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Neil Brock

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Issue Comments posted by Neil Brock

  1. Bear in mind the way the match is displayed in game is a representation of the calculations the match engine has done under the hood. In this instance it's incredibly tight anyway, but there is of course a margin or error for the officials to make a mistake. 

    We've checked this specific incident and it is managed in game correctly. Appreciate it's disappointing when you're on this side of a unfortunate decision, but would very much appreciate you don't take your frustration out on members of the SI team and our QA and development team's ability to do their job. Elements related to this are made clear within our house rules here and are something you've been warned of before - https://community.sigames.com/forums/topic/298538-failure-to-read-or-follow-house-rules/

    Please bear those in mind when posting in the future. 

    Thanks. 

  2. On 20/03/2023 at 21:59, Paulo Garcia said:

    Same thing for me. I've already started several saves, on different start dates, and when 07/01/2023 arrives, the save crash.

    Any solution?

    If it's a save game with an in-game start date of December 2022, it's an issue we're aware of that we're working on to allow you to continue the save.

    If it's not, please contact our support team here who can advise further - https://fmofficial.support/Ticket

    Thanks. 

  3. On 17/03/2023 at 22:37, Furmanbp said:

    @Neil Brock
    I am on board with most of what you said but I have to call BS here. Okay I will start with that I am not coder, but you can not code that? really? You can not code slow decline of attributes in long term? Let say if in 4 weeks player do not do 15-20 trainings as minimum then all attributes goes down by 1/5th? Roughly losing 1 point of attribute in half year. Thou those number are example and can be extended if player do less than some threshold then decline would be slower or player would not grow. I just can not believe that something so simple can not be coded.
    Hell sometimes my players, regardless of age get a wall of down-pointing arrows, even when doing all week trainings and playing a match on Saturday. That does not make sense, but if player does not train for month then it definitely should get that wall of down-pointing arrows. 

    To be clear there is slow decline of attributes assuming the criteria is hit for regression. As mentioned above, match experience for some players at a certain point of their career mean that there's a chance they'd just stagnate rather than regress. 

     

    On 17/03/2023 at 22:37, Furmanbp said:

     I am not sure but I think you wanted to say here:

    "There will be less injuries in the short-term as they're not training - less physical activity would mean less injuries, that absolutely makes sense and is expected behaviour. But longer term as that fatigue builds up, they have a higher risk of injury."

    Here is a question thou. Would fatigue build up if he have only "rest" trainings scheduled. Why would fatigue build up? 

    Thanks for the spot, have updated as you're right, it should be 'less' injuries.  

  4. 12 minutes ago, besiktasfans said:

    They tell stories. I simulated the 3-season training schedule just by resting. Nothing has changed. I finished the season 2nd, 3rd and 1st respectively.

    At the beginning of the season, I talked about meaningless and unreal player profiles for pages. All they do is word salad!

    Unrivaledness made them this way! @sekansfutbol

    Provide a save game example and we'd be happy to take a look. Details on how to do so here, just remember to let us know the file name - https://community.sigames.com/bugtracker/instructions-and-notes/how-to-upload-files-to-us-r98/

    Thanks. 

  5. Just in relation the element of performance as well and why the team isn't say losing every game, there's a few elements to consider here. 

    Firstly the way tactical and match preparation is in game, it's built to work on top of all the other factors (so player attributes, fitness, weather conditions, tactics etc). That isn't going to drop off quickly, especially if they're playing regular competitive matches. You take a solid top level football team and don't work on the tactical side, they aren't going to become terrible overnight. The team in this example is already very strong compared to the league standard, so will continue to do fairly well. 

    Secondly, it's a bit of a leap of faith to say that if you're stopping organised training that these players would just sit on their sofa every day and say eat fast food. They're professionals and will continue to behave like them out of match day and training environments.  

    The most important point to consider here is you're creating a situation which would never happen in real life and saying "look, this completely unrealistic situation produces an unrealistic result". That isn't all that surprising. We can't code the game to prepare for every single eventuality where a user does something that no real life manager would ever do. What we can confirm from a code perspective is that training of course is an important element as part of player development, fitness, injuries and of course results on the pitch. But like real football, it's not the only element that plays into this. 

  6. @sekansfutbol I've already replied above explaining why this happens in game by design. Players can improve through match experience alone to an extent, but eventually the lack of training will catch up with them. Fatigue will make them more susceptible to injuries.

    Also as you started the test AFTER you'd completed a full pre-season earlier that season, they already had a fitness baseline which allows them to be in good shape for a larger portion of the season.

    There will be less injuries in the short-term as they're not training - less physical activity would mean less injuries, that absolutely makes sense and is expected behaviour. But longer term as that fatigue builds up, they have a higher risk of injury.

    Player attributes will and do reduce having looked at your save game especially with older players. Younger players who benefit from match experience more likely will plateau and no longer improve. However development is something that takes time and is gradual. Much like if you have a player out with injury for months - their attributes will not drop massively as this would be unrealistic. Both progression and regression will always be gradual in FM. Only certain types of injuries (say collision injuries can affect bravery or hamstring injuries pace/acceleration) will be any different. 

    I would agree that the information from a coach indicating they have 'trained well in training' when they're on rest is misleading and shouldn't be appearing, but do remember the game is designed to support realism. It is not realistic for any football manager to say to their players 'we don't train any more and we rest instead' so this is only appearing due to the unrealistic situation the game is in. 

  7. Thanks for taking the time to raise this. Just to clear up a couple of things related to this - player development, condition and injuries are determined by a number of factors not just training, even if training and playing matches are those most important elements. 

    A long period of no training will eventually lead to attributes and condition dropping off. Essentially if you don't do any training the majority of the squad will regress. Short-term, like as undertaken in your test, players are likely to have less injuries and condition will restore quickly due to lack of activity. You can't get injured in training if you're not training and resting will restore condition. Saying that, fatigue will build meaning their injury risk and lack of condition will increase later in the season.

    We believe that if you continue the test long-term, you'll see more significant changes and drops, both in terms of attributes and having lower condition during matches. Especially so if you don't have a full pre-season - pre-season is essentially the base where you build in a conditioning layer for you players for the rest of the season. 

    We will analyse your uploaded save game as well as Zachary has said above to confirm this is indeed happening in your save. But our dev team has taken a look at the information above, hence why we're taking the time to explain this now. 

    Thanks. 

  8. 3 hours ago, Titou said:

    Same here !

    (support ticket open, even becoming really IT Crowdy, even had to update my GC drivers whereas it happends during processing, and to try to turn it off and on again)

    Is it by any "chance" just after the last game of UEFA Champions League qualifying round (and by some more, the first of this kind of round you have since the last update, on a savegame started on an older version)  ?

    It's an emotional rollercoaster : lots of hope when @Neil Brock wrote it's a known issue for those who encounter a crash on 1st July 2023, quite desperate when he said it is believed to be linked to savegames with a start date in Dec 2022.

    (Less hope when i say to myself it occured after the xx.x.3 patch)

     

    For crashing issues we address them via our ticketed support directly, so will close this duplicate.

    I've already responded to the OP in another thread. 

    Thanks. 

  9. This can happen when the in-game data becomes corrupted. Have you scanned your system with an anti-virus program whilst the game was open? Sometimes temporary game files which store the histories can be inadvertently removed by some AVs which would cause this to happen.

    Can also happen if you've used any kind of third-party program with FM.

    We'd recommend setting up your AV so it doesn't interfere with FM as shown here - https://support.sega.com/hc/en-gb/articles/9997322566545

    Let us know how you get on. Thanks. 

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