bring this back for us for FM24
  8. The closest I ever saw in recent was some stuff posted in 2023 (but never a shared skin) that looked like it had been a gargantun amount of work - comment linked below I know this is closer to earlier '05 style but believe it was a huge amount of work an wasn't ever published / finished for public use. I'd love to be wrong though and happy to test anyones work in progress
  9. I believe they are somewhere withing simatchviewer-pc\art\environments\ if you have any experience modifying the base file. But i think it's a generic with colour replacement in line with club primary/secondary and placement of crest so probably little room for customisation.
  10. Really nice work, its only a small snapshot in time loading the game but helps alot for them to be improved like this!
  11. Mine works fine for these kind of IDs. Any where you've mapped for newgens there is note an "r-" in front of UIDs. So if you previously had: <record from="2002075813" to="graphics/pictures/person/2002075813/portrait"/> You'd now need: <record from="2002075813" to="graphics/pictures/person/r-2002075813/portrait"/> For those with text, found through artmoney, I've had no impact or reason for changes needed - the copy paste example in other reply is from my life file for current save. Here is Jonathan: Remember you may need to clear cache and reload skin file when you've updated the config.
  12. For Example: <record from="jb" to="graphics/pictures/person/jonathan becker 27-10/portrait"/> <record from="as" to="graphics/pictures/person/andrea selby 7-7/portrait"/> <record from="lj" to="graphics/pictures/person/laura james 19-4/portrait"/> Where the artmoney search method has found the names/DOBs as the second part without a year of birth. I've named my images by their initials for ease (so JB for Jonathan Becker etc.)
  13. When i've done this, you dont always need a year of birth. My configs are often for ' person/john smith 2-10' for example with no year needed.
  14. noticed on mine, this screen: Stolen image from above, the form for both teams is drawn from the home team form rather than the team it is showing. When i click through as away team, it takes me to home team fixtures/results schedule. Let me know if its just me with that though!
  15. Just tested, no in live/managing match the players have accurate ethnicity/skin tone. So seems to be isolated to viewing highlights of match.
  16. Just to clarify as other comment is around faces, I'm speaking specifically about the in match engine animation of the players (screenshot in original post) showing all players with same hair and skin tone, despite being of different ethnicities. This issue did not exist pre-patch update.
  17. Tried this but no luck, still all the identical player. White, short dark hair colour. Across all players in the match.
  18. Since the update, all players in game are white/light skin tone. Examples include Ousmane Diomande and Castello Lukeba Note - it's a heavily edited database file, but this was not the case pre-patch and has impacted all players. So should not be an issue caused by data. PKM/Save files both included.
  19. added an R- suffix to this. Again breaking something else by fixing something. Can update all your config for any graphics for newgen faces...
  20. Amazing work, incredible efforts to really evolve how we navigate FM! Thank you for the hours/days/weeks/months+ spent on this. I love loads of elements, but not entirely ready to fully leave the attributes behind completely. Which panel would I need to edit to re-enable this attributes screen as an option from the player profile overview dropdown (alongside happiness and information etc.)? Thinking of it as being a step away from my default to use them, but not ready to lose it from my options entirely and thought this would be easier than disrupting the rest of the amazing work in skin. *hope this doesnt count as asking for a version with attributes! I am happy to do the work myself honest
  21. Ok,so if removing the transfer (setting club to none) - i found putting any club back in when doing that it's retained original details. So instead, I've had the details in there for the future transfer and copy>pasted from a player with no future transfer to overwrite (instead of doing the clearing of the club detail). This seems to have properly over-written the original future transfer for me at least.
  22. Related - anyone know how to search/filter player to show 'has future transfer' in any way? I can see has loan but not future transfer
  23. So I went to future transfer and cleared the details of this, all changes 'success' and set out a new contract expiry date etc. But when I now enter game, the player now has pre-set they will leave on a free transfer on the previous future transfer date. This is despite their new contract not expiring at that point. Having holiday mode to test, they do leave the club asif contract expired. Looking in db I can see the future transfer section is still white text (rather than greyed) asif information is there, despite it being clear. I've tried copy/paste this section from a player with no future transfer as well and that also doesnt work. The contract page doesnt have 'will leave at end of contract' ticked either. Any ideas why/how this can be fixed? I've tried and still the case for a couple of players I've done it on (Hakim Ziyech, Kamil Grabara for example)
  24. What does that mean sorry? Is there a changelist or patch notes anywhere to know what is and isn't fixed?
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