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Super Bladesman

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11 "You're a bum, Rock"

About Super Bladesman

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About Me

  • About Me
    Hiding in the Editor

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  • Favourite Team
    Sheffield United

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  • Currently Managing
    Sheffield United

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  1. No - you're hugely likely to score if you win a penalty, so it's entirely appropriate that there'd be a big jump in xG.
  2. I'm not asking them to specifically, so I don't know - I'm playing two ball playing defenders in defend duty and then a CD in cover. The covering defender does cover much more effectively than before, seen some lovely play from Egan in that role.
  3. I'm playing three at the back in as Blades a way as possible (still no overlapping centre-halves SI!) and it's looking good. The shape is nice, and the formation plays really well. Won all 5 of my first 5 matches and all my friendlies with it. It's perfectly reasonable and realistic that I've beaten Tottenham and Leicester 3-0, and Man City 1-0 away, and the ME should see no further changes this year in my opinion.
  4. Reading between the lines, and with no additional insight, it sounds to me like the Touch version might have failed the final QA hurdle and that they need to focus on fixing things therein. One way or another I'm sure we'll hear soon.
  5. No, I see the same issue now you've pointed it out. Really disappointing and really detracts from the great story you're trying to tell.
  6. Can you press Ctrl and + to zoom in - makes both the text and images bigger for me (on Windows). Does it in stages so makes it more readable.
  7. I'm also having the same issue, think for me it was the Lisbon Youth Cup being played with my U18s in June. Could really do with a way of fixing this for an ongoing save, but don't see how it could be done.
  8. Well done! Though I'm slightly puzzled by Nguiamba being signing of the season and not making the team of the season
  9. Great news, and thanks for your hard work on this. Always much appreciated!
  10. Having won two friendlies 12-0 and 13-0, I can comfortably say the match engine is complete and should see no further changes, ever. I love how it feels like there are different ways to play the game now. In the past I've felt like there were limited options - yes, I could change formations and so on but the football always looked very similar, the philosophy that got played out always looked fairly Barca-esque regardless of what I picked. Team training was a twice a season 10 second switcheroo, when I remembered to change it at all. It felt like success was all in the initial setup - if
  11. That's interesting. One thing I've done is in the Tactic Screen, when viewing the Fitness option I've changed the 'Injury Susceptibility' column the 'Overall Risk'. This shows the overall risk of a player picking up an injury - was surprised to see it High for four of my players, but then they'd played the first three games of pre-season in 14 days. These were all in intensive roles too.
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