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Posts posted by waldywaldy

  1. 12 minutes ago, herne79 said:

    The issue doesn't affect newgens


    Which I appreciate, but that was not really what I meant.

    I currently have a squad full of u-17 European Champions that have the determination of a cucumber.

    Im not even talking 5-10, but 1's and 2's accross the board on some of the biggest talents of their generation.

    I know nothing about software development at all, so I'm assuming that this is hard to fix, otherwise it would have been rectified by now. Which is a shame really

    Hoping for a relatively quick patch/fix so I can dive in and really enjoy the game this year

  2. 48 minutes ago, DennyV said:

    It had been there years ago, I remember having this player called Tiko who used to score bending long shots that were just porn!

    Evandro Roncatto used to score 10 or 15 a season like that for me. Mind you, this was in the pre 3D engine days. 

    Don't remember the version, but some missed shots had so much bend on 'em that they would go over the side lines.

  3. I'd love for this to be added at some point. The ability to swap roles the same way we are already able to swap positions. This could work for fullbacks, but also for central defenders alternating stopper/cover roles, midfield duos alternating holding roles with bombing forward. Having wingers taking turns stretching play and/or coming inside. All sorts of options for striking partnerships. 

  4. Played for a couple hours


    First impression very good.


    Training looks interesting af but quite overwhelming. I bet that once Rashidi drops his guide things will start to fall in place and I'll probably spend a lot of time playing around with it. Same goes for the new mentoring system.


    Was sceptical about the purple at first but apart from the gf saying purple and red is an absolute no-no every time she walks by I don't even notice anymore and it does seem easy on the eyes.


    Match engine looks great so far, slightly cross heavy here but that is partly my tactics. Intersting to see how a center heavy formation behaves later on.


    Slowly getting used to the UI which feels great overall. Customizing screen layouts with the new dividers is the best UI addition in years.


    Newgens though... I understand that the way they are generated now as apposed to editions a couple of years ago is probably due to the fact that they are eventually supposed to be used in a future version of the 3d engine, but they are still not quite there yet imho



    Looks like awesome work again though, and good for way to many hours of entertainment this year


    Thank you!



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