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okereke

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Posts posted by okereke

  1. hace 5 horas, Prolix dijo:

    Isn't that just a roaming playmaker?

    Ah, as I said it could be the case if tweaked a bit i guess. This Maestro role though I see as a much more "basic" type of player, just a possession keeper and recycler. It'd pretty much be a a guy you use only to move the ball and give the play another chance by restarting the offensive cycle going from one side to the other, or something like that.

    What makes it fun though, is the fact that while it seemingly would be easy for pretty much every player to play that dumb-pass role, if played by poor players it might turn to be error-prone or just not so useful (purposeless passes) and take a position in our lineup that is virtually wasted.

    Also, precisely because of that last point and as i see it, Maestro might be too good of a name for it. Something in English like Floating Midfielder might work better. Not sure if we would expect this guy to be a "true" playmaker, in the sense of being decisive and a mighty creative man (with high flair, etc...) out there.

  2. I just stumbled upon the term Iberian Midfielder to describe the kind of player that became Spain's trademark throughout their dominant four-year span between 08 and 12. Thinking about it, and assigning it a name i think is less regionally-bonded, I think some sort of Maestro role could be interesting to play with.

    As i see it (to add some variation to which already exists) this role would force whoever has it to play the way Xavi (the main player I think represents this role) did mostly in his Barcelona heyday. It'd be available in all three midfield lines. The role would make the player move close to the ball, kind of "floating" around the player in possession always trying to stay open for a quick, short pass, while most of the time he would just quickly and safely distribute the ball with the odd long pass to space (depending vision and other attributes). Depending on the player quality, he would position himself better to facilitate passes from teammates, and he will have a quicker response and accuracy to find the next pass and anticipate it. Not much to say about his defensive duties, as I'd just limit it to holding his position and not move around too much, just approaching rivals when they just come his way.

    I think there is a way to build this sort of playing role/style with TI/PI/PPF, but if it was a role of its own it should get much better represented in terms of his movement around the ball and his decisions more than anything.

     

    Any thoughts? More ideas for new roles? :P

  3. What about the Fantasista role? I've seen it quite mentioned everywhere (as in football blogs, etc... talking about Serie A) but, would it make it for a role of its own?

    Can anybody from Italy or in the known provide a better idea? How is it different--if at all--from the likes of Enganche or Trequartista, for example?

  4. It's been a while since Football Manager introduced a few country-based roles in the game's tactic board. We've all now grown accustomed to the functions and real-life examples of positions and roles such as the Regista, the Enganche, or the Raumdeuter just to name a few.

    There are many other roles that are not in the game (and might not even be worth adding, don't get me wrong) and that got me thinking about potential and existing roles that you know about that are linked to some regions (South America, Eastern Europe, etc...) or countries.

    Some of them seem to be just translations of already-implemented roles in the game (neuf et demi aka Support Forward aka Trequartista), but I was wondering if something is escaping my knowledge and inviting yall folks to contribute something if you can do so!

    This might be part of a personal project I am currently planning and starting to work on in which I plan to create some sort of "Database of Roles" around the world, including brief descriptions, images to show where on the field that role operates, real-life current and historic examples, etc...

    Feel free to contribute any information you have, and let's hope we engange into great discussions (with potential messages from people all around the world posting here so we get a much richer outcome!)

  5. Just to get things started and taking advantage of the EURO 2020 knockouot stages taking place at this moment, I'd love to engage into discussion and potentially have someone try (I could do too, of course) to do something related to a couple of things I've seen in a few different games from earlier days.

    • Austria deploying Alaba as their main playmaker with a Libero role
      • There wasn't much clarity when it came to Austria's first game in the competition. Alaba could have been fielded as a left full back, a left wing back, an inverted WB, or even as a central defender. The latter was (almost) ultimately what Austria opted to go with, only playing Alaba as their deep lying playmaker on something resembling the Libero role. The formation-image below doesn't do it much justice, but you get the idea. Also, I included his stats and heatmap, where it can be easier to see how he started from the back but was mostly active right on the midfield.

    SXBzJMF.png

    Some people, such as @fedepraml (aka Tuitbol) on Twitter, already attempted a quickie trying to imitate the system, but it ended in just a few screenshots and nothing else. Would anyone be interested in trying to build something interesting based on this formation or something similar? Pretty much, the interest would be in focusing on how to develop a tactic in which the Libero is the main creative outlet of the team.

    E31x47eXEAEMc88?format=png&name=small

    To achieve that, I'd try to apply the system to a team/nation such as Austria, in which Alaba is (most probably, though subjective) the most talented/adaptable/leading player of the squad, so it makes sense to try and build around him by handing him as many duties as possible. So it's not that have some Messi or top-tier player waiting for the ball in the AMF position that would solve the equation further up the field by himself, but actually an XI that would mostly rely on the creativity and doings of the Libero.

    Obviously, the challenge is mostly about making the Libero take on all of that creative/offensive weight in a reasonable way by using the FM Match Engine, which might limit that possibility. But that's where the fun is at and where this type of thing actually turns into a great thinking exercise.

    Would anyone entertain trying doing it? :p 

  6. hace 49 minutos, zemaniano85 dijo:

    Same resolution here, I can't understand why I can't expand it.... It is so bloody annoying. Everytime I try to play, see that match UI and boom close the game. 

