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Piperita

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About Piperita

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    VfL Wolfsburg

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  1. I'd probably use him as an IWs or IFs and work towards teaching him two PPM: Comes Deep and Gets Into Area. He has a lot of mobility and can handle being tackled. So lets give him the room to do exactly that. If he beats his marker in the middle, he is out of the game when the play finishes! Not to mention that this player can also pass quite well in addition to his movement, making him a dual threat from deep who can create spaces by passing and running. Big downside is that he'll probably need new lungs after seventy minutes or so and has to miss a few continental games An alternative would be IWa or IFa who tries to beat offside traps and has one or two playmaker PPMs. He has all relevant stats to run through the flank and then cut inside where he can either try deadly backward passes or go 1-v-1. Biggest downside here would be that beating offside traps can be very situational and kills players in wrong systems (I am still crying for Diamantakos in '19!) Could make a good runner in MC positions as well but one ofy many quirks is that I hate using players with under 14 Strength/Work Rate there
  2. My bias to one of my favourite role is showing here CM(s), with "Dictates Tempo" PPM, "Hold Position" PI and maybe "Take more risks". Reasons being that this player has more than enough Balance and Teamwork (and fair enough mentals given his age) to be a central focus. He has a good passing game but low vision, meaning that he will not see many high risk-chances but the pass routes he sees will be high precision. His physicals and mentals are well enough developed to press and be pressed. He's also a danger from deep when he (finally) makes it to the front. Train at least one (preferably both) movement attributes (positioning and off the ball) and then loan him out to the NFL for some tackling skills focus on his tackling. His mentals will probably grow well enough from experience alone and with these skills covered he's pretty much a well-rounded player who can dominate the middle of the pitch. A bit slow maybe but at young ages speed can increase quite a bit through training alone and (pseudo)-playmakers with little movement with the ball don't need them that much. /edit: once he's developed enough I'd probably cross-train him as DLPd in the DM-strata as he's perfectly capable of dictating the game from deep in "slower" (i.e. much movement, short passing range) games where he's a constant security check for whenever the deep runners are stuck or the central midfielders need to switch flanks and rebuild the game. I'd do the waiting to better round his attributes first and because I think low-vision DLP are almost too specialised -- this guy needs to develop alternative paths first!
  3. Not worse on a point basis but I've seen Bayern Munich get relegated back in the beta. And then failing to get promoted. And then relegated again, playing in the same league as their reserve team (which in turn got bled dry!). As a cherry on top they still didn't make it up again. Weird thing: Some players stayed with them but despite having like twice the CA of many opponents were too busy throwing hissy fits and staging revolts to make any records ^^
  4. I primarily used a DLFs because it was the supportive role closest to what I had available. I didn't want to use the native TM as i wanted more fluidity and options, a guy with 9 Acceleration and 12 OTB should not play as F9 and Ta or CFs were straight out at this level of play ^^ If I had had both F9 and DLF available, it would have been a struggle for me. The DLFs's strength are his bulk and simplicity. He can help in pressing and converting set pieces and he plays the comparatively simple passes - either towards the two central converters or back to the MEZ and WB who in turn switch flanks to the wide-open WBa. In my testing save the DLFs had a whole lot of such scenes where he either send one converter (usually the AMa) towards the goal or set up the switching of the flank. Not the flashiest of roles and often dependent on set piece goals for ratings (unless it is a massacre assists sadly give only a little bonus), it is nonetheless an important part in the machinery as he connects well and gets quite a few assists per season. I would guess(!) that the F9 on the other hand would be too flair-y for his own good. He would get into better positions both offensively and defensively. He'd play more risky passes for the central players and might try some switches of play by himself. But this workload might result in him taking the focus away from the overload and thus the involvement of MEZ and WB. Therefore I'd probably tweak the idea a bit with a F9 -- your setup with MEZa and WBs for example would result in more movement and options for the F9 to pass into. As for your old tactic: I have little experience with the APa. I'd probably not use in this concept as it draws the attention to the centre which in turn shifts the focus closer to the running ranges of your WBa and AFa. I'd use an aggressive finisher; AMa, SS, maybe an AMs with fitting PPM. If the APa is a star player and a must-play, I'd draw new lines and movement as my go-tos (overload&switch) would not work that well.
