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joe5p

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  1. Sorry to bother everyone with this again, is there any way to enable background pictures, even on dark setting only? This is an amazing piece of work. Thanks Wozzie
  2. This skin - both versions - is brilliant, thank you. I don't know a lot about skinning but is there a way to enable background pics, or would it detract from the skin too much. I am keen to try it with 80% to see if dark background pics look good with it but don't know where to start. Thanks
  3. Couple of players have left Celtic in the January window but still appear in game. Scott Cusik - Released and since signed for Dunfermline on a six month deal - https://dafc.co.uk/story.php?t=The_push_is_on_for_Scott_Cusick&ID=11718 Leo Mazis - Released and since joined a Serie C side but he may also have left them since. He is not with Celtic anymore, https://www.thescottishsun.co.uk/sport/football/5274279/celtic-fc-news-leo-mazis/ Thanks
  4. Hi Dan, I appreciate the third party content point, but the issue is to do with the game not treating Hampden as a neutral venue specifically for the Betfred cup semi finals. The third party content has simply allowed this issue to come to light, rather than having any possible correlation with why the issue exists. For the draw, I can upload a file but it happens in real time in every draw rather than in one specific save or game. I will try to remember to save before next cup draw and then upload the file then. Thanks.
  5. I have found that when playing the BetFred Cup Semi final the game seems to treat it as a home fixture for the home team. When using third party video ads, neutral venues don't result in the home teams ads showing in other competitions, but for some reason they do in the Betfred cup semi only. Only thing I can think of is that somewhere in the coding it hasn't been logged as neutral venue. One other regular observation is in relation to semi final cup draws, not only those in Scotland. It is not uncommon to find that with two teams left in the hat that one team is drawn first (and would therefore appear as home team). Then when the second team is drawn, the first team out get bumped across to show as 'away'/ It only impacts the very last game drawn. Anyone else spotted this? Thanks
  6. Hi, Hoping someone can help. I understand that when adding new custom images or skins etc, you turn caching off, clear cache etc. However, lets say you have settled on all your custom graphics. If you then turn caching back on, will it both allow you to benefit from caching and still access all of the custom graphics? Or does caching have to be off full stop, even if you are not adding any more new custom images/graphics? Thanks for any advice.
  7. The only other thing to try would be to use the same J-League file I have used or manually alter IDs as suggested earlier in the thread. Hopefully the cache clearing will work, but use Nakamura as a test case and let us know which UID you see on his profile. That might help narrow the issue down. Good luck.
  8. Kieko1986, I am not sure why it does not work for you if you have ordered the files so that the J League comes first. Have you loaded a new game since doing so? It will only work when you re-order and load a new game. For a number of years I have used various .fmf add-ons, and every year the ordering is significant. Maybe someone from SI can help and let us know for sure? The only exception may be if you have downloaded an update that goes into the Steam directory rather than the directory for the game in Mydocuments (if this is even possible). As the screen shots above show, it has worked for me. You can test it by loading one new game with the J-League first, and another with the J-League last (presuming you are using more than one custom database file). The UID should change between each game to prove that the ordering works. As a test, the UID for Shunsuke Nakamura should be 1915388514 to match his image file in this pack. In my game it does. If you load a new game and Nakamura has that UID, the problem is not the IDs but will be to do with clearing your cache, reloading the skin, placing files correctly etc. I think it would be a massive coincidence if my saved game with over 20 additional database files has corresponded exactly with the J-League facepack if ordering is not the key factor. The J-League file I am using is also from this site, it is just a different file to that referenced in the OP, and it seems to work perfectly with this image pack. I hope you can get it to work.
