Jump to content
Sports Interactive Community

waldywaldy

Members+
  • Content Count

    206
  • Joined

  • Last visited

Posts posted by waldywaldy


  1. IMO Onana's reflexes could be upped a bit. Maybe 15 to 17?

    ATM he is on par with Padt (Groningen), Koselev (Fortuna), Mous (Zwolle), Blackman (Vitesse), Kirschbaum (VVV) at 15, and below Zoet (really?) and Vermeer at 16.

    He has consistently shown out of this world reflexes at the highest level (champions league) over a two year period.

    As we speak there are over 30 GK's in England alone with reflexes 16 or up, 28 in germany, 15 in France and a couple dozen in Spain and Italy


  2. 12 minutes ago, herne79 said:

    The issue doesn't affect newgens

     

    Which I appreciate, but that was not really what I meant.

    I currently have a squad full of u-17 European Champions that have the determination of a cucumber.

    Im not even talking 5-10, but 1's and 2's accross the board on some of the biggest talents of their generation.

    I know nothing about software development at all, so I'm assuming that this is hard to fix, otherwise it would have been rectified by now. Which is a shame really

    Hoping for a relatively quick patch/fix so I can dive in and really enjoy the game this year


  3. 48 minutes ago, DennyV said:

    It had been there years ago, I remember having this player called Tiko who used to score bending long shots that were just porn!

    Evandro Roncatto used to score 10 or 15 a season like that for me. Mind you, this was in the pre 3D engine days. 

    Don't remember the version, but some missed shots had so much bend on 'em that they would go over the side lines.


  4. I'd love for this to be added at some point. The ability to swap roles the same way we are already able to swap positions. This could work for fullbacks, but also for central defenders alternating stopper/cover roles, midfield duos alternating holding roles with bombing forward. Having wingers taking turns stretching play and/or coming inside. All sorts of options for striking partnerships. 


  5. Played for a couple hours

     

    First impression very good.

     

    Training looks interesting af but quite overwhelming. I bet that once Rashidi drops his guide things will start to fall in place and I'll probably spend a lot of time playing around with it. Same goes for the new mentoring system.

     

    Was sceptical about the purple at first but apart from the gf saying purple and red is an absolute no-no every time she walks by I don't even notice anymore and it does seem easy on the eyes.

     

    Match engine looks great so far, slightly cross heavy here but that is partly my tactics. Intersting to see how a center heavy formation behaves later on.

     

    Slowly getting used to the UI which feels great overall. Customizing screen layouts with the new dividers is the best UI addition in years.

     

    Newgens though... I understand that the way they are generated now as apposed to editions a couple of years ago is probably due to the fact that they are eventually supposed to be used in a future version of the 3d engine, but they are still not quite there yet imho

     

     

    Looks like awesome work again though, and good for way to many hours of entertainment this year

     

    Thank you!

     

     


  6. You need people in the box. You need somebody to make the forward runs, the AP is the only attack duty and that's hardly a role that provides penetration in the box. The CF on support will often drop off as will both IFs. You could change the CMs to an attack duty to increase forward runs, maybe change the AP to support for more defensive stability in midfield. Definitely add an attack duty on the wings too, and compensate it by changing the corresponding CWB to a slightly more defensive role to compensate, maye a FBs.

    Forward runs dude, it's all about getting men in the box. 

×
×
  • Create New...