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Christopher S

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  1. DM is a very player dependent position. My DM, Matias Kranevitter, has been playing above 7.10 average for 3 seasons straight in the BPL. Whatever the role, it's always a good idea for a player in this position to have good stats in Positioning, Anticipation, Marking, Tackling, Passing and Team Work. This will most likely make sure the player is able to position himself, on and off the ball, in a way that benefits the team the most, as well as being able to intercept passes, tackle players and re-distribute the ball properly. Kranevitter is averaging at about 10 succesful tackles per match, 10-12 interceptions and 90% pass rate.
  2. You are leaving HUGE gaps between your midfield and defense. Your BWMs will run headlessly around to try and win the ball, and your AP will often be out of position to try and find space on and off the ball. If you insist on using a ball winner, I'd suggest setting him to defend instead of support.
  3. ^ This aswell. My best answer would be to change formation to something with a DM, giving your central defenders some very needed support.
  4. I'd start simpler. While duplicate's tips here are all good, and should prove useful, I still think there's a more imminent problem: You have, let's face it, abysmal players. Conference players are extremely basic, and should be told to do as little as possible. You've got several players with very demanding roles, relying on individuality, rather than focusing on having your players works as a team to cover eachothers mistakes. I'd suggest the following changes: - Change from Flexible to Structured or Very Structured. Given the quality of your squad, you want your players to do EXACTLY what you ask them do. The chance of any of them being able to pull the strings by being creative and unpredictable is very small. - Your side midfielders. I think wingers offer too little in terms of defensive cover. Realistically, I think you should set up your team to avoid 1v1 situations defensively. I'd rather go with Wide Midfielders. - Unless you've got a REALLY talented central midfielder (relative to the level), I'd avoid the BBM role. It's highly demanding role, in need of both attacking, defensive and physical prowess. If you've got a skilled central midfielder, capable of pulling the strings, I'd have him as a AP(a), give you a threat from the deep. - Your Target Man. Target Men are lacking in this years edition, restricting play a bit too much. A DLF(s) will yield more or less the same results in terms of build-up, however it won't restrict your team going forward. This is how I'd set up the team: DLFs - AF WMa - CMd - APa/CMa - WMs FBs - CDd - CDd - FBa GKd Side's are assymetrical going forwards, making for a varied attack. The WMa is covered by the CMd, and the APa/CMa (depending on the player), will provide a threat from the deep. Hopefully this makes sense, and will help you a little bit.
  5. That really doesn't work, though. Cause even if you manage to get your MC into the AMC strata, he will still act like an MC in the AMC strata. To make a more extreme example, I'd like to have a 4-4-2 to going forward, and a 4-5-1 in defense, where on MC drops down and one striker fills the hole in the defense. I've seen this done successfully IRL, and is something I'd like to do.
  6. Might not be exactly what you wanted, but I've always wanted the possibility to set up two different shapes - one for defending and one for attacking. I'd like my teams to defend as a 4-5-1, but transition into an actual 4-2-3-1 in attack - pushing the DM into a full-on CM position, while the CM respectively positioning himself as an AMC. You could argue you can achieve similar results already, but not wholeheartedly. This way of building your match strategy is fairly normal IRL, and I see no reason why it shouldn't be possible in game.
  7. I think one of the main things here might be that you've set up your tactic with a Fluid strategy. It effectively divides your team into two main units, and combined with your formation, it will potentially leave a lot of space for the the central three with the opposition to exploit. Try and back it down to standard or structured, rein in the fullbacks to FBs at most - as their wingers will be high up field. Watch what happens. If the opposition team is NOT attacking with their fullbacks, you might want to "exploit the flanks", as there will be a lot of room between their wingers and fullbacks on the counter. If their fullbacks are on the attack, you could try "More Direct Passing", "Higher Tempo" or "Pass Into Space" - or a combination of any of the three, as this encourages your players to get the ball forwards into open/weak areas of the opposition. Good luck!
  8. Not too good, actually. The players seem reluctant to carry out their designated roles. I'm starting to think Counter isn't really the best mentality. Even though it fits, fundamentally, with the IRL tactic, it's too cautious going forward, not daring to play marked players and tight pockets of space. I'm gonna try working with Attacking instead, combined with a couple of PI's, to see what happens.
  9. Fair enough. Not claiming anything here. It might have coincided though, with talents being mentored by professional senior players.
  10. Was a thread (not here, on another forum, a norwegian one Ì think) where there were several (10s) of examples showing mentored players have a better chance of fulfulling their PA, as well as faster, than non mentored players. The experiment was done with fixed PA players.
  11. Is the difference in progress still as drastic as it used to be (mentoring vs no mentoring)?
  12. I'm no expert, but my first thought is - as you point out yourself - 'Drop Deeper' is contradictory. If you want to be a high pressing team, you have to take into consideration where on the pitch your players are going to be when pressing. You have three players in the AM-strata, and if you drop deeper whilst pressing high up the pitch, it's gonna stretch your team and create tons of space. I'd try 'Push Higher Up', and drop the 'Close Down More' TI. To compensate, I would go into the PI's of the front 4 and ask them to close down more. If your players in the CM-strata is pressing too much, you're gonna get raped by better teams on the counter or in high paced attacks.
