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Mr_Demus

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About Mr_Demus

  • Rank
    Amateur

About Me

  • About Me
    Ikast, Denmark

Favourite Team

  • Favourite Team
    Southampton FC

Currently Managing

  • Currently Managing
    Bolton

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  1. No. I put it away because the numbers of goals scored in all leagues are low. These were just my examples posted, as they were finished before the other leagues in my test save. I think others would agree that 1/4 of all goals is quite a lot. It was the same in the league I was playing in, but I didn't use that as an example because I was intervening with the results. As it was also the same in the other leagues I had loaded on that save. Other people have posted examples form the English leagues as well, where the problem is the same. A lot of teams average much fewer goals than they would in real life. I am not saying that FM should/will ever hit the exact real life spot, but 25% is too big of a difference.
  2. All in all I really like FM19. The features are good, there are very few bugs and there is nice flow to the game. In many ways it is the best FM ever in my opinion. Still, I have gone back to FM18. In my experience, there are two major things wrong with this game, and that makes it not enjoyable for me to play. 1) Even after adjusting it with 19.3 the strikers still act in a weird way, making them unreliable. 2) (and this is what made me uninstall) the low number of goals across the board. From my, albeit limited, sample size, I have seen that nearly 25% less goals are scored when compared to reality. To some, it may not sound like much, but it breaks the games realism to me at least. I posted the following in the bugs forum, and I have produced pretty similar numbers since then. I am playing in Denmark, so had no influence on these results. Real life: Sweden In 2018 there was an average 2,74 goals scored pr. match. In 52% of all matches more than 2,5 goals are scored. 5/16 teams averaged 1 goal or less scored pr. match. 7/16 teams averaged more than 1,5 goals scored pr. match. Iceland In 2018 there was an average of 2,95 goals scored pr. match. In 56% of all matches more than 2,5 goals are scored. 2/12 teams averaged 1 goal or less scored pr. match. 6/12 teams averaged more than 1,5 goals scored pr. match. In FM the story is different. Sweden In the simulated 2018 league there was an average of 2,02 goals scored pr. match. In 33,75% of all matches more than 2,5 goals are scored. 9/16 teams averaged 1 goal or less scored pr. match. 0/16 teams averaged more than 1,5 goals scored pr. match. Iceland In the simulated 2018 league there was an average of 2,21 goals scored pr. match. In 38% of all matches more than 2,5 goals are scored. 5/12 teams averaged 1 goal or less scored pr. match. 2/12 teams averaged more than 1,5 goals scored pr. match. This is a major drop off in goals and that leads to unrealistic league tables, and way too many low scoring matches. I am seriously baffled, that this made it through testing, and that it is a direct result of changes made to 19.3.
  3. I managed to get through at least 11 games. No money was awarded to me as well.
  4. Sorry, I missed that part
  5. This also applies to loan players, who you then re-loan or sign permanently
  6. I am playing in Denmark, so had no influence on these results. Sweden In 2018 there was an average 2,74 goals scored pr. match. In 52% of all matches more than 2,5 goals are scored. 5/16 teams averaged 1 goal or less scored pr. match. 7/16 teams averaged more than 1,5 goals scored pr. match. Iceland In 2018 there was an average of 2,95 goals scored pr. match. In 56% of all matches more than 2,5 goals are scored. 2/12 teams averaged 1 goal or less scored pr. match. 6/12 teams averaged more than 1,5 goals scored pr. match. In FM the story is different. Sweden In the simulated 2018 league there was an average of 2,02 goals scored pr. match. In 33,75% of all matches more than 2,5 goals are scored. 9/16 teams averaged 1 goal or less scored pr. match. 0/16 teams averaged more than 1,5 goals scored pr. match. Iceland In the simulated 2018 league there was an average of 2,21 goals scored pr. match. In 38% of all matches more than 2,5 goals are scored. 5/12 teams averaged 1 goal or less scored pr. match. 2/12 teams averaged more than 1,5 goals scored pr. match. I know this is only one simulation, but I could do it over and over, and the results would be somewhat the same. Those numbers suggest a huge drop compared to real life.
