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wazzaflow10

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370 "Greed, for lack of a better word, is good"

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  1. Agreed yes it shouldn't be just about wage. Home country or close to home should have a weight. Also prospect of playing more or being able to showcase abilities should be heavily weighted for young players. I'd like the game to take into consideration that if you have a player's primary position blocked by key players and/or other young players, they're less interested in your team and it'd be very hard to sign them away from a squad that has a clearer playing time pathway for them. I think that'd go a long way to stopping the "wonderkid hoarding" that human players can do. I know its also unpopular but players should also complain about playing time more and asking to move or play especially if they have high ambition and determination traits. It doesn't have to result in a full disaster or mutiny but I'd like the players to have a little more personality to make the game a little harder to maintain success year after year.
  2. Definitely a bug. Assuming Elche is still in Segunda Division and 1860 Muchen is in the Bundesliga and not in 3. Liga. Looks like he was offered star player, more money, even if it was less than expected its still €1M more per year, and a min fee release clause of €0, which after paying €8.25M seems ridiculous as well. I don't see how being disappointed with a €1M per year wage hike translates into taking an lesser offer and a lateral wage move into a lower division. Seems a bit of cut off your nose to spite your face sort of move. If the offers were close in wage value then I can understand going elsewhere or if it was a team that had a strong reputation of developing players i.e. the Dortmund model but I don't think that's factored in the game unless you explicitly promise the allow club to be stepping stone. Can't make sense of this one. Not even like he's Spanish and going "home".
  3. Interesting link. Not surprising - suggests that either the quality isn't there or the xG is too high and might come down over time to match reality. However 0 is a very large gap to 9 in the context of simulating multiple seasons. 0 should be possible but it should be an exception not a norm. I'd love to see the distribution of goals scored from DFK from independent saves. If it's heavily weighted towards zero there's a problem. Its not a huge problem given the total number of goals isn't far off but it does ruin a bit of the immersion in game knowing a dfk has 0% chance of going in.
  4. Yes totally a strawman argument to use real life data that the game is modeled after. What team I was doesn't matter. He was transfer listed for 12m by Man City. Any team could have bought him for that amount. If you're just having a whine about how broken the game is, just say so. Most people at least have the dignity to put the words "RANT" in their posts.
  5. What a long winded way of being called a fanboy. Amusing. I just showed you with real life data why you only got 2M. You clearly expected something close 20M otherwise you wouldn't be whining about it. Its much more than just reputation. If it was, the game would look at the player and go "oh he's a playing in the premier league so we should pay premier league money". But no one did. Why? Because he's clearly not good enough by your own admission to be in that league. I'm going to guess you're not playing him regularly and you've probably offered him out multiple times indicating a willingness to sell. You've destroy any leverage you had to command any decent fee. Its not really a surprise you got an average championship fee because that's the ability of the player. If you had him as the leading goalscorer of the PL for a few seasons and only got 2M then there'd be an issue. The game should be weighted so that the big clubs retain their status for a long period of time. Man Utd hasn't won anything and been in disarray for over a decade and yet they're still considered a top club. Liverpool went 30+ years between titles and were still a top team. It should take more than 18 seasons to upset the natural balance of the world thats been set over the past 150 years. Who is Chelmsford compared to them? LOL I don't know anything about this job but I'm going to call the people working on it lazy and say its not hard to just do X. Just write a script! Oh you can't? Everything must be broken then. Sheer ignorance. If you see something that doesn't make sense raise a bug with what happened. Its not hard. It might not make it to the top of the priority list especially if it is a one off but at least they're aware. Accusing me of not reading when I clearly said this to you as to why they would keep a player on the team. Maybe to spell it out a bit more for you managers get sacked all the time and players who found themselves out of favor suddenly are first teamers with the new manager. So when it comes to transfer policies, yes a board might block a transfer even if it "costs" them money in the long run. In their mind they're losing out on a potential bigger fee than just 10k at that point. And if you can somehow manage to get the additional 10k, you're free to sell him albeit to the disappointment of the board.
  6. City transfer listed him for 12M which was well below his actual value. Any team could have bought him for 12M. He was a starter for me when I sold him. Barcelona came in and made a decent bid that I negotiated up. In the same save I sold Martial to Real Madrid for 120M after a few rounds of negotiation. He was also a starter for me. I've had other saves where I've struggled to sell him for value because he's a part time player and doesn't perform. You've done something highly unrealistic in taking semi-pro team to the premier league. You kind of have to take the good with the bad here. Of course the game isn't going to work the same as a team that's been established for its entire history near the top of the league. Just because Luton Town is in the PL doesn't mean all of their players are going to fetch PL value, certainly not ones that can't quite hack it in the Prem but were just good enough for the Championship. Of course teams are going to be wary of your players who had a meteoric rise through the pyramid and of course reputation will lag behind. Of all leagues the Premier League has the most value bloat due to the league's reputation. It sounds like you want his reputation to outweigh his stats if he isn't cut out for the PL. He shouldn't get premier league value if he's not a premier league player. Here's the values for the RW's in the Championship. https://www.transfermarkt.co.uk/championship/marktwerte/wettbewerb/GB2/plus//galerie/0?pos=&detailpos=12&altersklasse=alle&land_id=0 and the list of transfers for each team https://www.transfermarkt.co.uk/championship/transfers/wettbewerb/GB2/plus/?saison_id=2023&s_w=&leihe=1&intern=0 Would you pay 20M as a championship team for a winger with average league ability and limited PL potential? Or would you rather buy someone like Fatawu who Leicester just bought as part of a loan deal after securing promotion for 17M? In my opinion, the game is weighting his ability correctly given he's probably really an average championship winger/striker who benefited from a system. Only the teams recently relegated are spending huge fees, in part based on their surplus from selling players back into the PL. Your market is pretty limited to get even remotely close to 20M. I'm sure the AI would demand 20M if the roles were reversed but you'd probably say the AI was crazy asking for 20M for an average player and move on, if you ever even considered a bid for that player. The loan market is not great in FM24. However, part of not being able to find loans for players it seems is mainly due to lack of player interest in moving. If I'm a player and I was a top scorer in the National League, got promoted to League 2, I'm not interested in moving back down a division or being sent to another team. Why would anyone want to do that? Do you think Macauly Langstaff or Paul Mullin would go back to the VNL after getting promoted last season? Or join an unfamiliar League 2 team? I find that to be highly unlikely - it might happen but it shouldn't be the norm. I do think the game can do a better job of communicating that teams are in fact interested but players are not open to a loan move at all. You see it sometimes as a news item where a team thinks a player doesn't have sufficient interest in joining. The AI scouting module is different than the human's but it wouldn't shock me if the AI knew a player had a loan interest of "None" for their squad in some way. So the AI doesn't actually have any interest in negotiating a loan for a player who will not join them at all so it looks like no one actually wants your player when in reality your player doesn't actually want to move.
