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Christopher S

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101 "Keep your friends close, but your enemies closer"

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  1. Ironically, I tried using this setup with my team on FM21 and did not work at all, really. Like @zlatanera, all my players are of the highest level and even fit the individual roles like a charm. Despite that, while being defensively very solid, we simply do not create any chances. The most shots I've had with this tactic in a game is 9. I've not fiddled with it, just thought I'd report it.
  2. My greatest hope for FM22 is being able to do something with this. I realize that IRL wingers will often move more narrowly in the final third, but I'd really like it if we were given a choice in the matter. Especially since there are high profile teams (Man City, for example), where wingers hold width regardless of where the ball is, and how far up they are. If I want my wingers to hump the touchline, I should be able to tell them that - and have them do it.
  3. Try adding 'More Direct Passing' or 'Higher Tempo'. Your two attacking roles in the last third are both very direct (Advanced Forward + Winger on attack), and with your 'Lower LoE', there should be ample space for them to move into to latch onto more direct balls.
  4. 50 goals in 15 games, and you say "the attack is not as good with me". That's over 3 goals per game on average. That is an extremely proficient attacking record.
  5. I am aware! Just thought I'd mention it. And to be fair, from my experiences so far, the system as a whole seems to be working better with the changes I suggested.
  6. Thanks! I'm really happy with both signings. Neither of them were truly expensive either (both sub €40 mill). Some initial observations and thoughts: 1) PF(a) immediately stuck out to me. I can't really remember Benzema being that direct/attack focused. He did press a lot, true, but in my experience the PF(a) role ignores build up far more than Benzema did under Mourinho. If you look at some of the excellent counter goals Real scored back then, you'll often see Benzema drop deep in the build up, being the first or second man on the ball in transition, before following the counter u
  7. I've always been a huge fan of JM and his approach to football. Considering he smashed the scoring record in La Liga while managing Real Madrid, and never really managed a low scoring team in his career, it's always struck me as inherently false that he keeps getting described as a defensive and negative manager. Gonna try this system out with my own, as my squad is already modeled around the 4-2-3-1 and I have a good candidate for the Trequartista role already in place - with my very own CR7 regen to put out wide. I did have to invert your setup, but that shouldn't matter much. Allow me
  8. I can testament to this. I've definitely had games where I could visibly see my OIs making a difference, and I try to be more diligent with it than I've been before. Word of caution to everyone, though; OIs can and will be detrimental to your tactic as a whole if you don't apply them coherently. For example, if you specifically want to force opponents inside because you don't think you can defend your flanks, forcing a right footed LW onto his left foot might not actually be what you want - as that would both enable the oppositions wing play, and drag your player out of your narrow block.
  9. You could adress this by employing a split block - aka adding 'Close Down More' as PI's to the front 3+the CMa. This will encourage them to press a bit earlier/more intensely than the rest of your squad, and will synergize well with your very aggressive LoE+DL. That, plus maybe preventing short distribution can curb that kind of build up well - especially if you expect to win most aerial duels from goal kicks. Be wary though - if you don't have any issues pressing wise in most games, I'd only make this change when needed.
  10. Spot on. I've been arguing this exact point for months already - and man, it's an unpopular thing to say, haha.
  11. Fair enough, but none of that answers my questions, really. How does combining the PIs affect a split block, from your experience? What are the observable differences?
  12. It's funny you should say it, but I can maybe add an opposing view here. I often find that after going up any amount of goals, be it 1 or 4, suddenly, the the game just flips on its head. It used to be worse on previous editions - to the point where I'd rather be down 1 goal at half time than the opposite, as the AI would suddenly turn any team into Barcelona through team talks -, but it still happens. I'll be 2-0 up at 60 minutes, or 30 minutes for that matter, 60%+ possession, creating shot/chance after chance and not conceding any chances. Then on the drop of a hat, the AI just... tak
  13. To follow up on this: Decisions is not the primary attribute for following instructions. Teamwork is. The tooltip for Teamwork even specifically says it:
  14. That's a cool setup for sure. I think if mirroring IRL per 2021, Son would be on the left hand side, but that doesn't need to happen in an FM game of course. As for Kane, at least in FM21, he's the perfect candidate for a Complete Forward (support). He can do everything except beat defenders on pace, and allowing him the freedom to do... well, everything, should more out of him. This should mirro Spurs' setup IRL pretty well, also including a Raumdeuter. To replicate how Son plays defensively, you'd probably need to tell him to mark the opposition full back, but that's more a replication
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