Jump to content

enigmatic

Members+
  • Posts

    16,094
  • Joined

  • Last visited

  • Days Won

    14

Posts posted by enigmatic

  1. Isn't giving random clubs money which could theoretically have been earned by a manager what the data editor is for? Struggling to think of any real life examples of a manager forced to retire and give all his money to another club, so can't really see the point of introducing it to FM. Even Barry Fry, the rare example of a decent level football manager becoming a decent level club chairman more focused on the money side of things never gave his earnings to his club.

    I do think letting a manager take language courses would be in keeping with the FM series approach though.

    The coaching badges are already in the game and already improve your man management skills [and are frankly just difficulty levels which don't really resemble reality: you can't even get management jobs at a top tier club without Continental Pro or get any sort of professional management job without Continental A in many countries]. Some managers do business courses as well and I guess skewing the attributes would be fun, but they're all cheap in relation to manager salaries, so letting you choose if and how you improve your starting stats would kind of defeat the point of having low starting stats tbh. 

  2. 14 minutes ago, Tetsuro P12 said:

    1st and 2nd: nothing technical, 3rd: I don't know what to watch. Anyone can pass the ball under the legs, what's the point?

    The third one seems to have lost the link to the right part of the video but if you move it to the last minute, you'll see an outfield player whose relevant goalkeeping attributes can't have been much above 1 pulling off a fantastic one on one save IRL.  Which I'm sure you would be the first person to insist is completely impossible given his attributes.

    Although maybe it's just the attacking player's finishing ability was below 11, which apparently means that scoring against you should be like a man giving birth to a child....

    I'm going to go out on a limb and suggest that dribbling involves dribbling ability [think O'Shea's was about 5 and his Flair about 3] and lobbing the keeper takes a lot more technical ability and flair than controlling a crossfield pass and giving it a whack.

    But just to be sure, you believe there's absolutely nothing unusual about a centre back appearing unmarked in the middle of the penalty area and executing a deft dink over a keeper into the corner, but also think that it is entirely impossible and unrealistic for a centre back at the same level to be able to control a crossfield pass?

  3. Here is John O Shea, accurately rated as a pretty plodding defender throughout his career, doing his best Cantona impressions

    And here he is, having never played in goal in professional football before, doing a Manuer Neuer impression.

    Top level professional footballers have a bit more ability to do unexpectedly skilful or smart stuff than your mate on a park field, even if they spend most of their career playing it simple.

    Even your mate on a park field can control a crossfield ball and hit a shot into the top corner once in his life, and your mate on a park field doesn't have attributes equivalent to a star winger at semi-pro level....

     

     

  4. 3 minutes ago, Bitner said:

    Bykowski is so good, goodness me.

    Cheers,
    Bitner 

    Great example of why not to take star ratings at Youth Intake day as exact indications of how good they'll end up.

    Scroll a few screens back and he was rated as not the best player in a Liga I intake, with the potential to peak at probably be a bit better than most of the Liga I team. Now at 18 he looks certain to be too good for the Ekstraklasa in the near future

  5. No reason for Benfica not to haggle here since the club will probably accept anyway. Though that does depend a bit on what the plus in 12k+ is. For example, they really shouldn't be adding in percentage of next sale clauses when it's a tiny amount anyway.

    AI lowballing is much more annoying when it seems to completely forget that you turned down better offers a month ago and nothing's really changed. Even more so when it's your own chairman doing the forgetting...

  6. 3 hours ago, Svenc said:

    I'm pretty sure he has an intersting idea/opinion of what an actual "ME exploit" is. I'd love to hear it actually, but it will likely drastically differ from what's been refered to as an exploit ever since the mighty Diablo of yesteryore; -> e.g. draw a forward arrow from an AMC in between two Forwards, and he will bang in goals for fun as his runs won't be picked up proper by ME inherent buggy defending as the defenders would part like the sea. E.g. an exploit is a systematic abuse of an actual ME inherent (defending) flaw, which no AI Manager competition is coded to do; therefore, you wouldn't need to actually "exploit" a thing. You can. Same as you can win on any game by cheesing its code/AI until it all just falls apart, but that's a different matter.

    Any release so far has had such exploitable flaws, and neither FM20, 19, 18, nor 12 is an exception. On no release whatsoever have you been ever required to take advantage of them. And as a purist outside of LOL saves I'd quit the game in disgust.

    There's different levels of exploit as well. I mean, a lot of match engines have pretty standard formations that massively overperform relative to ordinary ones [direct 4-4-2 in this one, possession based football with at least one fullback inverted in the last one, pretty much anything with extra midfielders and play down the middle in 17 but especially anything with shadow strikers], and then there's blatant stuff like 'set piece bugs' that people on tactics forums discover. And at the other end of the scale, stuff that feels like exploits that you have to do just to get your players to behave normally, like setting man-marking on wide players that aren't coded to track back properly. 

