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wazzaflow10

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365 "Greed, for lack of a better word, is good"

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  1. Been "broken" at least since december patch. Its okay-ish if you're a small club but according to them the game will automatically filter out players who are wholly uninterested in joining your or players it deems not good enough for your squad. So the game simultaneously scouts and doesn't scout players. Its fine if they don't have anyone to recommend based on your criteria (i.e. you only want a striker thats 3* CA and 5* PA and plays in Africa) but there should still be players that you can see were scouted and said doesn't fit for whatever reason. It seemed that they didn't want to give you the view to everyone for fear that people would abuse it and only scout for wonderkids and beat the AI to every signing. I get their point but its very frustrating to only view a fraction of the actual players in the game when you're a big club. Its my main dissatisfaction with the game. Hoping 25 gets tweaked a bit.
  2. I mean you can still transfer list players for it if you're not in a situation where you think they should be feeling that way. the game is still telling you something about the players hidden attributes most likely. It might happen a little too frequently imo or not always in the correct context but you can still do something indirectly about it. There doesn't have to be a magic button to solve every problem with a click immediately.
  3. Just because you can't do anything about it doesn't mean it shouldn't be in the game. It can be implemented better/more logically but you shouldn't be able to control/affect everything. You're not supposed to be omnipotent.
  4. defensive or cautious mentality doesn't mean you won't score or go on attack. What team are you?
  5. The first one is the original fm23 database. I think so but they're not the same save so I can't be 100% sure. I wasn't specifically tracking his development when I started my save. He spent two years on loan before coming back as a rotational starter. But other than that no. I'm sure I had him grouped with Bruno Fernandes for mentoring so it could be from that. I believe Fernandes is highly aggressive/brave so it could be mentoring/squad personality influences. His personality changed from balanced to fairly ambitious so something under the hood most likely. I'm not an expert in development by any means. I just think the game should mimic some bits of real life where a player who has potential has a period of super accelerated growth from an average youth prospect to a squad player/starter in a shorter period of time. I'd be happy to be proven wrong by someone who's looked at this more holistically.
  6. In a sense I guess yes. It'd be different than say a 17 year old wonderkid who's had high attributes since the game created them. Here's someone like Garnacho at the beginning of FM23 and FM24 and latest update. and my version of FM23 Garnacho 5 years into the game. He eventually kind of gets there but as you can see there's still recent development and its certainly not from a lack of playing time. Granted I'm probably not the best at maximising development or knowing all the tips and tricks but I'd love to see someone try to start 18 year old Garnacho in October of 2022 get him to roughly these attributes while missing 2 months due to injury as well. I don't know what SI uses to determine player development paths but they should use their own researchers updates and use that as a model for player progression. I'd love to see in future games variation between players getting better faster via training with your first team v getting match experience elsewhere. It just feels very unlikely that you'd have player who started in reserves like Garnacho was and then within 6 months become a first teamer (with the attribtues to support it). Personally I think attributes should fluctuate (as a matter of perception but not necessarily in reality) a lot more on these player pages to reflect form/morale/training performance to give the game some extra bit of dynamism to transfer policy/activity. As a matter of speaking players should be able to look better than their CA and PA if performances justify it. Equally so a player should be able to look worse than their CA if they're on a bad run of form. No this isn't they were really good before they were 18. This is a regular looking youth player (doesn't even have to have high potential) and then a very quick rise to a new ability tier. Not the wonderkid at 16 with world class ability.
  7. I think part of the issues is that development is very linear. you go one step each progression and it can take a long long time for players to reach their potential in some cases in my experience. It would be great to see some variation of a teenager just bursting onto the scene and have the attributes of a world class player after having marginal attributes during their youth career. Obviously this is PA willing I'm not asking for just have a player go from tweener championship to top level premier league player in the matter of a few months.
  8. this tends to give active teams better academy players too right? It'll get a little unbalanced in terms of needing to buy/sell players since most of your needs will be covered by youth players.
  9. The manual part of this is way too painful when you're at a bigger club with 15-20 scouts in my opinion. LLM its maybe a little more practical and maybe more realistic than saying to scout the whole area you've assigned.
  10. I actually like owning things for one and despise everything becoming a subscription. The number one problem with subscription model is licensing imo. How would you feel if during a save SI lost licensing for a league you were in and your save was ruined as a result? Hell I get mad when Paradox updates their games from CK or HOI and old saves aren't compatible anymore. I also doubt a lot of fixes or mods would be even allowed - one of the reasons I never bothered with Stadia and my biggest pro for playing PC games: fine tuned control compared to consoles Just as an example GTA4 lost a fair bit of the original radio/music due to licensing and they actually went back and patched the game to take it out. Besides its quite fun to go back in time for these games to get a snapshot of the world sometimes or enjoy simpler features/functions. Also it's harder to make nostalgic memories once you're an adult. So a lot of pining for games like they used to be is just everyone wanting to experience the feeling of awe you get as a child playing video games and only the good games have survived the last 40+ years.
  11. Yeah i figured but did a double take reading like wait a minute. thanks.
  12. you don't mean human player here right? the on field players in the game. Just clarifying before it turns into a "see told you SI rigged the game against us".
  13. See I found last year's game completely unplayable with the CB's being fatigued by halftime and away teams being nerfed so badly it was almost futile expecting anything but a draw at best unless you were a top team and even then it was a struggle to score more than 1 goal. PL teams were regularly conceding fewer than 10 goals a season at home. That's happened maybe twice in the past 15 years. I think positional play improved the match engine. Perhaps opened up a few exploits but its hard to argue that it isn't an improvement when players recognize where each other are in space and work together. This year at least what I envision what a tactic should be doing actually happens more often than not and there's fewer wtf moments. I do think defending, particularly positioning, can be improved - if not in mechanically at least visually. My moments of frustration often happen when my central midfield disappear from what they should be doing defensively. But attacking-wise there's a been a big improvement for me compared to 23. I disagree somewhat that their focus is the online portion of the game considering they don't seem to police how the game is played there. I have to think they're aware of the match engine exploits that occur and either can't fix it without breaking the normal part of the game or have decided that it isn't worth the time and effort to rectify these issues individually. There's simply not enough time to try out every single formation and every single combination of role/duty and determine if the formation is breaking something and put a fix in to penalize you for using it.
  14. I don't think there's any way SI could flip the game into the former in its current state. Maybe as you get coaching badges you get access to more advanced roles or formation freedom. Or some sort of GUI on top of the tactics creator that lets you pick a manager's who style you want to emulate and then your attacking 4/5/6 players and formation while in/out of possession and defensive 6/5/4 players and formation while out of/in possession. The game picks roles and duties for you that best match your choices and off you go. Kind of remarkable we've gone from WIBWOB to sliders to the current interface and its still regarded as too complicated.
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