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Super Bladesman

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16 "You're a bum, Rock"

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About Me

  • About Me
    Hiding in the Editor

Favourite Team

  • Favourite Team
    Sheffield United

Currently Managing

  • Currently Managing
    Sheffield United

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  1. Anyone know if it's possible to customise and create new press conference questions and answer sets?
  2. Installed, started a new save as the Blades, threw together a quick tactic to fit my players, won my first game 10-0. Happy so far... (Yes, it was a pre-season friendly against Sheffield FC at home, so what :D)
  3. That's probably really good going for that level. Not sure most clubs won't just be regens at level 10!
  4. Great stuff - I've run out of steam and ideas with my current save, so hopefully will be starting a new save with your file very soon!
  5. Really looking forward to this - one of the teams I followed where I grew up in Bristol slipped in to level 9 this season, so I can't wait to see them march on from there soon in my saves!
  6. But this is absolutely logical - I completely agree with you. It's alright having 70% possession but surely that just means you're giving the opponent more time to get a good defensive block set up, making them harder to break down and giving them the best seat in the house to watch you ping the ball pointlessly around defence and midfield. I'm with you - having the ball is great, but you've got to do something with it!
  7. No I get that with regards to training category - it's a great idea, and I've already tweaked individual training for two players as a result of the information being presented in this way. But narratively it makes sense to go beyond in some cases - to have technique in multiple places, or to include an attribute (like heading) even if it can't be trained. I guess the ideal would be to have the non-trainable attribute presented slightly differently (smaller font, not in bold where the others are?) to emphasise this, but that might just look a mess. My brain is a little broken by the skin, it's making me approach the game entirely differently. Amazing!
  8. This is really quite special - extraordinary work, well done. One minor comment on my first pass through - I'd have Jumping Reach under 'Aerial' as well as Bravery and Heading. Having a tab that shows a traditional table layout of attributes would also be helpful - maybe not in keeping with what you're trying to achieve narratively, but helpful for players like NandaldiaN (and me!) - I highlight attributes in this way a lot
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