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Muja

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Posts posted by Muja

  1. 59 minutes ago, Muja said:

    Are you actually managing in Serie A, or is it simulated in background? You can check this easily if you try to view a match. In the latter case you won't be able to.
    I'm asking you this because I've noticed that in my save, the top assist-men list in the Bundesliga is realistic-looking like yours (Havertz is often at the top of the list), but it's been simulated so no real match has been actually played by the ME.
    Maybe when the ME is not directly involved the game returns more realistic results with more variety.

    P.S.
    In which year are you playing, dude?? They're all regens! :lol:
    Or did you start a new game without real players?

    Never mind that, I see now you're managing Roma.

    This is mind-boggling. So it's just my save? For three years in a row?

  2. 1 hour ago, roykela said:


    This is Serie A March 31st 2040 in my game. Top 20 players with assists. 31 rounds have been played. Well, there are 4 teams on 30 games but that's probably because it's a Saturday.
    Not trying to prove anything for nor against. Just saw that bolded part and decided to boot up my own save to see what it looked like. This was the result.


    79102069_Merknad2020-03-26175648.thumb.jpg.6c720e2c33b8c298f9deffd39378a712.jpg
    1532754585_Merknad2020-03-26175652.thumb.jpg.653c8573fc7c4f12853d27a616cab0c8.jpg

     1. Brckovic - MC - AP
     2. Leo - MC - DLP
     3. Company - MR - W/DW
     4. Poli - MC - DLP
     5. Kostic - AMR - W
     6. Camino - MC - AP/RP/DLP
     7. Anchila - DMC/MC - DLP
     8. Di Mauro - MC - DLP/CM
     9. Lucumi - AMC - AP/AM
    10. Noah - ML/AML - W
    11. Diaz - AMC - AM/AP/SS
    12. Da Rosa - AML - IF/IW
    13. Villaruel - DMC - DLP
    14. Silva Souza - AMR - IW/IF
    15. Urbini - ML/AML - IW/WP
    16. Kirev - CM - DLP
    17. Carnevale - CM - DLP
    18. De Fraia - FB/MR/AMR - CWB/W
    19. De Lange - SC - AF/P
    20. Valdir - SC - AF

    Are you actually managing in Serie A, or is it simulated in background? You can check this easily if you try to view a match. In the latter case you won't be able to.
    I'm asking you this because I've noticed that in my save, the top assist-men list in the Bundesliga is realistic-looking like yours (Havertz is often at the top of the list), but it's been simulated so no real match has been actually played by the ME.
    Maybe when the ME is not directly involved the game returns more realistic results with more variety.

    P.S.
    In which year are you playing, dude?? They're all regens! :lol:
    Or did you start a new game without real players?

  3. 13 hours ago, chris31k said:

    I think you're missing the point. If ME calculates that playing trough the middle against a defensive packed team is impossible, that's totally fine. It's dumb to try to break a low defensive line well placed with play through the middle. The ME behavior is totally natural and realistic. The problem is that parking the bus is a very demanding tactic. Not every team is Mourinho's inter. If you lose your concentration just a second it can be deadly because the opponents are very high in your own half. That's the problem of FM, the problem that you talk about. Lack of punishment for choosing an extreme tactic. It's the same problem when you go for an attacking gegenpress : you're not enough punished for playing such a risky tactic.

    I don't know if you were talking to me specifically, but that was actually my point, I agree with you. 
    A deep and narrow defense should defend well against through balls, it's true, but they shouldn't be able to NULLIFY that threat completely for 90 minutes. Especially if their defensive side is weaker than your offensive side. 

     

    12 hours ago, kandersson said:

    @Muja that looks like a through ball from AMC to striker in a 4312... the holy grail of FM :D

    Ahah that's exactly right! How I love such a play! 

    2 hours ago, Rashidi said:

    You have to remember that just because you have set the AI to defend wide, this doesn't mean its players are all going to start standing further away from each other leaving pockets of space open. Defending wide simply instructs the team to try and deny easy access down the flanks, which means they will try and close down or tackle players there. Everything in this match engine is relative as well, so if the opposing team is playing narrow and encouraging passes inside, then the positioning of the defending team will also be relative to the attacking team. This means they will still stand relatively close.  You can see when the No 3 fullback gets up the pitch, he is immediately closed down.

    That's a very interesting point, Rashidi, and it really helped me to better understand how it works.
    I said earlier that defensive width doesn't matter, but that might not be completely true, I guess it's a combination of the widht and defensive line values. 

    The thing is that, whatever the tactical instructions of the opponent, if you win the possession battle you'll eventually cage your opponents in their half, and then the players positions look exactly the same, wether they're defending narrow or wide, deep or high. 
    Visually the difference is minimum, the space behind the defenders it's still there, but probably the ME is calculating that there's no such space and it stops the creative players from even trying that option.

