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arsenal3459

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Posts posted by arsenal3459

  1. went crazy with arsenal on "your world" mode and threw realism to the wayside.

    wanted to see how much i could get away with.

    83da3503133ab7c715f88015c442a5ba.thumb.png.c6692d3687d74ff5d0359c4b437e777f.png

    might see elneny or marquinhos leave next for another 10-20m.

    running this as my first and second teams:

    4b81cfa19bf33781ac8e26ace8bba59d.png.9ef91b28c7165ab4cb91c5cb55dc48f0.png                                                         6f5d2cc61ea96af1126ac6a94748d13b.png.e22ed7b06e525892ea0078d05d127a3d.png

    with nelson, smith-rowe, vieira, fresneda, nketiah, and the youngsters as back up options.

    experimenting with havertz on the wing. and also leaning towards having caicedo play the 6 in the second team with gavi as the bwm and smith-rowe/vieira as the cm-a.

    anyone else test out "your world" mode with arsenal?

     

  2. 11 hours ago, HUNT3R said:

    This has no direct impact on a youth intake. The club reputation is a factor though, especially if there are clubs with the same Youth Recruitment:

    https://community.sigames.com/forums/topic/500635-youth-intake-in-fm20/#comment-12103524

    This will influence some newgens' personalities

    And this will influence the "type" of players he would look to bring in.

     

    So, yes, while I agree that it does affect newgens (apart from rep), it won't influence the quality of a youth intake, which is what the OP is after. Even if you have the 'best' HoYD, it doesn't guarantee anything:

     

    @ryandormer - there's not much you can do at this point. You have the best facilities, so you effectively bought as many tickets for the lottery as you can. It's still a lottery and you're competing against quite a few big clubs just in London, let alone the rest of the country.

    I do agree that your best player to come through doesn't look that special at first glance, as I tend to look at physicals first, but he has decent mental attributes for a player that young and physical attributes can develop well in young players. Is this a general trend (Mental Attributes being better developed than other areas) that you see in your newgens? Because, as mentioned, your HoYD can influence (so not all of them) the "type" of player coming through and if it isn't the type you want, it might be time to look for another HoYD.

    Keep tabs on how your newgens are developing though. As you've found by looking at your 'best intake player', coaches can be quite wrong when judging players that young. You might see someone rapidly developing when it wasn't expected of them to.

    thank you, as always hunt3r, for clarifying this.

    had been under the impression for a while now that hoyd reputation had an influence.

    always appreciate when you have the real info though!

  3. my understanding is that one of the most important variables to a good youth intake is the world reputation of your hoyd. and then his personality, tactical style, preferred formation, and coaching style can all also impact your intake.

    other than that you have everything else looking pretty well maxed out. at least in terms of recruitment and facilities.

    maybe consider bringing in a new hoyd with a higher reputation than mertsacker (3 stars) and who might also fit your style of play.

    article linked here with more in depth info regarding what your asking. not saying it's 100% accurate, but could be helpful.

  4. check out some of the tactical work done by @Ö-zil to the Arsenal! where he has systems that use the "get wider" instruction w/ a bpd+hb system.

    he's found success with it and some lovely football, as well.

    it's also a useful player instruction to use when trying to create an arsenal or man city type 325 out of a 433.  in that case you have one fb with "hold position" and "sit narrow" the bpd closest to that fb on cover and then the next bpd on defensive w/ the "stay wider" instruction next to a iwb-s or cwb-s.

    the risk in your system will be whether there is too much space left between your centerbacks when your halfback steps forward to help with possession further up the pitch. but just wanted to let you know that your idea is a practical one that can be successfully executed with the player instructions you have in mind.

  5. in the day before a match, what training session (attached) am i using that can hurt a player?

    this has been my setup ever since fm switched to this style of training, and it sometimes has resulted in injuries. so wanted to see if anyone could help.

    for example, attached is one player who got a hernia lifting weights and another who blew out his cruciate ligaments sprinting.

    looking to see if anyone can help me understand what it is about my prematch training (attached their descriptions too) that can cause such significant injuries.

    because i'm struggling to see where weight lifting or sprinting injuries could come from.

    training.png

    hernia.png

    ligament.png

    match tactics.png

    teamwork.png

  6. in the day before a match, what training session (attached) am i using that can hurt a player?

    this has been my setup ever since fm switched to this style of training, and it sometimes has resulted in injuries. so wanted to see if anyone could help.

    for example, attached is one player who got a hernia lifting weights and another who blew out his cruciate ligaments sprinting.

