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werogatda

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  1. Dear gurus, How do you change the squad selection rules of a competition in FM23? eg. I have attached a screenshot of the rules for the Australian National Youth League. Under 'Match Rules' it says 'the match squad cannot have more than 4 players aged over 20' This is the part that I want to edit, so that more over-age players can play in the match. I've tried browsing the Advanced Rules section for Australia and tried doing some tweaks to no avail. Thanks in advance.
  2. I am using the custom facepack and logo pack I downloaded from FM Blog. I also delete the contents of C:\Program Files (x86)\Steam\steamapps\common\Football Manager 2023\data\game\movies to make the loading faster at game launch. It appears that whenever I load a new skin, the game will crash if the 'movies' folder is empty. If 'movies' folder contains at least 1 file, the game will not crash when I load a new skin. This did not happen in the 23.1 patch. Choose you have a look into this. Thank you
  3. Dear developers, I tried deleting the contents of the following folders: C:\Users\(username)\AppData\Local\Sports Interactive\Football Manager 2023 C:\Users\(username)\Documents\Sports Interactive\Football Manager 2023 Then the game stopped crashing. But I would like to know a simpler solution, if available. Thanks guys
  4. Hello SI team, I just updated FM23 to the 23.2 patch. When I try to start the game, a series of error messages appear (attached with this post). And the game will not start. Please have a look. Thank you
  5. Dear SI team, I have been trying to use the pre-game editor to set up a neutral match for FM23, played between 2 teams with perfectly identical strength. I like to set up such an environment that I can use to conduct various FM-related experiments. I set up an editor file (uploaded, Test Cup.fmf) where Team A and Team B play a Test Cup match in a neutral stadium. Both teams are filled with identical sets of players with identical attributes and hidden attributes. I conducted 1200 trials by constantly reloading and auto-simulating the exact same match. I was in charge of both teams to ensure that both teams entered the match in exact same conditions, including tactics, Tactical Familiarity, fitness, morale, team dynamics etc. Everything that could be equalised has been equalised. The result I got was the following: As you can see there is a skew towards Team B that is statistically significant. Team B scored on average 2.15 goals/match whereas Team A scored on average 2.02 goals/match. Team B won 498/1200 (42%) while Team A won 443/1200 (37%). I have uploaded the savefile (23TC.2.fm) as well as a sample match report (23TC.2 match example.pfm) for your reference. When you look at these files you'll be able to see that everything is identical for Team A and Team B. Could you have a look into why I am getting such a skewed result. Of course, it is possible that the higher win rate for Team B over Team A is just a coincidence. Thank you, appreciate your hard work. Max
  6. Thanks everyone for all the feedbacks. I will be making a follow up video to investigate further.
  7. Hi, I made an editor file using the FM23 game editor. I started a new save based on the editor file. It was fine. I saved the game progress. But when I subsequently try to load the save, there's an error message that comes up. I've attached a screenshot of it. When I click on it twice, the error message disappears and the game loads fine. Could you check please. I've also attached the savefile here (Editor file.fm). Cheers
  8. Hi, I made an editor file using the FM23 game editor. I started a new save based on the editor file. It was fine. I saved the game progress. But when I subsequently try to load the save, there's an error message that comes up. I've attached a screenshot of it. When I click on it twice, the error message disappears and the game loads fine. Could you check please. I've also attached the savefile here (Editor file.fm). Cheers
  9. Hey all, Max here. Apologies I am late to the conversation as I'm not usually active here. Appreciate all the comments and feedbacks. My responses to some of the issues raised: 1. If the main benefits of the Match Prep sessions are long-term and accumulative in nature (eg. boosting tactical familiarity / player attributes), then of course a single session conducted the day before a match won't produce any difference in terms of the win rate. But that's not why we all like to include a Match Prep session into our training regimen before an important match, is it? Match Prep sessions are presented to us gamers as having a temporary boosting effect for an upcoming match. This is suggested by: a) the in-game description for the sessions mention "Upcoming Match..." b) when we leave the training schedule to the AssMan, he will always include a Match Prep session the day before a match c) Before an FA Cup final or a Champions league final, the AssMan will use one of the default training schedules "Big-Match Preparation" which includes multiple types of Match Preparation sessions. d) When you conduct a Match Prep session, the match preview screen (just before starting a match) will say something like "for this match, special focus has been placed on Teamwork / Att Movement / Def Shape..." again reinforcing the notion that the Match Prep sessions have had a temporary boost just on that match. This is why it is important the investigate whether a single Match Prep session has a one off, temporary boosting effect when conducted just before a match. Multiple Match Prep sessions conducted repeatedly over a season will boost a range of player attributes and this will of course raise the win rate of your team in the long run. But that was not the focus of my experiments. 2. What I said in the video (around 3:30) regarding Tactical Familiarity is slightly misleading. TF was maxed for both teams of the experiment (Team A/B) because it was important to make both teams identical in strength. It is possible that the Match Prep sessions boost TF of a team and raise the win rate of the team through a heightened TF. The effect that Match Prep sessions may or may not have on TF was NOT reflected in my results because TF was maxed out for both teams in the first place. However, again the focus of my investigation not the accumulative benefits of the boost in TF but the existence of any one-off boost, possibly hidden under the bonnet, in the performance of a team. It made sense to equalise the TF of both teams in my experiments so that any one-off boosting effect of the Match Prep sessions, if any, could be isolated from the effects of TF. 3. Both teams of the experiment (Team A/B) used a generic 4-4-2 tactic that I made myself and use for my FM experiments. This tactic uses generic roles (eg. Central Midfielder / Central Defender) and contains no fancy tactical instructions. It is a tactic designed to be as vanilla and generic as possible which makes it suitable for scientific FM experiments. This tactic is visible very briefly in the video (3:16). But at the end of the day the exact nature of the tactic isn't crucial - what is important is that both teams (Team A/B) use the exact same tactic during the experiments, and that the same tactic is used for the different samples (as I change the variables). The tactic being used will no doubt affect the performance of players on the pitch - but as long as that effect is held identical throughout the experiment, it doesn't matter. 4. I admit that 15 in all attributes was too high. I will change to 12-13 in my future experiments. But even with superstar players on the field, if the Match Prep sessions had a temporary boosting effect, it still should have created a difference in the win rate. Surely, Cristiano Ronaldo who studies and analyses a match the night before would perform better than just slagging off & playing FIFA the night before the match! (or.. not?)
  10. Good stuff mate, as a fellow lover of spreadsheets I know how much work goes into experiments like these. Thumbs up from me
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