    I mean, I never knew there was such a formation as Diablo and lots of people getting excited about it, and independently came up with the forward arrow in the middle of a 5-3-2 that relied mostly on pinging the ball onto the heads of my tall players, because surely one of my three midfielders had to run into the box to support them...  But **** me, my central midfielder with dribbling ability seemed to overperform a lot and my team shouldn't have been winning the league...

  7. 10 hours ago, akkm said:

    yeah but your impression is factually incorrect...it's literally that simple. If you want to see for yourself...do that exercise I talked about, If you don't then no need...just keep drawing the wrong conclusion about fm17 and the last two iterations then

    I'm sorry, but you've had offered absolutely no comment of any of the key elements of central play that were absent from FM17 except 'do weird experiment that has no resemblance to football'. How the hell is that going to make skill-based dribbling and shooting in FM17 better?

    The results from your bizarre idea of playing everyone in wide positions is the opposition scores a lot of goals, although unlike the ridiculous FM17 defending, wide players step inside to cover the middle rather than continuing to leave a massive gap. Which proves absolutely nothing, unless your idea of a realistic football simulation involves a guard of honour for players jogging unopposed through the middle of the pitch. 

  8. 19 hours ago, akkm said:

    This thing of that defence in middle was rubbish was the reason for central play giving impression of realistic skill or decision making is nonsense.

    I played FM17 considerably more than the average player and hardly ever got the impression of realistic skill or decision making, particularly from the extra men in the middle. They mostly played simple passes which only worked because the opposition were so passive until eventually an overload happened, or the same sort of through balls from defence that worked too well in FM20 but only against high lines.  Few goals from distance, weird backheels as the only real flair movement and poor dribbling except of the 'knock ball past opponent' variety isn't a good representation of central play, and nor is shadow strikers exchanging unchallenged passes with a DLP until one of the defenders falls asleep for long enough to create a pocket of space. I guess I did have a newgen roaming playmaker I really liked the movement of once, but you can get players with his sorts of attributes to do pretty glorious things in FM20.

    But yes, agreed it depends on tastes, and if you liked easy wins without bothering with any attacking play outside the width of the penalty area, FM17 was exceptional.

     

     

  9. Arguably, Level of Discipline is the one to prioritise since it's bugged and doesn't improve properly over time and badges, and it also affects whether players moan at you or misbehave which is pretty important and afaik not something your staff can handle like teamtalks or scouting. Working with Youngsters is also bugged if you're being relied on for youth coaching.

    LoD and Motivating slightly boost your coaching effectiveness across all categories as well as being useful for dealing with players [as does Determination] so don't think you're massively losing out on coaching by boosting them either.

    The usefulness of Judging CA/PA depends a lot on how much you manually scout for players [and is pointless if you turn off attribute masking] 

     

     

    On the coaching side you should probably pick one area to specialise in [unless you're a massively overqualified manager in lower divisions]. If you have enough points to make you a supercoach, I'd probably aim to specialise in Possession Technical training  [which trains Dribbling, First Touch, Passing, Heading and Technique] by maxing out Coaching Mental and Coaching Technical. For comparison purposes, specialising in Defending Technical would mean your excellent contribution to the coaching would only help improve players' Marking and Tackling, which isn't even that useful for half your player. And hiring fairly good goalkeeper and fitness coaches is easy at most levels.

  10. 1 hour ago, Mitja said:

    Sorry have no idea what you mean. You contradict your words. If there's one good thing about that ME it's central play, especially around the box. Was 17 really that good? No probably not. 

    I thought it was pretty obvious. Central attacking play beat the opposition because the defence in the middle was rubbish, not because the central attackers gave the impression of any realistic skill or decision making.

     

    2 hours ago, noikeee said:

    I've seen people effectively do the equivalent of that (instant result button every game) with every version of the game... hardly unique to '17.

    I'm playing FM17 and IMO the only major flaws are poor defending of the central area as defenders are lured wide too easily, an AI that is a bit dumb leaving itself too open when going forward, and overly effective runs from deep. However it feels superior in terms of passing decisions, player movement off the ball, and more realistic finishing accuracy mapping to each area of the pitch.

    Agree that all FM including the latest version is susceptible to some sort of plug and play tactic and probably should be, though FM17s level of dominance if you actually watch games with a super tactic was unusual

    Not difficult to feel superior in terms of passing decisions and player movement off the ball when the opposition don't press much and three, sometimes four of their players make no defensive contribution no matter how long you keep the ball for. The one-on-one finishing was obviously better [as in, not broken] than non-beta FM20 but the first thing I'd do was turn long shots off for every player and I found the conversion rates from narrow angles with poor finishing ability weirdly high

  11. 12 hours ago, Mitja said:

    17 had exellant central play which was never repeated after. Ball possession, one touch passing, one-two's and in final third was legendary.