    looking to see if anyone can help me understand what it is about my prematch training that can cause such significant injuries (attached their descriptions too).

    because i'm struggling to see where weight lifting or sprinting injuries could come from.

    training.png

    hernia.png

    ligament.png

    match tactics.png

    teamwork.png

  7. in the day before a match, what training session (attached) am i using that can hurt a player?

    this has been my setup ever since fm switched to this style of training, and it sometimes has resulted in injuries. so wanted to see if anyone could help.

    for example, attached is one player who got a hernia lifting weights and another who blew out his cruciate ligaments sprinting.

    looking to see if anyone can help me understand what it is about my prematch training that can cause such significant injuries (attached their descriptions too).

    because i'm struggling to see where weight lifting or sprinting injuries could come from.

     

     

    training.png

    hernia.png

    ligament.png

    match tactics.png

    teamwork.png

  8. 10 hours ago, Br3nB said:

    So if its not a bug… this changes everything in regards to creating a tactic!

    yes, and things have escalated rather quickly.  within a day we've gone from being notified that it's not a bug, to now being told (in that same official fm thread) that player mentality doesn't matter so SI will probably remove it anyways.

    but i agree with you that this marks a fundamental shift in tactic creation.

     

  9. 2 hours ago, Jack Joyce said:

    Yeah, this is why I say to see how things look on the pitch. The mentality is higher, but how that translates to the on-pitch performance doesn't necessarily match up with expectations. Things like off the ball positioning, runs, etc aren't just affected by mentality and are usually built in to the roles themselves. It's not always so simple as higher mentality = higher base positions on the pitch.

    The amount of confusion it causes is potentially an argument for hiding the display entirely, but that'll be something for us to review in the future. We'll definitely review how this works and how we display this information to you guys for the future.

    personally, i hope player mentality information stays in the game.  you're right that it's certainly no silver bullet or end-all-be-all, because everything is relative in this game and so many things go into what's seen on the pitch. but it's still part of the puzzle for someone like me, so just my two cents.

    either way, thank you @Jack Joyce for clarifying that this change we're seeing with labels in fm22 is not a bug.

    it seems your advice is to look at player mentality the same way we've been told to look at team fluidity since fm19, which is to simply ignore it.

    this would make sense for the current situation with any role on support duty in the lm/rm slots that i assumed was a bug:

    currently in a positive team mentality system each role with a support duty in this lm/rm slot will have a "very attacking" player mentality. but with an attacking team mentality, a player in the same lm/rm slot with the same support duties will have an "attacking" player mentality.

    struggling to see why going from positive team mentality to an attacking team mentality (a more aggressive team approach) would make a player in the same duty/role more cautious?  another example of why some of us assumed these fm22 labels were bugged, so thanks for the clarification.

    in regards to what we see on the pitch, which you rightly say is the correct way to evaluate these things, the fm22 ME still tracks fm21 tactics screen player mentality labels more accurately than fm22 labels.

    we've been practicing this style of football in fm for years where the idea is to have players on balanced to positive mentalities only, and it creates a distinct style of play.  it tracks back to the days of using grids like the one attached and player mentality calculators to chase this style of football.  yes, a hundred more things go into creating a successful tactic.  no one is saying a team full of balanced and positive player mentalities should work regardless of everything else.  what we're saying is that successful systems in fm22 mirror the on ball, off ball, and transition looks that previously labelled balanced/positive player mentality systems performed in the past, but now fm22 is labeling certain players within these systems as being very attacking who were labelled positive in fm21.

    which is further confusing, because when you watch the match you won't see these players playing with a two level increase in risk or with larger gaps between them and partners like their fm22 labels suggest we should see.

    i get that you're saying we shouldn't get bogged down by player mentality and that so much more goes into what we see on the pitch.  i hope it doesn't seem like we're refuting that idea, because it's correct.  but i think it's equally correct that player mentality effects (or at least reflects) the level of risk a player will accept while playing.  this might not be an important component of the game for you, but player mentality is at the foundation of how some of us play which i hope SI can respect when considering removing its labels from the game completely.

     

     

     

    30b3644d0c049d49c8.png

  10. 1 hour ago, crusadertsar said:

    Why? It's not a bug. So should not really be disappointing.

    The game is moving in a right direction where tactics are made up of logical combinations of roles and duties. Gone are the days in FM18 where you could build a successful tactic with all support duties. Those made little sense. And shouldn't really work with current ME. You just wouldn't have any penetration in the final third.

