Safe Hands Posted January 8, 2009 Share Posted January 8, 2009 Hi guys done a search and cant seem to find this (probably been asked a million times) i have a centre back he 25 and is constantly my best player. His influence is only 12 if I make his captain would his influence improve? How does influence improve in the game. Link to post Share on other sites More sharing options...
InterWolf Posted January 8, 2009 Share Posted January 8, 2009 Think it just develops slowly with other mental stats. On another note, is there anything else to consider for captain other than influence and speaking the language? ie does a high rep player inspire everyone? Link to post Share on other sites More sharing options...
Evilmaniacuk Posted January 8, 2009 Share Posted January 8, 2009 If i use an english club but have 10 players who are spanish and speak only spanish and 1 who is english, would the englishman make a good captain if his influence was 20? Link to post Share on other sites More sharing options...
BuryBlade Posted January 8, 2009 Share Posted January 8, 2009 Think it just develops slowly with other mental stats. On another note, is there anything else to consider for captain other than influence and speaking the language? ie does a high rep player inspire everyone? Detirmination is also good for captains Link to post Share on other sites More sharing options...
copperhorse21 Posted January 8, 2009 Share Posted January 8, 2009 An influence of 12 is decent in the lower levels of the semi-professional teams. Same goes for determination. I've found the best combination for the style of play I prefer is a captain who's got three positive mental stats. Influence, Determination, and Team work in the highest combination as long as their age is 24+. Tie breakers are decided by whomever has better decision-making. Now, that said, I always make sure the captain is also listed as squad status of "first team" or "key player." BEFORE they are assigned to being a captain. Link to post Share on other sites More sharing options...
Simply Perfect Posted January 8, 2009 Share Posted January 8, 2009 Teamwork. That way, he can influence his team-mates to put in the same effort as him. Link to post Share on other sites More sharing options...
mrmeee17 Posted January 8, 2009 Share Posted January 8, 2009 Determination and influence. According to FM if you have 20 for both you are a 'born leader'. Link to post Share on other sites More sharing options...
Ozzy38 Posted January 8, 2009 Share Posted January 8, 2009 The attributes required for a captain (not opinion, fact) are: Influence, Determination, first-team regular, time at the club. The language I'm sure is needed, but if you're picking him as captain then he should already be able to speak the right language given the other stuff he needs to be picked. I'm not sure about Work Rate and Teamwork but obviously they can't do any harm. Link to post Share on other sites More sharing options...
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