    This isn't really true though. Lots of the central play was rubbish, especially in the sort of formations that were most successful. Limited players making easy unopposed sideways passes until the opposition made a mistake. Silly amounts of backheels from the sort of players least likely to play backheels and basically no other skill movements. The dribbling was poor, except with space and pace/agility advantages. The dominant shadow strikers didn't actually run or pass particularly cleverly, they just overpowered opponents with numbers and dubious marking. The long shot and cross conversion rates were poor. 

    The only thing that was particularly good about it was that you'd get a lot more possession than you could reasonably expect against a particular opponent because the opposition was awful at winning the ball back in the middle of the park, and so eventually they'd do something good with all the uncontested possession. Also played nicely on the counter, but most FMs do that. 

     

    16 minutes ago, quee said:

    This sounds promising as I don't find any particular problems with FM19 ME, though I only started playing after the Winter Update. So maybe I didn't noticed if there should be a problem.

    FM19 has pretty static strikers except on the counter, which was annoying. 

    Latest FM20 build has more mobile strikers and better dribbling but otherwise plays quite similarly so you'll probably like it. Maybe less so if you're a big fan of the creative AMC.

  12. 442 is fine in the current ME, unless you're playing against a much better team in which case having an extra midfielder might be helpful.

    Whilst you say your problem is you're conceding too much, a quick look at this formation suggests you're not going to create enough chances to outscore them, which might be a bigger issue because you're unlikely to keep clean sheets every game in a high tempo 442, especially not with those sides. My guess is that at lower levels you score a lot of goals through simple balls to the advanced forward, or your wingers getting lots of space out wide and their defenders not dealing with crosses properly and they couldn't win the ball back easily from those types of attacks or break down your structured shape, and none of those apply in the Premier League. Also, now you're in the Premier League, your players should be fit and quick enough to counter press and press for 90 mins...

    You basically only have two strikers making runs into the penalty area [and whilst an AF/DLF pairing is complete logical I'm not sure the DLF is that effective in the current match engine], your wingers stay wide, your centre mids stay back and you've also instructed them not to counter  or leave their positions. It's pretty predictable to defend against. I'd want one of your wide players cutting inside and one of your midfielders getting forward and lose the hold shape. If you're worried about being outnumbered in midfield, invert one or both of the fullbacks. 

     

     

  13. A lower line of engagement achieves a shape that's more difficult to pass through at the expense of letting the opposition have a lot of easy possession in their own half. The opposition will tend to be much happier wasting time in their own half when you're expected to beat them. 

    Higher lines of engagement generally work pretty well in FM too.

     

    Don't forget you can change it during the match though: if the opposition's dominating possession even though you're better than them you probably need to press them higher and earlier, and if you've scored first you can quite happily let them have the ball and fail to pass through you.

     

  14. On 04/01/2020 at 17:51, Rikulec said:

    Dzięki! :D I'm really enjoying the save at the moment, there's definitely something magical about managing a club you actually work at. I just hope I won't start confusing our real players with the ones I have on FM. :lol:

    You're probably the only FM player that can see the words 'golden generation' in your youth intake message and think 'I sure did a good job when they were in the U10s' :lol:

  15. 5 hours ago, sidslayer said:

    Man U continue to bring through top talent every few years. To say top clubs don’t bring through top players year on year is not accurate. Man City the same, albeit they snap up kids from all over the world.

    Man Utd are exceptionally good at bringing through youth talent that's good enough to play in the Premier League, but it's pretty rare for them to bring through a player with the potential of Rashford, which is how good a player at United has to be to be [accurately] rated 4*. If you're managing United and you get a Cleverley and a Drinkwater instead of a Rashford, they can probably do a job for you in the future but your HOYD will probably say it's a poor intake and not rate anyone higher than 3*

  16. FM does have the ability to throw the best curve balls at you when you're least expecting it.

    Accepting actual money from overseas clubs for a soon-to-be 33 year old with 10 pace and six months left on his contract would normally be a no-brainer in FM, but Benat is my club captain and playing well in a title race we're currently on top of. And the Garcias are both currently out injured and so it'd leave me with Unai Lopez, Vesga and young Oroz plus San Jose who's the player I was really hoping to offload this window...

    Am currently leaning towards waiting until summer when I might have more options than overpaying for Pardo.

     

  17. 4 minutes ago, Svenc said:

    I agree that some tactics, in particular popular downloads, are notoriously bad for this. They make it even easier for a side to foul, deflect or clear. Still this is between AI vs AI as well, plus you'll struggle to ever see matches like this on your end too (Ratio of open Play attempts vs set piece attempts). https://1xbet.whoscored.com/Matches/1190196/MatchReport/England-Premier-League-2017-2018-Liverpool-Burnley

    AI vs AI is non-stop trying to score from corners too. Those side won't do infamous marking bug exploits, but the AI simply isn't designed to do what real sides often do and use corners as a way of wasting time or at least keeping hold of the ball without bothering to throw defenders forward when they're already leading

×
×
  • Create New...