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keysi

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Everything posted by keysi

  1. 'widgets/club training performers list widget' - the paper with the speech bubble was changed, so just find the updated widget and take the updated code. If you don't want to have a player face here and have it by default, just delete that performers list widget (or just rename it) and reload the skin.
  2. It's easy and possible. You only need to edit the 'player attribute analyser outfield.xml' for players and the 'player attribute analyser goalkeeper.xml' for keepers. You will find there colours for the layers and for ring colours too.
  3. Try to change the number "35" in the second line to "-1". The second container with the Actual Playing Time has width only "35" so it's too small.
  4. When you receive the annual e-mail about Youth Intake, the Intake Distribution on the right side shows "0" in all positions/roles in the pitch.
  5. When you hit the "make offer" for some player and the transfer fee is negotiated, this line gets the orange border. But there's not enough height set so the bottom line of the border is not visible. I'm using a 15' laptop screen with 1920x1080 resolution, both in-game and Windows zoom 100%. It happens in both full mode and windowed mode.
  6. Colour advice please: Would you know where I can change the purple colour of the status rounded button and also of the status info text when you hover the "i" icon? I tried to change the default "FM purple" colours but it did nothing. Thank you
  7. I created a custom view in the Staff/Staff search with the key attributes for set pieces and added the 'Preferred Set Piece Delivery Type' column too (highlighted red). Is it intentional to have numbers "0" or "1" here instead of "Inswinging/Outswinging"?! You can see there are numbers also in two other columns, I'm not sure if it's related to the new system of players as threats or if it's something wrong. How to reproduce: Go to Staff/Staff search and customise the current view.
  8. I made low-resolution skins for FM21 and FM22. They were designed for 1366x768. I did that mainly because I wanted to have some custom skin for my own playing while I was on the small laptop outside of my usual spot. My advice would be to take the Base FM skin and just try to adapt a couple of screens like club overview or player overview. I had a lot of edits in my 'normal' custom skin but I remember I deleted most of them for that low-resolution version because it would take me months to edit everything. It's all about try & error. It's easy to say there's nothing for one group and there's everything for another group.
  9. I found out it's connected to the graphics/tabs/standard and there were missing some files for button_showing/button_over but it still doesn't work 100%.
  10. Question regarding the colours/buttons (maybe something else). I made the 'tab bar' coloured with primary/secondary colours during FM23 already and I want to keep it here for FM24. But I noticed something has changed as the font turns white when I hover over the text. It's linked to the same graphic as the original appearance="boxes/custom/interface/tab bar/paper", but no matter what I tried I can't change the font colour when I hover the text. It's probably now connected to some button but I can't find it. Let me know, if someone has some idea. Thanks. That means the text is not visible when it's a club with the primary colour of white. But not when it's clicked. That's strange. It's normal when it is selected.
  11. It's quite simple. The new continue button graphic has some kind of gradient 'graphic', so if you are using just the "red_replacement="xxx" is not enough now. firstly, the button is here: 'appearance="chrome/buttons/continue/button" I edited the last part of line 4 in the continue.xml file to have all red/blue/green replacements in the same colour to ensure there is no gradient.
  12. @snowofman is right, it's in the 'titlebar search panel.xml' file, lines 13-14. I removed it for my skin too. There will be no border until you will click in the search 'place'. So, I just updated the file, deleted line 14, saved the file and that's it.
  13. you have to update the 'non player attributes panel', there are new attributes (set pieces) so it doesn't work with the old one.
  14. I think the "Removed From Image" is as important part as the right prompt. When I didn't use it and I didn't insert 'cartoon' here, almost all my attempts ended with a cartoon picture. The Stable Diffusion XL is just the option when you are creating the picture(s).
  15. It should be this in the 'titlebar search panel'
  16. I'm currently slightly tweaking the match preview lineups panel.xml and it also includes the part with the league table. I was able to edit what I wanted within the match league stage cutscene.xml + league stage panel views cutscene.xml but I don't see where I can change the highlighted areas (header & footer). I was able to change it within the preview lineups panel.xml when the line-ups appear but not within the league table. Do some of you have any idea where to change it? Thanks Edit: FOUND IT, sorry.
  17. Let's try it, for sure From my experience, I'm sure I would not use it if it would be something like a popup because it's another "click" and I feel I can open the data hub at the same time with this "click". So, for me, I would make it permanent on the right side by limiting the info in the squad view to ensure the right-sided polygons/data fields will have enough width. I would rather customise the squad view than to making another popup but that's me.
  18. I 100% agree with @snowofman about the size/resolution etc. I know I would not be able to fit it into my 1920x1080 resolutions with 100% zoom and I can see already the comments about why it looks different () if you would make it available to download. But the idea itself is perfect and I'm sure it can be very useful.
  19. It's still the same issue/bug/weird thing as in the previous edition(s).
  20. The reason is very simple - this screen is the Player/Attributes page, not the Player/Overview screen. That's why it looks different. You can set Profile or Attributes as a Landing page in the preferences/interface.
  21. It's connected to the simple past meetings screen/file. You have to edit the 'past meetings panel.xml' (in the team folder) and there's a line 16 with 'layout="110,-1" - just increase the number 110 to higher, save the file and reload the skin. Or delete the global UI main box gap in the same folder but increasing the height will be enough.
  22. I think it looks very nice Btw., I recently edited the affiliate page in a very similar way to you, but I kept the buttons from the default file and added the club details/info I'm using also in the club overview. I will add some more when I will have time and some idea of what to add here too.
  23. I recommend you check already published FM23 skins and compare the files. I am sure many of them have the updated file/widget to show the last XI.
  24. I have selectors within the "drop" class (similarly to in the Tato skin) and I am able to edit the colour of the text and icon in the drop.xml If you open the default 'player overview small selector panel.xml', there is a line 7 with the widget class="popup_button". So, let's find the 'popup_button_actions.xml' in the default classes files.
  25. Because the file you're using for this widget is from an older FM edition and the default file is using a different code or ID so it doesn't work on the club overview screen. You have to edit/update the file you are using and adapt it for the current FM edition.
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