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giglet13

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Everything posted by giglet13

  1. No worries - thanks again for the help and advice
  2. It works when i use it in its original skin (Kojuro) that I took the panel from - It also worked without issue before adjusting to full scoreboard panel alongside the match screen mods. It's not a killer for me just annoying when I know its worked previously!
  3. If using the TCS skin, you'll need to remove the Sky Sports panel added as part of the skin design as well, before putting in the new score panel to the match panels. There might be a couple of other tweaks (possibly the in between highlights panel references the sky sports panel too?) I have it working on my skin which is basically TCS with some tweaks for my preference but I can't remember what else needed adjusting to remove the Sky Sports Element added in v 1.1 sorry!
  4. I've still got this issue - My skin is at 95% zoom is that making the amount of space too small? Any ideas from anyone? Anyone had the same issue on their use of the panel and fixed it?
  5. I think Liverpool have kits specific to competitions listed so it causes this. I’ve found it when using 3D kits. If you have in game editor you can remove the variants for different competitions and leave the main one only and should work for the next game.
  6. Completely get it , always feels painful though when it’s something that’s removed (and hard coded not to be amendable/game prevents it being amendable) - more so than something added you don’t like necessarily. But again, I don’t know enough on game development if that comment in itself is madness too!
  7. Agree - even if one of the experienced guys could let me know not to waste my time if its hardcoded!
  8. Did also just try using the PlTx and at00 code from goalscorer code above and this gave me... (no Troy isnt at Chelsea) So idea was add an Entity ID to the document at the top, just used at0z for a placeholder, revert to your original code @Tyburn and simply use that as a new entity ID (perhaps they each identify a unique entity to be added - so when using any other it just goes back to its first reference?) but guess what that gives me?
  9. So i've started by editing the entity ID where you'd placed the player picture code to at00 matching the text for goalscorer entity - but this just gets me: So wondered if the 'ID' (currently listed as Pict) needed to refer to something else - note the name for scorer refers to id PlTx , any idea where those ID's are listed to navigate the equivalent id Pl... Pic? Pc? Lg? Icn? etc. - I've tried to borrow from the tactic overview and Dynamics (player hierarchy) panel where there is the ID 'prop' but this gets me... So then found in the Player Portrait and description widg
  10. Hi Jack, yes said all confirmed on the anonymous upload and I'd uploaded previously in Beta Bugs with success. Would have been about 6:15ish yesterday? I can reupload again today if no luck. I uploaded at this link: https://oc.sigames.com/owncloud/index.php/s/Kzvhd0MdU3v4Nv4 - confirm thats definitely right?
  11. At work so can't do much in terms of with the game itself ,but looking at the file - this is the line for player name - so guesses from here (again anyone who can tell me better!) <widget class="text" entity_layout_id="at00" alignment="centre_y,left" id="PlTx"> Entity id is for the goalscorer / player so this can remain? Essentially its saying which entity to provide the text for and where to put it as I understand it. Widget class needs to change acorss to image/picture, but then the id 'PiTx' is the final thing that needs to change to reference the players face instead?
  12. This is massively further than I could get to. I guess its because its dynamic to the player who's scored - is there anything in the code for where the game/panel gets the player name from that could be translated/help with pulling the same reference but for player image? Not sure if i've explained it coherently but hopefully you get what I mean!
  13. Hi Jack - will get this uploaded tonight and update this comment with reference once done 👍🏻 Update - uploaded - name 'Baldylocks' @Jack Joyce - Thanks
  14. Avoid it like the plague then Thanks for your help!
  15. So on the Database changes, the list is in order they were actioned. If you (for example) have overlapping data from across two DB edits and the order of those UID's doesnt quite match up - can you go to this list and move items up/down the list to change which UID they're assigned? The solution you've provided works for me so not a big thing just wondering if its possible.
  16. If you follow the links from the link https://sortitoutsi.net/content/51652/club-banners-adboards-for-fm20 there are some instructions, step by step, provided by the creator. I just followed these and it worked a charm - creating the banners themselves is something you need to do on photoshop (or equivalent) and then it's just creating the file paths and adding some lines of code as the instructions guide through. My created club Wakefield FC looking strong: Found the link in comments so sharing here to save you searching
  17. Assume this is a mock up? If not where is the screen grab from? Any idea would be good -
  18. Thanks I've managed to make it work using this approach. Is there a way to adjust order though out of interest? Or would it just be a case of merging the file at the right point so the next UID's available would match the existing graphic assigned position?
  19. Within the Database changes - how/can I change the Order of the changes? I've got some existing graphics assigned by Unique ID and when I want to merge changes I'd like to move them into the right order for those Unique IDs to still apply to the same graphics as in my other save.
  20. @Ruh Roh - is this what you'd already tried? If you can share the panel for where you've got to with the Comp logo appearing might be one that can be tweaked/fixed with the above?
  21. These features are linked to the Font being referenced in the Panel, so you can change that reference in the code to a different font or adjust the font for 'Scoreboard' in the fonts folder on skin. For the Two Tone - believe this again is linked to the graphics folder and 'paper' file on which the colours are applied. If you use the panel xml you can find what graphics file path it references and replace this with something different for the desired effect. I'm not sure but potentially just removing it will lead it back to the default file instead and be flat? But i'm not certain, may ne
  22. Anything here? Known issue being worked on? Need any more info? Tweeted and Raised on forum but nothing...
  23. My graphics are set to medium and still occurs with crowd showing. Would be great to find out what Si team need to fix this - annoying bug with the improved trophy cut scenes this year! @Valeria Graff since you'd replied on thread earlier?
  24. Really odd one, bar has been working fine but now player names dont want to show anymore, attached the panel file and the image in game and I can't see why? Does the name text size need adjusting to fit? Not sure why it's stopped working as it was fine before and is directly from the Kojuro skin. match players bar widget.xml Edit - seems to be overall skin misbehaviour, tried reloading skin and lost positions too; I've tired restarting game and clearing cache but just goes back to only showing positions.
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