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About vukigepard

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    Red Star Belgrade

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  1. Can be mitigated by bending the rules a bit
  2. I really love the game since the new update, you can more easily see what is going wrong in a game and change it, i'm once again enjoying seeing the me unfold, i've seen some great goals, great combinations, and there are more goals now, which was my main concern for the previous updates, like beta. I've played a whole season on the new patch, and you can really clearly see the difference between different ability players and how they perform on the pitch. Also what i like the most is that my players are punishing weak teams that are happy to pass the ball between their centre backs for 90mins with good aggresive pressing. One on ones are now much better converted, especially by great players, and it's real pretty too. What i like the most is that the ME now motivates me to get better players and see them perform better, not in a same way as the inferior players. As for the Newcastle-Man City game in a post above, i think it's a matter of opinion, i think no sort of morale or tactical wizard can bridge the real gap between the qualiity of city and newcastle players, except newcastle hoping for a miracle or city having a really bad day, and that is finally presented in a good way
  3. Nope, could be only that people that were finding fm19 to be the best, now find fm20 to be the best, and since there is only one option to vote, fm19 is so low in the polls. Fm 12 as the rock solid first place for me, i couldn't believe how pretty the goals were when i played it, then fm 18 and fm 13 somewhere behind, pretty equal and enjoyable. As for Fm20, all i can say is that i hope for a complete new ME made for fm21
  4. Well, the board did appoint you, tolerated the debts, administration, and 9 points reduction, which would no board ever tolerate (not a single thing) if it was manager's fault for that. Why are you surprised if they, again, comply with YOUR request?
  5. Venom & Faith 100P is working great for 20.2.4 after i tweaked IWB's to CWB(a)'s and moved defensive line to much higher. Early to tell after only 7 games, but finally destroying bus parking teams with 6-0 (3 games), 7-1 (one game), 5-0 (one game), other 2 are champions league games against Dortmund (which is maybe a little bit weaker than my side), winning 3-0 away and 4-1 home. Goals are evenly scored between two advanced forwards, left winger seems to get most assists together with midfielders and complete wing backs, and which is surprising, right winger on attack seems to score almost as much as AF, mostly from left wing assist. Left footed winger on left, right footed on right wing Thanks knap, your tactics are amazing as always
  6. That would be a very good argument if the whole concept of me was in development for a year, or maybe year and a half, but it's been a lot more years then that where the me has the same foundation as in previous versions, and people just don't expect the series to go backwards, or to be a step down (doesn't matter if it's subjective or objective, there are problems with the ME, and it's the fundamental ones, which weren't present before). It's not about the money either, i would gladly give 50e more to have any match engine from fm12 to fm19 with fm20 features and mechanics that aren't fm20 ME. It's just about not enjoying something that has a lot of potential, and it's right there, you know there is a version of match engine that is enjoyable to you, but don't get to have new features, like better and varied newgen generation, so you have to chose which is more important to you. Doesn't have to be new database either, people would make that on their own, just some previous remastered fm and that would be the first thing that i would spend my money on
  7. Mostly things that were explained by devs in general feedback thread, like calculating the score during warm up for the first half, which will stay the same as calculated if there are no changes. Be it 2d or 3d doesn't make a difference for the background processes and actions unfolding. And there is a post just above you. As for the gambling part, i'll give you a different argument. In this game, your great striker will for some reason have a terrible game where he misses a lot of 1v1's, lots of other chances, oppositon gk having a great game and so on. This happens in real life, but in real life, players aren't measured in attributes, or morale, and it's down to him not doing the right thing in the right moment because of x-y-z reasons. In the game, this can also happen, but there is no x-y-z reason behind, your player is tied to his attributes, his morale, his form, weather, but in the end, it's the calculation that matters, that random factor, in one game playing the same positon, same match against same opposition he will score none, in that repeated one he can score 5 without any changes by player or the ai. There's no x-y-z reason behind why other than base reason like attributes, form, weather, and you can't do anything other than maximize that chance by playing a good tactic with a good player, but in the end, it's a gamble, not a simulation, as doing the same thing over and over brings different results. Ironic part is that gamble, on the large scale, does great job of simulating football results, as the football results of the future from our viewpoints will be random. We can't know what will be result of some real future game be as we don't have parameters of that game, we can guess, but the result will be the consequence of these parameters. In Fm, as it human made code, we can know the parameters (well not really us, but people that made the code), but still not know the score and unfolding of that game,