  13. Thanks a lot for all the feedback here guys, really cool to see I found a pocket of interest here! I think the immediate challenge here, is the limitations of the ME. Drillo had EXTREMELY specific instructions for his players, some of them rare/unconventional (i.e. the one across, one forwards passing rule). I have chosen to focus on the post '94WC team, basically marking Norway/Drillo deviating from the Flo-pass and trying to utilize a more traditional counter attack. I'm facing the following challenges/questions now: - The wingers need to tuck in and force play inwards, as well as attack space if the initial counter doesn't work. I found DWs leaves the wingers too far up the field when defending. I'm thinking WMs with "Sit Narrower" might be the way to go? Suggestion: DWs --> WMs (with 'Sit Narrower') - I don't think having a flat 5 in the middle would be right. It leaves a potential for bypassing our entire midfield with 1 pass, and that basically NEVER happened IRL with Drillo's team. The whole defense was based on the midfield covering the defenders. However, the role for the DM is something I struggle with. If Rekdal was the DM, he did drift upwards if Norway had an established attack going on, looking to recycle the ball if cleared or take the long shot on. What do you guys think about a DMs with 'Hold Position' and 'Close Down Less'? - The central midfield was realistically a pair of BBMs, expected to bomb fowards on the counter, and stress playmakers and the oppositions midfield. I am afraid, however, with WMs on the sides and two BBM's in the centre, our midfield might be TOO supporting for FMs liking? Also: BBM has "Roam from Position" activated, a trait not particulary prominent within Drillos teams. I'm gonna try to set both BWMs, as they wont Roam as much, and see what happens. Current setup: Counter / Rigid | 4-1-4-1 GKd FBd - CBd - BPDc - FBs DMs WMs - BBM - BBM - WMs CFs
  14. We drew Scotland, 1-1. And 2-2 with Marocco. The long ball was NOT the main game strategy - it is a common misconception, though, so I don't blame you. It was designed to break down compact defenses, either if the quick counter attack didn't hit off, or if the opponent deemed themselves inferior and went into the match gunning for avoiding defeat. Granted, Norway always had either Håvard Flo or Jostein Flo out wide, specifically for the diagonal long ball, but it was considered Plan B to hit the long ball over. Plan A was to break quickly through the channels and exploit space by winning 1v1 duels.
  15. Hey guys, as the stone cold Norwegian I am, I get these waves of nostalgia from time and time again, reminiscing about the glorious nineties where Egil "Drillo" Olsen turned Norway into one of the best international teams in the world. Crowned by the wonderful 2-1 over Brazil the in the '98 World Cup, I've decided to give a go at recreating his way of football. I just watched the entire match against Brazil, and I will base most of my assumptions on what I saw there along with what I already know. Formation: 4-1-4-1 Observations Generally, the norwegian defense in its prime, was damn near inpenetrable. Between 1996-1998, Norway conceded only 9 goals in 18 competitive matches, while scoring 38 - stats defeating more or less any notion of Norway playing one-side defensive football while under Egil "Drillo" Olsens command. Defensively, Norway worked as a unit, where every player effectively "went to war" for one another. All of the players on the pitch covered for each other, intensely chasing the living bejeezuz out of any team trying to occupy Norways half while on the ball. Going off of the famous 2-1 win over Brazil in the '98 WC, I've made the following observations in regards to the defense: Defenders - Right back sits tight in line with the central defenders, delivering diagonal crosses and safe passes to team mates. One job - defend, and defend well. - Central defence is somewhat split. Dan Eggen was the sledgehammer, near unbeatable in the air, and a great player to stagger the first wave of attack. Ronny Johnsen paired up perfectly with great pace and ball skills, surging forward when given the chance, almost like a libero. - Left back was slightly more offensive than the right one. Stig Inge Bjørnebye possessed a very precise left foot, good pace and skill on the ball, making him viable as a way to start and/or support attacks. Contrary to popular belief, Drillos Norway didn't just park the bus around it's on 16'yard box. The idea was for the midfield (DM+RM,CM,CM,LM) to press and hassle the opponent to a point where the defense would more or less "pick up the trash", meaning most passes, through balls and dribbles were usually unprecise or off rhythm by the time it reached the defending line. From here, either the BPD (Ronny Johnsen) would start the counter attack by running up the middle of the park, or it would be let out wide to one of the fullbacks to get a better angle for a direct pass through one of the channels furhter up, where the central midfielders would be making runs. If in space, the DM (Rekdal) would be utilized as a deep lying playmaker, laying it off to him to push it on with more precise passing. Midfielders Given Norways defensive shape, the midfield basically consisted of a DM, LM, tow CM's and a RM. Defensively, the DM stay 8-10 yards ahead of the central defenders, only getting out of position to win headers or tackle/pressure players entering his zone (4-5 yard radius). In front of him, by another 10'ish yards, you'd find the central midfielders. Now, defensively, these acted pretty much identical. Standing off until the opposition entered Norways half, before pressure relentlessly, trying to break the ball off or force mistakes further down the line for a quick breakaway. The wingers (for a lack of better terms) were often sat down lower than the central midfielders, giving the midfield more of a 3-2 shape rather than 1-4 if needed. This was meant to