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mikelfc8

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Posts posted by mikelfc8

  1. My guess is that no managers go into a season only seeing their tactics played out in a handful of friendlies. The stuff they see on the training pitch must have a massive impact on the way they build their tactics.

    My first idea was just to be able to play the same match again and again without having to load and reload FM. A legitimate way to refine our tactics by watchting and tweaking the same match a few times. Doing this would compensate for the fact that we don't interact with training the way real world managers do.

    Now, this could be done as a stand alone module, totally separate from the game world. A simple tactics development tool, a 'play match feature' a bit like the 'watch match' feature but interactive. Load it up, choose your team, choose your opponent, and play, kind of like you can in FIFA but for tactics refinement. Tweak the tactic through the match then, at the end, hit replay, and tweak some more. Keep replaying until your happy, and then try a different opponent and so on, until you have the tactic close to how you want it. A way to learn and experiment without in-game consequences. After that's done, start your career game.

    But, by far the most interesting idea is to do it in-game. @rristola Your ideas are spot on. To actually be able to watch training matches and get the kind of feedback you describe, whilst you are tweaking the tactics on the training pitch. We could play and replay, 5 or 6 a side, attack vs defence, set pieces, full matches. See what works, what doesn't, who works and who doesn't, the why's and the wherefore's. A massive interactive expansion of the ideas behind those little 'minor/major issues' analysis squares we already have on the tactics screen.

    I particularly like your idea of all the hard work having consequences. The more we repeat, the more the players become fatigued and unhappy. Limitations on how much can be done each day. Perhaps it could only be in pre-season, or at kleast more intense in pre-season.

    Basically, I'm looking for a way to go into a season with tactics that I've worked on in more than a few friendlies. I don't want it to be foolproof or the outcomes to be perfect. There should be margins of error in the feedback we get linked to the quality of our staff.

    I get that the in-game option would be a large undertaking, and if that's not desirable or possible, I'd just be happy with a way to easily watch and tweak the same match over and over.

  2. 15 hours ago, gam945 said:

    You need to compare it at the same levels, comparing non-league men's football to Arsenal Womens is aberrant (even though I'm sure that any non-league side would still beat the Arsenal ladies). Furthermore, the criteria I've listed are not exhaustive. 

    I'm not comparing it, I'm applying the criteria of what makes football football, as defined by you.

    Because, if you use criteria to dismiss the legitimacy of women's football, that also clearly apply to aspects of the men's game, but allow those to remain legitimate, then you are left with stone cold bigotry.

    I hope I'm wrong, but it's up to you to provide criteria that apply ONLY to the women's game if you want to justify what, at the moment, looks unjustifiable.

  3. 3 minutes ago, gam945 said:

    Intensity, technique, tactical aspect, etc

    As a matter of fact football is not even optimized for women. They would gain by having smaller goals, shorter periods, etc.

    When you see that the USWNT or Australia's women get trashed by U15 boys, it pretty much says it all. I watched some "high-profile" women's football games and none were even near in terms of quality of yesterday's last 30 mins of yesterday's Bayern - Ajax preseason game, which players had an average age of 17-18 years old.

    I'd bet that if we mixed men and women in football, at least the top 2 or 3 divisions per country would still be all men.

    Miles says it himself. It is driven by a political agenda of promoting women's football, it's not an economical-driven decision, neither a market-driven decision in terms of demand.

     

    By the same crieria then, is non-league football a different sport?

    Which football is intense, technical and tactical enough to be football?

    Which football is not intense, technical and tactial enough to be football?

  4. 23 minutes ago, gam945 said:

    Perhaps it comes down to the fact that I don't even consider it the same sport, the same that I don't consider street/freestyle football and association football the same sport.

    I resisted when business overcame the sport of football in the end of 2010s, but now it seems politics will also overcome it and it may (I should say "will") be the last straw for me.

    EDIT: I should also say that the outrage is to change the game for political/"inclusion" reasons while the game itself is still buggy and its evolution seems to go backwards. If SI can staff up for Women's football, they should have staffed up to fix the game. We're in 2021, and FM doesn't even have a feature for data visualization. Seems like we're still in 1980 with views full of number. That is only one example. Others brought up the regen faces, or graphics downgrade over time. Ultimately, adding women's football is either a waste of resources or a waste or potential new resources.

    By which criteria, precisely, do you not consider it the same sport?

  5. 2 minutes ago, gam945 said:

    A reality-minded change would be to include leagues like Cyprus, Egypt or Morocco (or even just fixing the multiple bugs in existing features) before thinking about Women's football.

    A reality-minded change would be to make a women's stand alone FM game and make it test the market, not putting it in the popular men's football game to "hide" it.

    Those leagues are as equally part of reality as women's football. Reality has no order of preference, you do.

    What aspect of reality dictates that there should be a women's only game?

  6. 6 minutes ago, gam945 said:

    Well it seems like FM2021 will be my last FM game...I am playing a football game and will not tolerate political minded changes.

    I find it annoying -not only in FM- that men are pushed for political reasons to support women's football. Women don't watch football and don't play FM (compared to men) so basically men need to fill in for them. The fact that SI does not want to make a stand alone women's game and make it face the market tells a lot about women's football.