  5. Yeah, I am bad at following up on stuff My half-finished season from the last update got discarded when I was busy tinkering with Raumdeuters at Augsburg, the no-instruction Diamond and whatever I had in mind with the wide Christmas Tree. But if there is one thing Covid is good for, it is creating plenty of free time and so much football withdrawal I finally came back and binged two seasons. I guess I'm rewriting the opening throughout the weekend (or just hiding it behind spoiler-tags) so that the new version for the new update of the new game (did I really start in 19 with this concept?) is more visible than the version that was barely usable in 20. The FM20-version: PI: WBau: Stay narrower, Get Forward more often. Main reason is to give this role a bit more possession to better mimic Williams IRL. CMs: Hold Position, More Risks. Essentially a DLPs who does not attract the Ball. I need an outlet in the middle, someone covering the WBa, and someone playing the big balls. IWs and IWa: Stay narrower, man-mark Fullback: In Possession I want them closer to the center as this is what happens IRL but I like them to cut inside extra aggressively on the break! Regarding the roles, the wingers are somewhat tailored to my main players. The IWs is usually Brekalo who is fairly selfish and cuts inside more due to his PPMs. This makes the IW act more like an IF who is less averse to crossing. When I use Mehmedi, I *sometimes* use him as IFs as he has high Work Rate and Teamwork and thus still works well in the team. Similarly on the right I have Steffen (super aggressive, high Work Rate, good Teamwork) and my newcomer Victor Fischer who also has a somewhat selfish streak. Like Brekalo Fischer is plenty of aggressive as IWa and is sees the overlapping WB more as an option than a must. Steffen (and to a lesser extent Victor) sometimes play as IFx to cut better and harder inside and they are both more inclined to give the Ball to the WB or BBM for a slower ball. For distribution, I originally played with "Distribute to Fullback", "Distribute to Centreback" and "Play Out of Defense". This helped in keeping the possession percentage closer to RL but was not quite as effective and the passing numbers are still looking good, it is just the duration of possession that loses three points or so. I like the risk-vs-reward of going extreme in pressing and somehow it worked splendidly for me. Lesser Teams or teams not fully suited for heavy pressing should better choose less risky pressing options. Like reduced lines, split-blocks, or something like that. Two seasons down, it works marvelous and if I ever find the heart to let Wout go for a faster striker, it should work even better! First season I just barely lost the title due to Bayern doing Bayern things (but 81 points and 74-12 goals isn't anything to be ashamed of!) and failed in Europe due to Russian Winters. But as almost always I won the Cup. In the second season with some new players and new PPMs and good training I got 88 points with 86-8 goals, the Cup, and lsot in the CL-Quarters against Barca in penalties after my goalkeeper missed the 11th round. To gauge how much was player's luck and how much was the tactic, I got my 4th League reserve team editor'd into the playable third league. For a team that should not play there, they got 1.9 pts/game and 2.1 pts/game respectively. My Youths also won everything but Wolfsburg is known for having youth players who are primed for this competition (and sadly not that much afterwards)! What personally impressed me most was how even goal and assist distributions where. On the assist-location tab, the values for left, right, centre and short where all roughly equal with less than four goals coming from far. Similarly, the three big assist types (set pieces, crosses, through balls) where all around 30% first season with 10% for the rest. Second season I managed to get the standards down in favour of some more short passes and forced mistakes (probably mainly because Ginczek and Fischer played a whole lot more up front) As for who scored and who assisted, I have the following table in rounded percentages: Goals--Assists--CHC CD---08-------02--------05 WB--10-------29--------27 WBa 3 times more goals as WBs CM--12-------20--------12 BBM more CHC, otherwise roughly equal* IW---35-------41--------40 IWa 2 times more CHC as IWs PF 36-------09--------15 *Arnold is the big equaliser with his initially 15 for Long Shots. He