The Welsh Lad Posted September 17, 2011 Share Posted September 17, 2011 Hi Everyone, After recieving some information from furiousuk I had to go back to the drawing board, so everything has been sorted now so the new table is below, which shows the attridutes required in order to achieve a high percentage in the Backroom Advice Panel on your coaches: [TABLE] [TR] [TD]Category [/TD] [TD]Attribute [/TD] [/TR] [TR] [TD]Man Management [/TD] [TD]Level of Discipline, Motivation and Man Management [/TD] [/TR] [TR] [TD]Squad Management [/TD] [TD]Judging Players Current Ability and Man Management [/TD] [/TR] [TR] [TD]Tactical [/TD] [TD]Tactical Knowledge or Tactical Coaching (Disregards Lowest Amount) [/TD] [/TR] [TR] [TD]Training [/TD] [TD]See Description Below [/TD] [/TR] [TR] [TD]Youth Development [/TD] [TD]Working With Youngsters and Judging Players Potential Ability [/TD] [/TR] [TR] [TD]Recruitment [/TD] [TD]Judging Player Ability or Judging Player Potential (Disregards Lowest Amount) [/TD] [/TR] [/TABLE] Training Category Three are 2 groups that effect the total percentage of the Training Advice bar, they are: Group 1.) Attacking, Defending and Fitness Attributes Group 2.) Mental, Tactical and Technical This is the awkward part trying to explain this, so I hope it does the job in giving you an understanding. If group 1 attributes are lower than 17, Group 2 will have to be 20 otherwise Group 1 attribute will be used. Scenario 1 Group 1 Attributes between 1 - 16 and Group 2 Attributes 20 = 100% Scenario 2 Group 2 Attributes 20 and Group 1 Attributes 17 - 20 = 85% - 100% Scenario 3 Group 2 Attriubutes 1 - 19 and Group 1 Attributes 9 -16 = 45% - 80% Well I hope that made sense. The GK attribute has now barring on Advice so if your Assistant Manager is a GK Coach then you would need one of the Group 2 attributes to be 20. The Welsh Lad Link to post Share on other sites More sharing options...
Jenko_EFC Posted September 17, 2011 Share Posted September 17, 2011 Nice one, I've been looking for a post like that for a while. I knew most of them just by looking at different Coaches' Personal page in the game, but it's nice to use as a reference point. Link to post Share on other sites More sharing options...
The Welsh Lad Posted September 17, 2011 Author Share Posted September 17, 2011 I'm glad you will find it of some use to you. Link to post Share on other sites More sharing options...
Steve Odom Posted September 17, 2011 Share Posted September 17, 2011 Welsh lad, Very interesting, though I don't quite understand what you mean in the recruitment part. Do you need both scores at 20 to have 100% Or one at 20 and the other at atleast 10? Link to post Share on other sites More sharing options...
The Welsh Lad Posted September 17, 2011 Author Share Posted September 17, 2011 Hi steve I hope this will answer you question: 1.) JP CA 20 + JP PA 1 = 100% 2.) JP CA 1 + JP PA 20 = 100% 3.) JP CA 10 + JP PA 10 = 50% EDIT: To Get 100% in reruitment you will need only One to be 20 anything else will result in a lower % if you have 19 for both it will only show 95% becuase the 2 are not added, thats why I said it was a strange category Link to post Share on other sites More sharing options...
DeadPanda Posted September 17, 2011 Share Posted September 17, 2011 Basically, he is saying the recruitment identifies which figure is highest from the two and gives a percentage on that one only. The lower value is 'disregarded'. Link to post Share on other sites More sharing options...
Steve Odom Posted September 17, 2011 Share Posted September 17, 2011 Thanks a lot. I'll give it some consideration in my current game, see how it works out. Link to post Share on other sites More sharing options...
The Welsh Lad Posted September 17, 2011 Author Share Posted September 17, 2011 Basically, he is saying the recruitment identifies which figure is highest from the two and gives a percentage on that one only. The lower value is 'disregarded'. Now why didn't I think of it like that much easier to understand. Link to post Share on other sites More sharing options...
Steve Odom Posted September 17, 2011 Share Posted September 17, 2011 This is what makes fora this important to me. If you take a group of peaople, you'ld see that the group is always smarter than the individual (see under variations). This is why you didn't think of it but someone else did. Link to post Share on other sites More sharing options...
DeadPanda Posted September 17, 2011 Share Posted September 17, 2011 Now why didn't I think of it like that much easier to understand. Thought I'd try help out with describing it. Good little guide, even if I dont pay attention to my backroom Link to post Share on other sites More sharing options...
The Welsh Lad Posted September 17, 2011 Author Share Posted September 17, 2011 I thought I'd do it beause I was trying to find a youth coach who would take charge so odviously need someone with good Youth Development but becuase I thought it involved Working with youngster and motivation when I found a coach with 20 in each the youth development was not full, so tried googling it and searching on here but could find anything, so I looked into it myself. Link to post Share on other sites More sharing options...
furiousuk Posted September 19, 2011 Share Posted September 19, 2011 Good work Welsh Lad. Setting up a good backroom staff is often overlooked. It's not the deepest area of the game but is still deep enough to be interesting and there are some extremely subtle mechanisms at work. Since I've started to really flesh out my backroom staff with motivators and psychologists the effectiveness of my training is far better than simply maxing out the star ratings. My morale is far more stable and despite a few irksome players who like to have the odd bad month the effect of training is far more stable as well. Link to post Share on other sites More sharing options...
furiousuk Posted September 19, 2011 Share Posted September 19, 2011 The Tactical and Training categories are wrong. I have a coach with 100% in Tactical but he has only 15 for tactical knowledge (he's got 20 for tactical coaching though). I have another coach with 20 for Mental coaching but only 70-80% for Training. His 12 Mental coaching colleague has about 90% for Training. Both coaches produce 4.5 stars abnd have decent attributes for determination, discipline and motivating. Also, any ideas why my 13 Tactical Knowledge coach keeps giving tactial advise when I think I have coahces who could provide better opinions? Link to post Share on other sites More sharing options...