    It's ridiculous, indeed. I have more than enough space to fit another equally-wide (with room to spare) couple of tabs, but all of that space is currently wasted...

    PezODSZ.jpg

  7. hace 30 minutos, Coolcup dijo:

    Fair point! I did notice the player attributes didn't fit properly on the player overview screen when I used the TCS Skin which was a bit annoying.

    I'm using it and while they run a little bit longer than the box I don't have a problem. It's like two mm and they are still readable. I'm cool with it tbh

  8. hace 18 minutos, Coolcup dijo:

    @okereke - this is amazing! I have added your suggested change and can use FM21 skins on touch! Thank you! A quick question - do you find that the header bar is duplicated when you do this? See below, the red menu bar at the top is a duplicate of the one above it. If you find this too, do you know how to fix this?

    Club overview.png

    I have noticed it, yes, but I am not familiar with skin editing nor really mad at that little issue. I'm glad I can use the skins to a 99% functionality, so I can't complain about those little things given how dirty and lazy this adaptation method is haha

  9. hace 11 horas, rafaelbenitez dijo:

    Can you detail the steps on how to do this?

    This is how the "skin_config.xml" file looks after the changes I made to Heffem skin, for example:

    <?xml version='1.0' encoding='utf-8'?>
    <record>
    	<translation id="name" value="Heffem Skin V1 Touch" />
    	<translation id="skin_name" value="Heffem Skin V1 Touch" />
    	<string id="author" value="Krysler" />
    	<string id="description" value="FM21 Skin by Krysler"/>
    	<string id="version" value="V1" />
    	<list id="parent">
    		<string value="fmc dark-widgets" />
    		<string value="fmc tablet" />
    	</list>	<boolean id="fmc_skin" value="true" />
    	<boolean id="tablet_skin" value="true" />
    	<string id="skin_name" value="Heffem Touch" />
    	<string id="required_version" value="21.0.0" />
    </record>

    Basically, the key is adding the whole "parent" thing, and all of the things that have something to do with the touch/tablet/fmc version of the game in that code.

    You download and "install" the skin as always, but before launching the game for the first time after doing so make sure to make those changes so the skin appears in the skin selector of FMT.

    Hope you can make it work!

  10. hace 41 minutos, Fritzle_1893 dijo:

    Of course, here you go. I'm still trying to figure out whether I prefer this view with the customisable colours depending on the attribute value, or if I'd rather choose a presentation with 1-5 stars. But I guess 1-5 stars could be as detailed as the number-values, so there would be not that much gain in realism.

     

    Screenshot 2020-12-02 at 11.44.54.png

    That looks crazy great and I'd love how to apply it to the/my skins if possible. Thanks a ton!

  11. hace 8 minutos, Fritzle_1893 dijo:

    Great, it worked :)

    I tried to resize the font before, but it seems I had to resize it first and then add my icon via appearance="(...)".

     

    Thank you :)

    Could you share a screen of how you made it look in-game? I might be interested in getting those panels/xml files to hide the attributes myself while still having some visual clue of what a player is good at!

  12. With all of this FM Touch delay thing that is going on (the version I have been playing instead of the full version for the last three or four years) I have been wondering... for those that have played both the full and Touch versions of the game lately (FM19, FM20, FM21), or mostly the full/fat version, to which point is the full FM version "adaptable/able to be automated" in terms of delegating tasks to the CPU in order to get a closer experience to that of Touch?

    Is this viable at all? I was convinced of getting Touch alone this year but to be honest, I had not considered that option and Touch seems to be an afterthought for SI these days... Can any provide any info about this? As long as I can get rid of most of the stuff I'm not interested in (press, player interactions, deep handling of training and player development...) and focus on the actual managing/tactics/transfers I'd be cool with the full "adapted" version of the game via task-delegation to assistant managers and such.

    What are the main differences or aspects not included in Touch that are on FM (I think player dynamics is one, for example)?

    Any opinion on this? Thanks!

  13. With all of this FM Touch delay thing that is going on (the version I have been playing instead of the full version for the last three or four years) I have been wondering... for those that have played both the full and Touch versions of the game lately (FM19, FM20, FM21), or mostly the full/fat version, to which point is the full FM version "adaptable/able to be automated" in terms of delegating tasks to the CPU in order to get a closer experience to that of Touch?

    Is this viable at all? I was convinced of getting Touch alone this year but to be honest, I had not considered that option and Touch seems to be an afterthought for SI these days... Can any provide any info about this? As long as I can get rid of most of the stuff I'm not interested in (press, player interactions, deep handling of training and player development...) and focus on the actual managing/tactics/transfers I'd be cool with the full "adapted" version of the game via task-delegation to assistant managers and such.

    What are the main differences or aspects not included in Touch that are on FM (I think player dynamics is one, for example)?

    Any opinion on this? Thanks!

  14. All of this got me wondering... for those that have played both the full and Touch versions of the game lately (FM19, FM20, FM21), to which point is the fat version "adaptable" in terms of delegating tasks to the CPU in order to get a closer experience to that of Touch?

     

    Is this viable at all? I was convinced of getting Touch alone this year but to be honest, I had not considered that option and Touch seems to be an afterthought for SI these days... Can any provide any info about this? As long as I can get rid of most of the junk (press, player interactions, etc...) and focus on the actual managing/tactics/transfers I'd be cool with the full "adapted" version of the game via task-delegation to assistant managers and such.

     

    Thanks!

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