  8. I think you guys are pushing this discussion in the wrong way. There's no question about it if game is calculated in advance or not, it physically has to be either way like you've said, and for that matter, that's okay. The real problem is how it is calculated in advance and there are 2 ways to go. First one is to calculate it before it has even started, to take all parameters like weather, player fitness, attributes, tactics, add some randomness and you get a result that can change according to the changes you or the ai makes during the half, then translate it into match highlights. That is the easy way, and not nowhere near real simulation, you've got yourself a dice throwing simulator maybe. Second way is where, for example weather is not calculated directly into the result, but it is calculated into the percentage of success of a single decision (for example a dribble), and that decision adds on and is calculated in the mix with other decisions (and also add some randomness), and if the calculations click, you get a goal, or corner, or a free kick, or offside, or some event. It wouldn't make game much slower really, as there is the same or similar number of calculations, only problem is that it would take much more work to make and much more programing, and also much more brainstorming about logical consequences and A LOT of tweaking to get in line with realistic football There is a difference between these two methods, because in the first case, you are limited as there are no real logical consequences why are things happening the way they are as the result is directly calculated by throwing every parameter in and then recalculating the whole thing by changing that parameter), in the second case, you are changing one parameter, for which you hope it will change other parameters, which then effects other tied parameters, which lead to a different outcome of the result. Not easy, not simple to code, but the year is not 2002 anymore. As for the argument why does it matter how it is calculated, when the end goal is the same, it does, because in the first case, it's result and stats simulation, in the second it's football simulation which then leads to results and stats being simulated as the consequence of football, not turned around, and that alone, changes what you can do, how much freedom you have and what do you do with it, and in the end, that changes the result. If i know that i can't make my tactic more effective due to the way something is coded and pre-determined, that's no fun anymore.
  9. If you really want to keep it realistic, no coach in the world would say, my left midfielder will play a deep lying playmaker, my right midfielder will play box to box midfielder, and then expect players to do what he told them. He would give them individual instructions what to do, where they should be in offense, transition, defense, what kind of movement he expects from them, what to do in relation to the team, train them to do that, other than that, it's up to the player, his ability, and what is his instict to do in a given situation(and training is important mostly because of that). Second thing is that if you would ask any coach if he would have wanted Yaya Toure duplicated in his prime or one yaya toure and some average mc that is seen as "deep lying playmaker", he certainly wouldn't go with the second option
  10. Same in Serbian Superleague, also, can't choose when does the pre-season start in summer ever, and the problem is that default start is around 3rd/4th of july, and the first competitive game is 2 weeks later.
  11. Yep, used it in every champions league game, my squad in 2023 as Red Star Belgrade is quite strong tho, attribute wise, but still behind Liverpool, Barca, Real Madrid, somewhere around Napoli/Atletico Madrid level. Sorry for messy ss, had problems logging in through computer for some strange reason. Luka Jović top goal scorer with 9 goals
  12. Try it with just wingers on attack instead of inverted wings, seems to make it better on offensive on beta
  13. Yep, it's under review and Si is working on that, you can find that thread in beta fm bugs subforum, too few goals thread
  14. Same, find it quite unenjoyable that my world class strikers in a world class team are cut out by awful teams playing 2dm's being organized like Inter during Mourinho no matter what i do so. When i say awful teams i'm not saying premier league standard awful teams, but lot less quality than that. Most of my scoring is coming from set pieces, long shots and penalties (22 pens last season). The scenario in most games is the following: Teams are defensive from the start, i score a goal in the first half either from penalty, ifk or long shot, i maybe score another one or not in a same way in the following minutes because they tried to equalize. They go defensive again, so there's nothing happening until the late game, where they again try to open up, they always concede a goal because of that (or when the me is generous, 2) , and go back into their bus parking mode where you can't do anything to them. That's the good scenario, bad one is scraping 1-0 or 2-0 because i didn't score in the first half. I find it hard to grasp that my team which is now pretty much equal to the best as i can win champions league and did for 2 times in a row (especially strikers) are struggling to break down really poor teams that are in my league. Hell, sheriff from moldova knocked out 4th best team in the league in euro II third q round. Anyway, as i'm not playing anymore so i'm not being frustrated, now i find it funny and amusing thinking some band of 500e per month wage players from a team which i have never heard from in my native country could constantly frustrate modern liverpool or city. Anyway, there is only limited number of instructions and roles you could give your players, but i find it vastly ineffective against teams sitting deep, be it i try knap's tactics, make my own, or give no instructions at all, results against teams sitting deep are the same, i win, i scrape. So there it goes, conceded 4 goals in 37 games, but can't make it so i score more, even if it would mean conceding more, i've felt utterly limited. They also have huge number of passes even tho i am playing mostly in a highest possible pressing option, and i know the attributes needed for that kind of play style. They have no issues pressing liverpool or other strong teams, but they struggle to press the defending teams.
  15. I believe it's somewhere from 100 million pounds to 150m depending on your league position and how often are your matches broadcasted on international tv, but add on all that the sponsorships, prize money and other incomes and it gets really huge
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