  7. It depends on what team you are and what you're doing. There's been plenty of examples by people here selling for more than value. If you're playing as a PL team you're not going to get a ton of value shedding players from your team. If you're a newly promoted team from league one to the championship you're not going to get championship money for league one players. And its entirely possible to get players below value from the AI if they're transfer listed or unhappy. I got John Stones from MC in a 2021 save for 12M and sold him for nearly 40M a few years later to Barca. I've unsettled players who were long term targets and forced a move. Could the AI do with some work negotiating? absolutely. I've had my share of frustrating negotiations that have gone haywire for no apparent reason. But in regards to the board not allowing a transfer because its below their min valuation doesn't seem wrong even if they're paying for wages on a player you don't plan on using. They could easily turn around and sack a manager and the next guy comes in and makes the guy you wanted to sell a key player.
  8. What's the value on his player page (assuming you haven't put a price tag on him)? Transfermarkt has him as 225k currently. Selling him at 180k would be a 20% discount so it's not totally outrageous to be blocked imo. It'd be nice if there was a bit more dialogue between the manager and the board before it happened to state why he's being sold so low. But it probably means you can push the negotiation more and up the value either through clauses or outright fees. The best solution is to play him more even if you don't want to so you can demand more money.
  9. What's the value on his player page (assuming you haven't put a price tag on him)? Transfermarkt has him as 225k currently. Selling him at 180k would be a 20% discount so it's not totally outrageous to be blocked imo. It'd be nice if there was a bit more dialogue between the manager and the board before it happened to state why he's being sold so low. But it probably means you can push the negotiation more and up the value either through clauses or outright fees. The best solution is to play him more even if you don't want to so you can demand more money.
  10. Agreed. I'd be fine if they just showed a range (so long as it isn't always the middle number) or even inaccuracies unless you were tracking them for a long time (and I mean like 6 months maybe a year), akin to declaring someone as a top target. I don't have an issue with the concept of the focuses. It should only show you players that are interested or meet the criteria. And if that's 0 players or 100 players that's fine. But somewhere along the way they've conflated the point of recruitment focuses and scouting so now there's just one module that doesn't really serve the purpose of either very well. I don't understand the point of the CA/PA stars in the focus set up if the focus won't return players who aren't equal to your team's CA. I'm asking for the scout to find players with 1/2 silver CA star and 1/2 silver PA stars and up and I get 0 results half the time. I should be inundated with reports. So much so it should be impossible to dig through them. This isn't to say setting 1/2 CA stars and 3 PA stars should be a automatic wonderkid finder. there should be a sufficient number of players and unknown PA and CA attributes that you have to track players for a very long time (long enough for other AI teams to find them and sign them before you) that its inefficient to cast such a wide net. They can also make wonderkids incredibly unlikely to sign for clubs that either have a ton of first team and/or youth players at their position or are not one of the bigger teams in the world. Players should also evaluate playing time pathways much more and demand a certain pathway if they are that highly rated along with pay increases such that we have to make a serious commitment to them or risk the player causing a fuss and the agent developing a bad relationship and not wanting to work with us. I know that's easier said than done from a programming perspective but I'm hopeful the module can be improved in the future.
  11. Been "broken" at least since december patch. Its okay-ish if you're a small club but according to them the game will automatically filter out players who are wholly uninterested in joining your or players it deems not good enough for your squad. So the game simultaneously scouts and doesn't scout players. Its fine if they don't have anyone to recommend based on your criteria (i.e. you only want a striker thats 3* CA and 5* PA and plays in Africa) but there should still be players that you can see were scouted and said doesn't fit for whatever reason. It seemed that they didn't want to give you the view to everyone for fear that people would abuse it and only scout for wonderkids and beat the AI to every signing. I get their point but its very frustrating to only view a fraction of the actual players in the game when you're a big club. Its my main dissatisfaction with the game. Hoping 25 gets tweaked a bit.
  12. I mean you can still transfer list players for it if you're not in a situation where you think they should be feeling that way. the game is still telling you something about the players hidden attributes most likely. It might happen a little too frequently imo or not always in the correct context but you can still do something indirectly about it. There doesn't have to be a magic button to solve every problem with a click immediately.
  13. Just because you can't do anything about it doesn't mean it shouldn't be in the game. It can be implemented better/more logically but you shouldn't be able to control/affect everything. You're not supposed to be omnipotent.
  14. defensive or cautious mentality doesn't mean you won't score or go on attack. What team are you?
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