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Andrew James

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Everything posted by Andrew James

  1. Definitely something we're looking to improve further. As I think has been mentioned earlier in thread, a lot of the remaining issues have been present in previous versions and are unfortunately not simple to resolve, but it's certainly not case closed.
  2. Hi all, Just wanted to give an update and a bit of clarification on the ongoing work with player development. There are a couple of areas in particular we are still looking at improvements for: 1) Attribute balancing - Whilst the recent patch fixed the extreme attribute profiles that were possible in long term soaks, there are still certain attributes for certain positions that we're trying to find ways to boost and keep balanced. 2) Inactive league CA progression - Internally we're seeing that the rate of progression and CA/PA ratios in active leagues looks about right and remains constant in long term saves. An amount of drop off in inactive leagues average CA can be expected due to high CA players being prioritised for inclusion in the game start db - but we are looking at ways to keep this a bit more stable. This also means that different db setups can show very different results for the Player Development Averages depending on the proportion of players in inactive leagues. If you find any examples of a player in your save not developing as expected, then please start a new thread on the bug tracker with a save game from the beginning and end of the period in question. If you have any questions on this subject then let me know
  3. @noobcakethanks a lot for your analysis and detailed post Could you let us know what league setup you used for this test? This kind of drop-off would usually indicate a decent proportion of the players playing in inactive leagues. Some decrease in inactive nations can be expected, as the higher CA players are prioritised for inclusion at game start, and we don't boost newgens to keep this constant as it would be too easy to pick up high quality youth players. Internally, we're seeing CA rates remain very stable at Active clubs - and as has been mentioned above in thread, other factors beyond progression feed into this, such as AI transfers and team selection. We're still looking into ways we can balance out the progression rates in inactive leagues, and whilst I'm glad to see more evidence that attribution distribution isn't "broken" anymore, it's still an area we're not fully satisfied with and are looking to improve further.
  4. Glad to see these improvements match up with what we've had internally Yeah unfortunately this is one area we're aware can still be improved. It's a particularly difficult one due to the weighting the attribute has for that position, but it's definitely still on our radar and we'll keep trying to make a breakthrough. Another similar case is Finishing for some forward players. Worth a reminder that it is still intentional for there to be *some* players who are good despite not having the best Technical attributes, and we don't want all newgen profiles trending towards the same attribute patterns. On a separate note, if you have the last save before this crash I'm sure our Crash support team would appreciate if you could upload it and log a post on our bug tracker https://community.sigames.com/bugtracker/football-manager-2023-early-access-beta-bugs-tracker/752_crash-technical-issues-and-game-performance-support-portal/ Thanks again all!
  5. Quick update on this - latest build has improvements for Attribute balancing, with Technicals now progressing at a much better rate If you still find any examples of players with extreme attribute profiles (Mental 20s, very low Technicals etc.) then could you start a new thread on the bug tracker, please. As I mentioned earlier in the thread, this is a complex area and can affect different save game setups in different ways, so all the info really is greatly appreciated. Fewer active leagues will tend to mean fewer high CA players in the long term, but the attribute balancing should be similar regardless of active/inactive league. Tweaks to this area are always ongoing and we're aware that a few areas could still be improved, thanks again for the help so far!
  6. Hi all, just wanted to confirm that the balancing with attribute progression is a known issue and under review. Future fixes will be save game compatible and will affect player progression from that point forward, rather than retrospectively alter any attributes. Player progression is a complex area and delicate balancing act with nearly every other part of the game feeding into it one way or another, so your patience is greatly appreciated while we iron out the issues. Results can also be impacted by save game and database setups, so thanks for the feedback so far and if you have any extreme examples or new info, a post on the bug tracker is always welcomed Thanks!
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