scored in both positions as he liked. As did Camacho in the second half of S1 (strength rocks!). Gerhardt and Schlager both scored comparatively little, despite getting an equal amount of shots. Three roughly equal groups of goalscorers: Striker, Wingers, Everyone Else. Two big groups of assist givers: Offensive Trio and The Rest. The same for created chances. I like that! Initially I feared I'd recreate the total Wout-Fest but the wingers really pulled their weight and the wingbacks are not THE big factor and the CMs hold everything together at the back and the front. I like that! Regarding opponents, I somehow can't handle Köln (Cologne) and personally have really hard times against Dortmund but the latter is easily beat by this tactics when holidaying or simulating through the match. Both are primarily using 4-2-3-1 and I guess it has something to do with their superior numbers in midfield but that does not explain why the computer doesn't care about that ^^
  6. I'll buy it for three reasons: I like the new features of FM20; the new game was definitely more than 'just a database update'. The Bundesliga lowered the minimum age for next season which fits perfectly into my way of playing. And for the poor guy at the office who had to track Brexit scenarios for what felt like eternities and now has to make sense of all the ways leagues handle the Covid-Fallout (yes, in my head it is all one guy ;))
  7. I am currently developing a 442 Diamond as well. For reference, this is my setup: SKd—WBa, CDd, CDd, WBau—DLPd—CARs, MEZs—AMa—AFa, DLFs. No TIs, PI: Mezzala runs wide and WBau holds position and takes less risks. My concept was to overload the right side with three players in the same quadrant which opens up space for the marauding WBa on the left and the AFa. The AMa is another option as he can shoot from the distance or switch positiins with the DLF who can also let him underlap right into the box. This is in my opinion the biggest strength of the Diamond: You can create plenty of movement and/or overloads. What helped me was good ol' pen and paper: Map out the base formation and line out how you want your players to move and pass. For your system: You have plenty of defensive solidity with a HBd and a DLP. You already said many opponents are walling themselves in. You could risk a bit more here, be it from a more adventurous wingback or a slightly changed role. Another area to look at: Two playmakers, a F9 and to a somewhat lesser extent the Mezzala are all creative roles, two of which explicitly attract the ball and rather pass than shoot. The game should go through the AP but when he has the ball, the F9 drops and MEZ and Wingback are still behind, resulting in either a dangerous pass to a marked man or plenty of backpasses away from the goal.
  8. Disregarding U-18 players (because they have their own rules) I usually take the following steps: 0) Mass scouting with loose restrictions. I need a good base to filter from! In advanced saves this is mostly used for talents and hidden heroes though — it is my aim to stay informed on all better leagues. 2) I filter my list with loose restrictions and create some shortlists. Depending on finances or need based upon transfer costs, how well developed key attributes are, or a combination thereof. I usually make three at this stage (four to five for combinations). 3) I scout these lists so that I get three reports at the same time each cycle. Due to my shortlist each player fits the basic description but in another way: Either I have a filter for key stats or cost! 4) I go through the fully scouted lists. If players have something special to them, I move them to a different shortlist. What I look for here are high consistency or big matches, some really well balanced or high key stats (with mentals>physicals>technicals (except First Touch in possession)), really good personalities, or perfectly fitting PPMs. 5) The new shortlist is my final filter. I usually do a gut decision there about how much I am willing to spend and whether I look for star players or developing players or good hands (my youth and reserve sometimes helps here!). I filter through this decision. 6) Based upon this decision I have maybe two to four players left. It is most efficient to negotiate with all and see if one can strike a bargain. Having options makes it easier to drive harder bargains 7) Because I am a big softie I end up with four players bought and employed well over value.