    Anyway, if Miles doesn't want my money I'm certainly not giving it to him. 

    How about reality-minded changes?

  7. 3 minutes ago, themadsheep2001 said:

    The base so broad there will always be things they invest in that have hold no interest in for others, that's just the nature of it. My biggest concern would be that they didn't approach it full bore, but doesn't so far look like the case. Anything that grows the game universe and brings more Immersion for me is always welcome. 

    I like the fact they've brought in Emma Hayes, and I don't think her input should be limited to the women's side only, she's one of the sharpest minds in football and could definitely add to the game as a whole

    Spot on.

  8. 14 minutes ago, SD said:

    I was indifferent to the original announcement on Friday, but with the stances it took since SI has lost any presumption of good faith with me.

    I am skeptical that the women's football will be entirely optional and I will be able to disable it from the gameworld entirely, and furthermore I am skeptical this newfound woke fervor won't lead to further gameplay compromises at the expense of realism and immersion.

    Women's football is literally real.

  9. We don't really get feedback on the pros and cons of our tactics from training, the way a real world manager would.

    We only get to see them in friendlies and them competetive matches in the game world, and that is not reallty realistic.

    We need some way of compensating for the lack of actually working things out on the training pitch.

    How about implementing a way to play 'tactics' matches?

    It could be a module that isn't part of the game world, which lets us load up our team and tactics and any opposition we choose. We could then keep playing the same game to test and refine elements of our tactics, without having to load and re-load game saves. it could be a gret way to learn and experiment without game world consequences.

    Alternatively, an in-game solution could be to tweak the inter-squad friendlies, and turn them into training matches, that can be played and re-played easily during the training week, without having to schedule them like friendlies.

    Seems like it would plus a bit of a gap in the current way of doing things.

    Thanks

  10. Excellent move by SI. Women's football is not going away. It is an entirely legitimate part of the footballing world and will continue to grow.

    The reactionary complaints will rattle around for a while and then dwindle as they always do. It's so often the way with progress. I faced similar reactions on a thread about featuring fans in wheelchairs in the 3d match engine. They are there now and nobody is complaining about them. It was just the right thing to do, in the name of inclusivity.

    Looking back in a few years time, I'm sure the reactions will seem even more ridiculous than they do now.

  11. Hi

    When inbox messages are selected, the highlight is the default purple. I'd like to change it to the primary club colour (LFC red in this case).

    In fact, i'd like to change as much of the default interface purple to the primary club colour as possible, so long as I can change a default setting or two and not have to edit a thousand panels.

    I'm sure I've mangaed this before but I'm struggling to remember how. I've been modding the base Dark skin a little, and I've tried experimenting with the base21dark setttings xml.

    Any help would be much appreicated,

    thanks

  12. 13 hours ago, Gangor said:

    This is quite an appropriate spec for FM and the price seems fine. The only concern for me at this price point would be where have they compromised? It would be worth checking out a couple of reviews (google the model number) to check it's not a deal breaker for you.

    Great thanks. That is good advice indeed. At first glance there appear to be some compromises in the power unit. I'll continue to delve.

  13. Hi all knowledgeable folk -

    I can get this for around the £770 mark

    Lenovo IdeaPad L340 17

    https://www.lenovo.com/gb/en/p/81LLCTO1WWENGB1/customize?guid=26efef34-9720-404e-b86f-689c6437cf9a&options_11=

     

    Processor Intel Core i7-9750H Processor (2.60GHz, up to 4.50GHz with Turbo Boost, 6 Cores, 12MB Cache)

    Windows 10 Home 64

    16GB DDR4 2400MHz SoDIMM

    1TB SSD

    17.3 FHD display

    NVIDIA GeForce GTX 1650 Max-Q 4GB GDDR5 128bit

     

    FM is the only intensive thing it will have to do. I'd love to have around 10 leagues running and some pretty high level match graphics but I understand that I'm very much around the lower-mid budget for a gaming laptop so I'm happy to lower my expectations according to the expertise out there.

    Does that seem a good deal or am I missing something? Is there anything better out there for £800 at the absolute max?

     

    Many thanks for donating your expertise and time in these deeply weird times of ours

  14. Hi

    Is it possible to use the pre-game editor to make a player want to leave his club?

    e.g. to make Mignolet want to leave Liverpool for first team football.

    I have found 'career plans'. If I set Mignolet as 'doesn't want to be a - player - Liverpool', would that do the trick?

    Or does there need to be some adjustment to his happiness aswell, to make him 'unh'? I can't see a way to do that.

     

  15. 6 hours ago, RoPS83 said:

    I hear what you're saying, the look of Anfield is very disappointing. For my Liverpool save I used the editor and made Anfield extinct and created a new stadium with all the same details and it now has corners like in FM16. Of course irl Anfield has no corners but in game the newly created version at least for me is more satisfying than the original with wide open corners.

    Would you mind talking me through how you did that, step by step?

    I got as far as making Anfield extinct and then failed abysmally.

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