  7. I have taken your advice on board @Experienced Defender and have come up with this. It plays okay so far, but there are still some pieces missing I feel. My striker is kind of invisible, but that could actually be okay in the role he plays in this system I guess. My MC is just a standard MC S for now, because I am not sure how I should set him up. I considered the BBM, but I'm afraid he will be out of position defensively too much.
  8. Thanks for the effort, but that is not the updated squad. Most of it should still be true though, so will look at those formations.
  9. I just thought that WP and Treq would be overkill, and basically doing the same thing. Especially if I also add a DLP to the mix. He's got the stats for BBM. He's a good fit for PF, so will change him to that. Yeah, I meant carrilero. I think I will put a DLP D instead. I appreciate the feedback.
  10. Hello. I want to manage AGF in Denmark. They are my favourite team, and I want them to do well. The squad is kind of weirdly put together, so I have spent a couple of hours trying to conjure up a system and formation to fit the best players. I am really not great with tactics though, so if someone would take a look at my starting point, and give me some advice to work on, it would be greatly appreciated. Since they don't have a good DM, I am thinking that I might avoid that, which leads me to starting at a 4411. They are not a very good team (middle of the pack or thereabouts) so I would like to sit back a bit. Perhaps I should go for a counter based system. The club has a philosophy of playing direct football, and I don't have the best passers at my disposal, so I will roll with that. Which leads me to this: The thoughts behind it: GK - nothing noteworthy. DR - Our starter here is good defensively, but not amazing forward, so I want to keep him at the back to be more of a pure defender. DC - No real thoughts behind this, other than a standard central defense. DL - He is a WB. He is a good defender, but can put in some really good crosses. MR - Right now a winger, as I want some crosses from the right as well. Was also considering IW (S) and then changing the TM to either DLF or PF MCR - We have a really limited arsenal at CM, but we have a natural born BBM, so I want to utilize him like that. MCL - Here I did not know what to do. I put a MEZ to help out with the space left behind my the ML. ML - WP. Our most creative player is right footed and natural on the left, so I want to use his skills by having him as WP. Considering IW. AMC - This role is really work in progress. I will not use a Wide Playmaker and a Treq I think. So the combo would be WP/?? or likely IW/Treq ST - Natural TM, but also decent as PF. I want him to be a link up more than a main goal scorer. I know that I need to test it, but I wanted to ask you guys, who know more about tactics creation, to find any glaring holes or things that won't work. General advice is appreciated as well.
  11. You can set the scouts to look for three types of transfers: Players who are available now (which should be the one you're looking for as it takes your transfer budget into account), typically available and all players. When searching for a backup GK, you can make the scouts do short term assignments (assuming someone else handles scouting). There you can also set availability and minimum star rating.
  12. I'm not great with tactics, but I will guess that many of those shots are long shots? You say you want quick passing, yet you have two playmakers, who will both look for the ball, which will slow down play. Also, the shorter passing will lower the tempo. My guess is, that the ball takes a lot of time traveling, so the opposition will have time to organize themselves, and your players will shoot from distance. Also, you press very high, so you will win the ball high up the pitch, which in turn means that the opposing players will not have gotten forward yet, so they are all in place when you get the ball. Just my opinion of things.
  13. What they say: "If you have any complaints, post it in the Beta bug forum and upload PKM. We will have a look at it" What I hear: "Hello. IT. Have you tried turning it off and on again?"
  14. I think I suggested this last year as well, but I am not sure if I actually posted it or not. You can already compare one players stat to another players. You already have graphs showing team and league average of every stat. It would be extremely helpful to be able to compare a player to the league average, to easily spot if he's good enough to play at a certain level.
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