  9. What always gave me success was to make the wingers more mobile between phases to disrupt defenses. My two go-to solutions are 1) IWx who stay narrower and man-mark opposing fullbacks, especially with an attacking (or overlapping) fullback behind them. When dispossessing the opponent, they'll bomb inwards from the sidelines, often drawing the fullback with them. This opens up space for the wingbacks behind. When building from the back, they'll be centrally placed, giving more passing options for your short play. When losing the ball, they'll rush towards the fullback, easing pressure on the wingback. 2) IFs who stay wider but are PPM'd to cut inside rapidly (e.g. Gets into area, cuts inside) which gives them quite some dynamic. Currently I am also experimenting with the reverse from 1): A winger man-marking the CB on his side. When gaining possession, he drifts wide again and gives their opponent the choice whether to follow (and opening up the centre for the striker) or staying in position which might result in the winger gaining possession unmarked during the shift. Sadly I miss the fitting wingbacks to really get this going. ——————— That being said, the 343/523 needs two things to really shine: 1) Players who can secure the middle. In common role-settings, the two CM are the obvious weak points as they have to protect lots of space and can be easily swarmed in possession. They need the technical and mental abilities to hold onto the ball as well as the physical skills to run up and down. (Alternatively, the use of IWB or Liberos or a deep-dropping forward may help in filling the space.) 2) Options at the top. A single striker is easily stopped, so the wingers and wingbacks/midfielders need to help out by giving options or creating spaces. Most importantly, it helps when there are different ways of scoring; even when it doesn't result in high amounts of goals at first, my metric for success is three common plays resulting in big chances.
  10. The ones I have had most success with: 1) WBau on Balanced (Positive is okay, too), ordered to take less risks and hold position. Defensively solid, plays a lot of great forward-passes to the RMD, and uses the wide spaces efficiently: He'll not run to the bylines but will still happily occupy most of the opponent's half's side, roughly to the boy's height. If he is blocked, he'll try to pass sideways to a midfielder (perfect with an AP or RPM!) or forwards to the RPM. If we lose possession, he dashes back. 2) IWBs with his strong foot being the side he is played on AND an Midfielder who drifts wide. Great for systems that switch flanks often. This combination can open up spaces on the other side and hit hard when it rebounds and has some good passes to the RPM. Put a hybrid winger on the other side and see how it goes! 3.1) WBd: The conservative alternative to 1). Great for quick counters and for securing your RPM's offensive lust but sometimes a bit too stationary. 3.2) Any attack-duty, especially when using a really good CMd on his side and preferably a DM who is not too aggressive. Occupy the Fullback with another aggressive attacker so that the RMD has more space and one opponent less to worry about! But really, really needs defensive support unless you play to simply outscore the opponent. 4) Standard Fullback: Does everything a little and can be customised quite well.
  11. Two things: 1) How do you want to play? I see you have used the "Control Possession" preset but your roles and mentality are more suited for quick transitions and running through the opponent. 2) Why do you want to change stuff when it is obviously working so far? You are conceding surprisingly few goals and if the *team* scores, why bother about the strikers? Not everything they do lands in the highlights or is represented in the ratings -- they might control spaces (DLFs) or they might occupy defenders which your deep attacking players (CMa and WBa) can exploit to cross or shoot. That being said, I am right now starting with a no-instruction diamond I am slowly trying to morph into something full-fledged. There are a lot of similarities between our chosen roles but with two major and one minor difference: -- On the right side I use a more defensive minded player as Wingback. Started with a WBd but right now use a WBau (on balanced) who holds his position and takes less risks. My goal is for the MEZ and the WB (and often the DLF if he doesn't switch with the AMC) to overload the right flank by occupying similar spaces. This allows the WBa on the left to dash forwards and for the AF to find empty channels as the active pitch gets drawn to the other side. -- My MCL is more defensive minded as your CMa. I usually use a CARs, mainly because mine is a stamina monster who secures the flank but also offers shots from distance and late arrivals. If I am outclassed I sometimes change to a (holding) CMs or even a CMd. -- Instead of an APa I either use an AMs with offensive PPM (gets into area, plays one two) and maybe one out of (tempo, killer balls) or an AMa with the playmaker PPM (tempo, killer balls). Reason being that it refocuses the play after it leaves my half: The AMC still plays dangerous passes but is no ball-magnet. The game flows through the DLP to the natural overloads or wide runners to the front. This draws the defense apart and opens room for the more offensive players at the top. It is by no means perfect at the current stage but it follows a logic that can be fine-tuned throughout the season or between various opponents.