  9. EDIT - For this to work you need to reorder the fmf files in your editor data folder before clearing your cache in game, reloading your skin and loading a new game. Re-ordering in a save game will not alter the UIDs or match with the facepack. Hope it helps. This is brilliant, thanks for sharing. In case it helps anyone, as long as the fmf file for the version of the J League you are using in game is the first file in the editor data folder, the UID should correspond with the pack. E.g. If you have five different editor data files, make sure the Japan file is the first. An easy way to do this is to rename all editor files in numerical order. 1 - J League 2 - Agents Pack 3 - sortitoutsiupdate etc etc I have only tested with a handful of players, but in my current save it works and I have around 20 editor files running as well. It is the order of the files alphabetically that dictates how the game will allocate any new UIDs. Examples shown, with one showing my editor data folder with the J-League file first. Hope it helps
  10. Brilliant majesticeternity, thanks again for all the hard work
  11. Fixture observations - Celtic Rangers home same day same time? IRL Celtic and Rangers last played a league game at home on the same day at the same time in the 1970s. For policing reasons/resources, they never both play domestic league games at home on the same date at the same time. I know pre-split, the game generally reflects this. However, post split it throws up scenarios where both are at home. I know post split can be tricky depending upon which teams end up in either half of the table, but even if they were both to play on the same matchday at home, one would play Saturday, one Sunday, which I think has happened once or twice IRL. Fixture Observation This may be addressed when the fixtures start to switch the location of the first derby games annually (including Hibs v Hearts, Hamilton v Motherwell as well as Celtic v Rangers). It seems that IRL the SPL program has Celtic/Rangers (and all other teams who were in the league the previous season) playing 16 at home pre split one season, and 17 the next (as split is after 33). This is then reversed the following season, with the balance of derby games being what swings it. However, in game, this is not happening. In four out of five seasons in game, Celtic have had more away games pre-split, which contradicts what happens IRL. IRL this would rotate annually. I think it was fine in previous versions. Switching the balance year to year also protects against a more frequent potential scenario of a home/away imbalance across the league for all teams not just Celtic and Rangers. It seems the game regularly throws up a three way split across 12 teams of either 18, 19 or 20 home games a season, whereby 66% of the league are not playing the correct number of home games annually. In my last season, four teams played 20 home games, four played 19, four played 18. This could impact on revenue generated for smaller clubs. I know it happens now and again IRL, where one or two teams have an imbalance but four seems extreme. The game currently seems to take less account of balance than the real fixture list does. If it helps, the SPL use the previous season's league standings to generate the fixtures based on top six and bottom six, with the promoted sides presumed to finish where the relegated sides were, they then generate the fixtures based on this by presuming the top six and bottom six will remain the same, and build in year to year reversal. This minimizes the likelihood of the issues described above. Medals observation (leagues and cups) Players who have played enough games to qualify for a medal but left during the season are omitted from the list of recipients. IRL, they would still get a medal and should appear on the medal list if possible / it should show on their records in game. A player might play 20 league games in Scotland then leave in January. If they did, and their team won the league, they would get a medal. The game does not show this on the recipient list or in the players record. Also not sure of the rules in terms of players who play in games after the league is won. Would it not be across the 38 games rather than just to the point that it is won? At the moment a player who only plays for ten minutes in the first game of the season gets a winners medal, but a player playing all games after the date the league is won doesn't. They still played in the league during the season in which it was won. Could this be addressed by issuing league winner medals at the end of the league rather than at the point the title is secured? Attendances - Away fans Rangers reduced Celtic's allocation to around 800, but in game Celtic still take nearly 3,000. Vice versa when Rangers play at Celtic. I also noticed a few variations in that Celtic and Rangers often take a few thousand in game but then will only have 800 or so at e.g. Dundee. IRL this would be nearer the 3,000 mark. I know that this one is probably harder to code and very minor as it generally looks accurate and I know the game has to account for teams where home attendance has increased year on year in game. Thanks
  12. Majesticeternity, Once again, great files. I like them. Is there a possibility of releasing a version with a lighter grass for perfect and grass? I know the new versions are darker than the originals, but for me the originals are also a little too dark. Overall they are great. I have noticed that the game seems to massively prefer the checkered and checkered diagonal patterns though. It might just be my game, but do you know if there is a way to increase variety? Could it be my fault if I have use game cache ticked? IRL it appears as though thick horizontal, horizontal, vertical and circles are more dominant but in game keeps going for checkered, which looks very intricate in terms of the number of small checkered squares it generates. I would have a go myself but have no idea where to start. Thanks once again.
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