completely block of the wings, and force play inwards where there was close to no space. - Both the right and left wingers were mega-important both offensively and defensively. In defense, they were expected to close off the opponents wing play, and to force play inwards where Norway would always win the numbers game. In offense, they were expected to make initial runs with and without the ball, and from there on provide width and through balls into the channels onto the central midfielders and the roaming striker. - The Defensive Midfielder was probably the most anonymous player on the field, unless Norway was expected to attack/control the game. In defense, his role was basically to block of space. A close comparison today would the role Michael Carrick successfully does in Manchester United. He's rarely involved in tackles or decisive moments, he's just... there, making sure no one attempts a pass in the area he's occupying. In offensive, his main job is to carry the ball from defense to offense as quickly and precisely as possible - hopefully bypassing the opposing teams midfield entirely, by targeting the space behind the midfield where the central midfielders will be making runs. - The central midfielders are rabid dogs, expected to run their silly heads off for 90 minutes, both on the ball and off the ball. When defending, they are expected to close down any players running or reciving the ball in the middle of the park, trying to force unprecise deliveries to make the job easier for the next line of defense. As soon as Norway wins the ball, they are the main focal point going forward. They will bomb towards the 16yard box, trying to find space to recieve a quick pass going forward. Striker Tore Andre Flo was the ultimate lone striker - until Zlatan came along. Much can be said about the lanky Norwegian, but he was strong, surprisingly quick and had a wonderful touch of the ball, making him a huge pain in the ass for any defender. He was the kind of striker you just couldn't ignore - you knew you had to pay attention. He was the closest to a free role in the team you got, and was allowed to move more freely and not spend too much energy closing down opponents. Of course, he'd close down if the ball came near him, but he didn't go full Carlos Tevez either. When attacking, however, he could basically make things happen out of nothing. He was expected to get on the ball, try and beat his marker or hold the ball up and let it on to a supporting midfielder, before surging into the box expecting a cross. -------------------- Based on these intial observations, I've assigned the following roles to my team: GKd (Frode Grodås) RB - LFBd (Henning Berg) CB - LDx (Dan Eggen) CB - BPDc (Ronny Johnsen) LB - LBs (Stig Inge Bjørnebye DM - DLPd / Anch / DMd (Kjetil Rekdal) RM - DWs (Håvard Flo/Jostein Flo) CM - BWMs (Øyvind Leonhardsen) CM - BBM (Erik Mykland/Roar Strand) LM - DWs (Vidar Riseth/Mini Jakobsen) ST - CFs (Tore Andre Flo) I'm tempted to use 'Very Fluid', based on the team working as a whole from top to bottom, and giving more supporting roles more freedom to contribute going forwards aswell. There is simply no way either of the central midfielders had an attacking role, I think. Both MIGHT be BBM's, though, as they pretty much fulfilled the same role on the pitch, alternating on making runs and being the first defender. I'm pretty happy with the setup in defense, and CFs seems to be the most logical choice for the lone striker. He was never a target man, and a DLFs is too restricted. The wingers are giving me a head ache, though. I'm not sure how the wingers will contribute when going forward, however I think they'll perform as desired when defending. Suggested mentality: Here's a pickle. I'm tempted to say counter. Norway was known and feared for their explosve and ruthless counterattacks, but the counter mentality on FM15 is a very cautious one. Norway would try the counter most of the times, even if only one player was avaliable and the chance of success wasn't that good, as they 'worst case' could hold the ball up for a couple of seconds and move the team up the pitch. If counter is not the way to go, the only other option is attacking, which I fear is to risky. Any thoughts here? Suggested strategy: As I mentioned over here, I actually think the way to go would be Very Fluid. Fluid is out of the question, as it splits the team into two units. I need the team to act as a unit. Structured would make sense, but I fear that won't allow the players to rely on each other to the same extent. I'm thinking it might link up the which mentality I go with. Two alternatives: Counter/Very Fluid | or | Attacking/Structured Given specialist/half specialist/non specialist descriptions, I think my choice of roles containt just a tad too many specialists to carry a Very Fluid system, however, I am afraid structured would to us being a bit one sided. I'll have to try this out. Any thoughts here? ---------------------- Team Instructions. A few dead give aways. Direct play, high tempo, get stuck in, drop deeper. Norway would pin their 4-1-4-1 inside their own half, hassle the opponent until they made a mistake, then explode towards the opponents goal. I feel 'Play More Disciplined' is a realistic choice here, as the players had very specific roles to cater to. Same goes for 'Hold Position'. 'Pass Into Space' is also very much expected here, as the breakaways where consistently based on passing the ball onto a run in an open channel. Basic TI's - Direct Passing - Pass Into Space - Drop Deeper - Hold Position - Play More Disciplined Any other TI's would need the added according to what kind of team I'm facing, I think. I also think all closing down instructions will need to be added with PI's instead of TI's. I'm gonna add some screens and game examples in the next few days, but first, I need some sleep. Feel free to make contributions and suggestions!
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