  12. Short: Depends on what the winger role accomplishes in the tactic and how much the other players are needed elsewhere. Longer: Unless the tactics *depends* on certain behaviours, I tend to substitute close alternatives. An example is an IWx who stays wider (and preferably arrives late) substituting an Wx. The PI alone does a lot to keep the roles comparable in the buildup phase while keeping the on-the-ball behaviour! Similarly, an Wx with PPM to cut inside from the side of the box (cut inside, moves channel, arrives late) and moving forwards often has a on-the-ball behaviour similar to the IWx (in systems with deep Strikers or AMC). With inverted feet he also tends to cut into the box early, i.e. around the edge. But if, for example, I need players running up and down the sidelines, there is little I can do except training or trying to teach unfitting-to-the-player-but-fitting-the-role PPM. Or if my Backup Winger is also my AMC who needs other, mutually exclusive skills to fit his role
  13. Thing is: I have a few reservations about your buildup, particularly the overkill of creative roles. But as long as you score 4 goals/match, it obviously works well enough and doesn't need changing. Defensively, it also *looks* resilient against long shots with higher lines and a DM to pressure opponents. To see what exactly the problem is, I'd need to see some of the conceded goals: Whether or not the DM presses enough or if he ventures too far forwards and is out of position. Whether or not your wingbacks are outplayed and the opponents score after defeating them/after dangerous cutbacks.
  14. For Hybrid-Style tactics the best tactic is to have almost no tactic. Players with fitting roles will find the 'correct' play. An idea(!) for your formation: Put your BPD in the middle, teach him and your playmakers (if he can do it, also the BWMs) to dictate the tempo and activate the Play out of Defense and Exploit the Middle Ti. Do not change the standard values for tempo and passing range. If you are feeling adventurous, make the BWM run forwards more often or change him to a VOLs. The game will naturally be focussed on the middle through the two playmakers and the play through the middle TI. If they see it fit, they will play fast combinations forwards. They might play it short with the BWMs/Vol running forwards as connector, or your two deep creative players might play it long for the Treq who can pass back and wide or send the strikers. If they don't, your players will pass for position until an opening emerges. Your front three are all hybrids who can pass and score and your wingers are wide options for recycling or runs or (early) crosses. /edit: As a personal preference I'd also swap your two strikers as d-duty midfielder and a-duty attacker creates a gap that might overextent your winger or might open up too much space for your Treq to roam into, making him less of a dual-threat.
  15. 1) I am experimenting with this right now to get a better press and to abuse my Regista in a 23221. Standard centrebacks, two aggressive but flairless WBd at the flanks with the Regista in the middle, two central and two wide runners (rather aggressive ones too — the WB should pass to the RGA, not in front!) and a supportive striker. The wingbacks still defend a lot but press earlier and have less way to run until their in position for cutbacks. 2) Not my cup of tea! I like myself some buildup and have an unhealthy fetish for strong single strikers. It already was an experiment for me to play three saves with two strikers this year. 3) FM17 couldn't handle them and Robben's Right Foot was just generally a fun system! Every year I also say I want to do an 4240 but never manage to get it done. Maybe for the FM21 beta... 4) Did it for a long time. IWBd—MEZa—Wa is more fun though! Some other things I love: A) IWB and CAR in wide systems. With some proper support it almost works perfectly in terms of movement. B) Transforming roles by PPM — RMD who run rarely act completely differently in transition. Wingers with every PPM for cutting inside and arriving late, who are more versatile and often cut inside from the side of the box which makes crosses extra dangerous. CAR who come deep and get into the area — making them hybrids with BBM and whose only downside is an insane Stamina requirement. C) BPDSt as pseudo-Libero in possession. Playing through the middle, running centre, getting forward, arriving late, and bringing the ball out of defense. Especially in three-at-the-back systems a pure joy! D) Putting a VOL behind a MEZ or CAR who are ordered and PPMd to run wide.
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