    You will need a good combination of conservative and aggressive roles. Also seeing a playmaker with attacking or very attacking individual mentality is not such a bad thing. I know it takes a bit to get mind around but you have to remember that mentality = risk taking so it makes sense to have your False 9 or playmaker with highest level risk taking. 

    i have been playing fm22 using fm21 tactics creator to see what individual player mentalities are in relation to my team mentality (something a number of us were doing until today's news) and all support systems work just fine. in fact, it's created some excellent football. 

    with an attacking tean mentality all my players, except for a dm and cd x2, are on support duties. and i had assumed at the time that this meant everyone was on positive individual mentalities with balanced mentalities for my dm + cd x2 (all on defensive duties). at leaset that's what fm21 showed.

    these mentalities matter because it's a way for me to create compact systems that can penetrate sides depending on if i'm using a 2-3-5 or 3-2-5 in the attacking phases.  because using these player mentalities allows me to create two tight banks of four to defend with a 4-1-4-1 shape.  all of which can be accomplished in a 433 setup on attacking mentality with support duties.  this allowed for a cohesive system where player mentalities are balanced at their lowest and positive at their highest.  that's the type of football i've been chasing and able to play for the last few years of fm with team fluidity options being removed.

    it's a player mentality based fm philosophy that @Ö-zil to the Arsenal! has championed and written extensively about.  it's why we have this thread to begin with.

     

    now we're being told that the individual mentality of wingers within a positive team mentality system have gone from positive player mentalities for a player on support duty, to very attacking player mentalities.

    this is a two level increase in acceptable risk for such a player in fm22 compared to fm21.  and means for some people, such as myself, that we have to approach tactical creation from a different perspective now. it's a subtle yet important change to fm that i don't think was acknowledged before today.

  11. player mentality looks like it's still bugged on the tactical screen.

    a player in a positive mentality system on the wings with a supporting role still shows as having a "very attacking mentality" and center forwards on support show "attacking mentality" as well.

    these should both be lower according to previous versions of fm, and was a bug acknowledged at fm22's release.  but doesn't look like it's been changed this patch.

    at this point has player mentality calculations changed for fm22 or are these interfaces still bugged in fm22?

  12. first, if-s will have a higher player mentality compared to an iw-s.

    for example, with a positive team mentality the if-s will have a very attacking player mentality, but the iw-s will have a positive player mentality.

    at least according to the fm21 interface, which a lot of us are using since the fm22 player mentality information is still bugged.

     

     

    and second, within the match engine itself @Rashidi has talked a lot here and on his youtube channel about what types of runs each role makes w/ if-s taking a step back this year.

    one instruction i've seen him use (that i have stolen and enjoy) is to have the iw-s stay wider, so that they then cut in with the ball. although i think in his liverpool series he was using the iw on an attacking mentality. sit narrow and roam from position has created excellent play for me too. simply put iw-s has been producing exciting football this fm and responds well to instruction.

    tl;dr: iw-s is an easier role to manage both in terms of player mentality and actions on the pitch.

  13. On 05/11/2019 at 02:21, HullCity1904 said:

    @Ö-zil to the Arsenal! How would you change this on the newer games, if at all?

     

    On 05/11/2019 at 13:35, 04texag said:

    Unfortunately he hasn't played 2019 or 2020, which is where the new tactics and then ME come into play. Would be great to see updates though.

    hey mates, saw that this thread is still active.  been using this tactic in the new additions of FM.

     

    if y'all are still interested I can make a new post showing how to translate this tactic into the new ME.

     

    more than happy to do it, just let me know.

  14. On 17/05/2019 at 18:57, Experienced Defender said:

    Do you follow Physio (medical) recommendation on individual levels of advisable training intensity for each single player in the Rest section of Training?

    i just set it to normal intensity and then rest players based on their fitness levels. so if a player is under 75% fitness i rest them for three days, 76-80% two days, and 81-90% one day.

    my physio recommends these players that get injured to be training with double intensity but i only use normal intensity.  still i don't understand why the level of intensity should matter at all when these guys are being injured without any training exercises? the day before matchday, my squad just does "match tactics" and "match preview" but folks still keeping getting injured on these days.

    if anyone could give me a heads up on what i'm doing wrong that would be great, because this happened multiple times since i first posted this question. either way, love this series and this year's iteration has been excellent!

  15. my players keep getting injured in training the day before a match, when the training schedule the day before matches is only "match tactics" and "match preview"

     

    is there anything i'm doing wrong? why is someone twisting an ankle when i'm just doing what i thought were film sessions?

    neither of these activities have injury risks attached to them, so any help would be appreciated

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