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Jellico73

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Everything posted by Jellico73

  1. A lot of people doing ASSE saves this year, including me. :-) Interested to see in how you get along, my journey has been...interesting thus far. Jellico
  2. Would it be possible to get the coaching attributed displayed when clicking on the coach instead of getting their employment history? Thanks, Jellico
  3. Schedule, Injuries, next opponent, player stats, League Table, budget, training for the week you are in. If the League table, which I would want to make the biggest one, also had the option to display Team Performance graphs, competitions, and contracts, I'd be OK with that. Something like this:
  4. Usually I set them up and leave them, but there are times when I want to look at something and instead of navigating to the page and then the tab it's easier to hit the widget. I use the home page a lot actually.
  5. Here's what I am looking for in a home page: Player stats League Standing Current Injuries Next opponent, preferably with formation, tactical style, previous records, etc Finance and salary with regards to available transfer money and salary, I don't need the huge graph Training I do like the layout Mustermann has now, but I think it could be tweaked. But I am also a proponent of less is more, and would prefer like 7 widgets (like 3 medium ones on each side of a large one in the center) I cant choose to display multiple things on as opposed to 20 widgets all crammed on a page. Jellico
  6. I think it has to be a combination of things going on, especially with some of the changes in the 23 ME. There's no 'Defensive Width' option, unless I am missing it and these days anything is possible, but we do have the trap inside/outside options, and I am not sure what effect, if any, attacking width has on the overall shape of the team in all phases. Then there are PI's as well, but those weren't in play here, but the transition from attack to defense was pretty quick, and that has to play a factor in what happened. I've gone back and watched that video more than a few times, and find myself wishing it were in 2d, because I think 3d tilt is skewing some things visually, but the one thing we know the RB doing wrong is at about 7 seconds, when he's facing towards the sidelines when the ball is being lumped down the field, then at about 8 seconds he turns around and backs up. I don't think that's an animation error, more like he failed his 'positioning' roll and is trying to recover from it. From a tactics point of view, at this point how far off the line is he supposed to be on? And at what point in this sequence is he supposed to start to move narrower? Jellico
  7. And I'm not interested in Confirmation Bias being the baseline standard for making an argument and expecting a change as a result.
  8. Without knowing what they practiced the days before, I would guess the weight lifting injury came about as part of a daily routine, where in your lifting weight for X minutes a day as opposed to full on weight session where you are lifting X hours a day. The sprint injury came about in the match tactics sessions, I've always thought of it as players on the field moving at half speed (or less), and your guy was probably doing a short sprint and hurt himself. Heck, A co worker of mine stepped of the curb to walk across the street a couple of weeks ago and snapped her Achilles.
  9. I am asking these honestly, because as much as I have the played the game in real life and online, what I know about the tactical nuances of the game are at best a couple of powerpoint slides deep. So, in what appears to be a wider formation and a zonal marking system, what is the RB doing wrong here? Are you counterpressing or regrouping when you don't have possession? From how the players appear to be moving, it looks like they are regrouping. When Babangida kicks the ball the RB is already facing away from it and towards the sideline (turning outside around to run back, probably a mistake IMO), then turns around and goes in a step before backing up to his original line and appearing to establish his position in the zone. Given his role and position in the formation, and the rules that go along with that role and position (which are also affected by any additional PI's and the player's own attributes), what "should" he being doing as opposed to what he "could" be doing? The ball is nowhere near him, he could be a target for the possible incoming defensive header, is he setting up for that? What's his primary defensive role/move here supposed to be, should he be crashing towards the CB's instead of staying wide, thereby leaving an AM and CM to cover the three closest attacking players next to them, because it looks like your striker is going further up the field to establish his own zone against the opposing CB's? Is the other CB supposed to crash into his own teammate in an aerial fight for the ball, especially considering he'd have to go thru his own teammate to get there? Is he expecting Fisher to win the header and/or the ball back? If he moves closer to the center he opens a gap that the attacking player who is already beyond your midfielders can exploit. If the LB moves in to cover the hole created by the CB moving in closer to the center, he opens up his area of the field more. In the two and a half seconds from when Babangida kicks the ball to when Fisher muffs the header, what are you expecting to happen? In the two and a half seconds from when Babangida kicks the ball to when Fisher muffs the header, given everyone's roles and instructions, what should have happened and given how RNG affects everything and the variety of factors that goes into determining what does happen, is the result plausible? Jellico
  10. I agree with this fully. There are situations in game where one or more of the animations just doesn't "look" right, a keeper reacting a certain way to the ball, the coming together of two players going after the ball, a defender marking an attacker then moving in an odd manner, it seems like what is going on is action A = Animiation A, Action B = Animation B, but then Act4ion C happens, and Action C does not have an appropriate animation yet, so the ME chooses to display Action A or B. So while the match engine is good, and the data and calculations going on under the hood are correct, what's being presented visually isn't true to what the calculations are.
  11. Familiarity wise its the averages of the players on the field in the given areas So, as an example, in my current setup (5-2-3 Vertical Tiki Taka Shorter passing, higher tempo, high defensive line, high press, trap outside)it's this: It's my primary tactic, all my squads play it so all the players are familiar with it. But say I replace one of my M(C)'s with a striker, it goes to And the Position/Role/Duty went down. If I switch to a formation I haven't trained 9442 Direct Counter, standard pass and tempo, low block and defensive line, drop off more) it goes to Usually you can hover over anything selectable and a popup will appear letting you know what it does, Be more expressive vs Be more disciplined as an example. Jellico
  12. Hey @GIMN, I deleted non_player/non player profile from my skin, 1440 Numerical, and this is what I get when pulling up a staff member: Was there something else that needed to be removed/modified? Appreciate the help! Jellico
  13. Is there some sort of "Expected Average" when it comes to clean sheets? In a 38 game season you should have X, in a 28 game season you should have Y?
  14. I think if you had been in last place with no hopes of staying up, instead of fighting to stay up until the very end, they would gave sacked you.
  15. I'll be honest, I am not sure what's going on here, but this doesn't look right. I'm the team on the right: Jellico
  16. Download the archiver, open it, point it to the fmf file, then point it to the location you want it unzipped too, then when done, navigate to that folder and you should see the folder with all the subfolders in it. Jellico
  17. You have to use the resource archiver to unpack it. Should be a free download from steam
  18. Great work as always. Couple of thing I have noticed: These have a tendency to 'reset' when I start the game again, does over ride custom panels have to be selected/or nor for that to not happen? Font color on the player names in unreadable, I am not sure if it's a team color related issue or what. This is the Best XI screen from the end of season review. Thanks, Jellico
  19. Go back to around page 34 in the this thread, thats right after the patch was posted and people started having issues, people were posting settings that worked for them.
  20. In this skin yes, because in other skins the attributes are in a table, and in this one they are in separate containers.
  21. If you have Tato downloaded as an .fmf file you will have to use the resource archiver to unpack it. It should be in the graphics folder, but I don't remember where at the moment.
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