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Andrew James

SI Staff
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Issue Comments posted by Andrew James

  1. Hi all,

    Just wanted to give an update and a bit of clarification on the ongoing work with player development. 

    There are a couple of areas in particular we are still looking at improvements for:

    1) Attribute balancing - Whilst the recent patch fixed the extreme attribute profiles that were possible in long term soaks, there are still certain attributes for certain positions that we're trying to find ways to boost and keep balanced. 

    2) Inactive league CA progression - Internally we're seeing that the rate of progression and CA/PA ratios in active leagues looks about right and remains constant in long term saves. An amount of drop off in inactive leagues average CA can be expected due to high CA players being prioritised for inclusion in the game start db - but we are looking at ways to keep this a bit more stable. This also means that different db setups can show very different results for the Player Development Averages depending on the proportion of players in inactive leagues. 

    If you find any examples of a player in your save not developing as expected, then please start a new thread on the bug tracker with a save game from the beginning and end of the period in question.

    If you have any questions on this subject then let me know :)

  2. Hi all, just wanted to provide an update on this and hopefully some clarification on how this feature works in game. 

    The latest update doesn't contain any changes to this. 

    We've looked at a couple of the examples of smaller nations not improving where it seems like they might, but actually due to the way this system works, increases here are always going to be very unlikely. 

    The main factors involved in these calculations are a nation's State of Development, Economic Factor, FA Financial Power and Game Importance. These fields are all fixed, meaning that the potential for changes to Youth Rating in some nations is immediately going to be lowered. 

    A few areas that have been mentioned by some users as potential factors do not actually enter into these calculations, for example the national team ranking or financial status of clubs in the nation. 

    NYR is not the only factor that determines the quality of youth players in a nation - and in cases where the other factors have already been improved, such as the youth facilities at top clubs, can actually make NYR less likely to increase. The reason for this is that NYR applies to *all* clubs in a nation, and is quite an abstract concept to actually define - but if a nation with low spending power is already seeing improvement in the quality of young players due to improvements and investments made by clubs, then the nation itself will deem further investments into grass roots structures less necessary, as the improvement in quality is already happening. 

    In some nations, they will actually be more likely to see an improvement to NYR if the amount of foreign talent in their leagues starts to increase compared to domestic talent - assuming there is enough money and interest in the game to make those improvements. 

    I hope that all makes sense. I've already taken notes from this thread regarding how we can go about improving this feature in the future, but I hope you can appreciate that we want to keep things realistic - and it's a tight line to walk when we're trying to deal with situations that users may achieve in game for which there's very little precedent of in real life. 

    If you have any further questions, please let me know! 

  3. Hi @properdisco

    Thanks for reporting this, and for all the info provided. We've had one other similar report, but have been unable to reproduce the issue internally.

    It does seem as though this could be linked to the creation of the u23 team. Do you happen to have save games from before that request was made, and before the Intake Preview for 2023 should have generated, which would have been in December 2022?

    The other user that experienced this reported that it worked correctly in following seasons, so hopefully your experience will be the same.

    If you can provide any other info that might help us work out what's gone wrong here that would be greatly appreciated! 

  4. Hi @broddoisorry for the late response on this, and I've just said similar on another post of yours - There are several factors that contribute to Dynamic NYRs, so even if a nation experiences relative success, if they cannot afford to capitalise on it by improving their infrastructure then the youth rating may not increase.

    We're looking into ways to try and improve situations like this. 

  5. @broddoi I think there are a couple of issues here that we're aware of and are under review.

    1) Youth intake preview being inconsistent with actual intake - we are looking into ways of improving the accuracy of these reports to give a wider variation of ratings.

    2) Small nation not improving National Youth Rating. There are several factors that contribute to Dynamic NYRs, so even if a nation experiences relative success, if they cannot afford to capitalise on it by improving their infrastructure then the youth rating may not increase.

  6. Hi @talc25

    Thanks for your feedback, and for the work that's gone into testing this. 

    There are several factors at play with National Youth Ratings, and whilst in-game success is one of them, it's also dependent upon the nation's ability to improve their footballing infrastructure. 

    I think it's worth mentioning that National Youth Rating isn't the only measure of the quality of newgens that are generated, so in the example you've given, FC Andorra growing as a club, improving their facilities and reputation would still result in better Youth Intakes even if the NYR for the nation of Andorra hasn't increased. 

    That said, we are aware of an issue where smaller nations in extreme periods of growth are not seeing their NYR grow as might be expected. 

    This issue is currently under review with our dev team, and I'll be sure to test any future tweaks against the examples you've provided, so thanks again :thup:

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