    Which brings me to another gripe I have with the game: the visual in-game feedback.
    If I tell my player to try more risky passes, he should do that
    . And that's it. Now, if there's no space behind the defense, I should see all this through balls being intercepted by the keeper or the defenders. Instead I see my players not even trying that option, because the ME's calculations say it ain't possible, and then they pass on the flank and my tactics gives birth to the crossing game even though I wanted the exact opposite. 

    For another example , that's true for short passes from your defenders, too: if they can't see a free teammate in front of them, they hooff the ball forward. Instead they should make a short pass and fail it.

    This kind of feedback would feel "fair", because the players are evidently making mistakes based on your instructions, and it would also let you see with extreme clarity what is wrong with your tactics.

    ... Now let me add that okay, I'm being very critical, but that's what this post is for, right?
    In the end I quite love the game, having lots of fun with it, I'm here specifically because I love it so much and I see the potential for it to be even better.

  4. 2 hours ago, ferrarinseb said:

    To an extent yes @Muja You can edit preset tactics of AI managers with IGE. Editing their Sitting back line and Width line of AI manager it can make them not sitting deep and Possibly not narrow as well. 

    I've just bought the in-game editor, fiddling with it now... are you more experienced with it? Is there a way to, for example, reduce by 5 the sitting back and width stats for ALL managers in-game without doing it manually for each one of them?

  5. 1 hour ago, thiagoanjo said:

    So the league where you are doesnt make any difference in the stars? If your player in the Serie A are 3,5 stars at your squad, he can be poor for Serie A? 

    I think the stars represent the player's abilities compared to your GOAL for the current season.

    If your goal is to escape relegation and your players have 5 stars, it means he's very good for THAT, not that he's among the best players in the league.

    So, for example, in my save I manage Empoli in Serie A, and my striker Zaza has 4 stars. He'd have at least a star less if I was managing Juve

  6. If you need proof for the lack of central play, look no further than this:
    GPKygln.png

    Only a few games left before the end of the season, this is the list of the top assist-men of the league. 
    They're all wingbacks and wingers, those who play on the side of the field. 
    There's no single AMC player in that list, or even central midfielder for that matter, except for Stulac (but he's my player and I know he made those assists with set pieces).

    The list of the top assist-men in the current Serie A season is quite different, As shown here.
    Luis Alberto, Gomez, Pellegrini, Kulusevski, Bentancur, most assistmen play in the center of the field, almost all of them play as AMC in real life, and much of these assists are short through pass from just outside the box.

    I'm enjoying the game but I think the current ME is failing to represent realistic central play because defenses sitting deep and narrow seems impossible to break with a central through pass, while it shouldn't be THAT difficult.
    Besides, you can see it's not a "it's your tactic" problem, as it affects all the teams of the league, mine and AI's.

    [EDIT]
    Another thing that it's breaking the game's realism for me, is... (and this will unsettle most players, I'm sure) 

    ... tactics matter too much.

    There, I've said it.
    I'm managing Empoli in Serie A, freshly promoted... And I'm third after 34 games, I know I'm good but I shouldn't be THAT good, my players skills shouldn't allow us to be up there (and trash all bigger italian teams) even if Pep Guardiola himself was the coach instead of me. 
    I expected a challenge to survive relegation, not to play in the Champions League the next year...

     

  7. Thank you, everyone, for your input!

    I've tried various things in the meanwhile.
     

    On 02/09/2019 at 18:16, Piperita said:

    A playmaker instructed to hold position (e.g. Enganche) together with at least one attacking player running into the box hard

    @Piperita your suggestion to use an AMC with the "hold position" instructions really made things better. A little. Problem is, I'm not using the 4231 wide formation, as I don't have the players for that.
     

    On 02/09/2019 at 16:51, herne79 said:

    But we have no idea how you are trying to play so posting your tactical system would be a big help if you want advice.

    @herne79 you're right, I didn't post my tactic because I was actually looking for some examples of this strategy done right (and mine wasn't :lol:).

    Anyway, I've attached my current tactic here.
    It's a 442 diamond. I've read somewhere this is the hardest formation to setup in FM2019, but I don't really have any other choice with this roster.
    I've put both my WB on defend, so they can give support to the midfield but they won't run down the flanks. 
    My two tops, a forward and a poacher, will give the chance to try some direct passes to them, if the opponents leave any space behind their defense, as they both will attack that space. With an attacking mentality, this works quite well.

    As you can imagine, I'm having lots of possession with this tactic. But it's pretty much sterile, especially when the opponents are parking the bus. We'll close them in their half of the pitch, but we rarely find the chance for a defense splitting through ball.

    Any suggestion? How could I change this tactic?
    Or is it completely off, and I should recosinder everything from scratch..?

    Thanks again, guys!


     

    lecce 442 D possession.png

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