Steve Odom Posted September 19, 2011 Share Posted September 19, 2011 The Tactical and Training categories are wrong.I have a coach with 100% in Tactical but he has only 15 for tactical knowledge (he's got 20 for tactical coaching though). I have another coach with 20 for Mental coaching but only 70-80% for Training. His 12 Mental coaching colleague has about 90% for Training. Both coaches produce 4.5 stars abnd have decent attributes for determination, discipline and motivating. Also, any ideas why my 13 Tactical Knowledge coach keeps giving tactial advise when I think I have coahces who could provide better opinions? Better knowledge of the players? Link to post Share on other sites More sharing options...
furiousuk Posted September 19, 2011 Share Posted September 19, 2011 Don't think so, I have other better coaches who have been at the club longer. His rep is only local so its not that he has a higher rep either. Link to post Share on other sites More sharing options...
Steve Odom Posted September 19, 2011 Share Posted September 19, 2011 Wich hidden stat could influence this, is the question. I can't believe it's strictly random. Link to post Share on other sites More sharing options...
The Welsh Lad Posted September 19, 2011 Author Share Posted September 19, 2011 Well I'll go over my findings again. But has the thread is based on Backroom Advice, Specific coaching attributes werent touched i.e attacking, defending, technical, tactical, fitness, gk. because they along with determination and motivation and level of discipline greate the star rating, But I was interested in the Blue bar in the advice section. I will widen my peramiters that I used and if need I will amend the OP Link to post Share on other sites More sharing options...
furiousuk Posted September 20, 2011 Share Posted September 20, 2011 I've just had a quick staff search and the Training Bar seems to take the highest attribute from Attacking, Defending, Fitness, GK, Mental & Tactical i.e. all the training categories except for Technical (not sure why). There is more going on here though as I can find a couple of examples where 20 Technical gives a full bar and other examples where 20 Technical does not. The same can be said for Tactical. Link to post Share on other sites More sharing options...
irishgooner Posted September 20, 2011 Share Posted September 20, 2011 One thing Ive noticed with backroom advice which is a little confusing is when my assistant says something like I think player A should stop shooting so hard and the other staff members will either disagree or strongly disagree. Who do you trust!? As you've mentioned theres different stats that affect the judgement of the decision so whats the best way to know whos right? I've also had the very annoying situation where my assistant has suggested a player work on a PPM and Ive said it to the player only for them to think Im an idiot and then get the hump with me and then theyre unhappy! very annoying Link to post Share on other sites More sharing options...
qqq Posted September 20, 2011 Share Posted September 20, 2011 Determination, level of discipline and motivation are what self raising flour does for a light sponge, they give all the other staffing attributes a lift, try using plain flour and it will never reach it's peak. I have a staff search filter with all three of these mentals set to 15 and then just look at who comes up. I will then lessen all three stats to 14 and search again. For example, you will never get a 5 star Goal keeper coach through a goalkeeper setting of 20. I have found this to be true :- Attacking helps Attacking - Shooting - Set pieces. Defending helps Defending. Fitness helps Strength - Aerobic. Goalkeeping helps Goalkeepers. Mental helps Ball control - Set pieces. Tactical helps Tactics - Defending - Attacking. Technical helps Ball control - Shooting - Set pieces. Whereas the three mentals help all the above categories albeit in a slightly less amount. Link to post Share on other sites More sharing options...
The Welsh Lad Posted September 21, 2011 Author Share Posted September 21, 2011 Determination, level of discipline and motivation are what self raising flour does for a light sponge, they give all the other staffing attributes a lift, try using plain flour and it will never reach it's peak. I have a staff search filter with all three of these mentals set to 15 and then just look at who comes up. I will then lessen all three stats to 14 and search again. For example, you will never get a 5 star Goal keeper coach through a goalkeeper setting of 20. I have found this to be true :- Attacking helps Attacking - Shooting - Set pieces. Defending helps Defending. Fitness helps Strength - Aerobic. Goalkeeping helps Goalkeepers. Mental helps Ball control - Set pieces. Tactical helps Tactics - Defending - Attacking. Technical helps Ball control - Shooting - Set pieces. Whereas the three mentals help all the above categories albeit in a slightly less amount. Yes these stats do help in improving the coaches Star rating for a specific coaching category. But for the Advice Section in the coaces personal screen only Level of Discipline and Motivation are used for Man Management. Determination does not have an influence in this area. Link to post Share on other sites More sharing options...
qqq Posted September 21, 2011 Share Posted September 21, 2011 Yeah, sorry The Welsh Lad, I realise I sidetracked your origional investigation. I just re-read the OP and that is a good bit of research. Nice one... Link to post Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.