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Issue Comments posted by Wolf_pd
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@JohnWarrington did you import your file from FM14 or just used that to show the comparison? Loading up a very old file might give trouble, but loading up a recent file should not give any issue like that.
I have loaded up a file from FM23 with tens of thousands of nationality changes and I am not seeing any issues with nationality for instance.
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Moved as requested.
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Is this in-game or pre-game editor?
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Seeing that Norfolk and Gibraltar is shown in various places this is very much likely related to the Nation short name being locked/resetting.
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Loading times for me compared to FM23
Load DB on FM24: 30 seconds
Load DB on FM23: 6 seconds. It doesn't matter whether I load the default 23, 23.3 or 23.4 database.0 -
I have been informed that the reason for this happening is clear and is data related.
A data change has been created for this. Not by me though, so I can't say for sure if it is included on full release rightaway.
For those who might want to edit this via the editor (I am an editor mod afterall), check if the contract field is empty and put the players on youth contracts.
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The in-game editor is not released untill full release 6 november. This is not a bug.
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That's correct. The pre-game editor isn't released until the game goes live on November 6th.
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If you, in your opinion, have been removed based on other reasons than FM related, the bug tracker is not the right place to post and you are advised to use the contact us form.
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I have hidden two previous remarks because of the accusatory style of the posts.
If you have any issues with the quality of the (Czech) data, the only way to get it fixed is to list those issues. List them according to what the original data is, what it should be and if necessary explain why. Keep it short, simple and factual.
Please post cleanly and without accusations. There goes a lot of work into researching (I am one myself) and unfortunately errors will be made.
Local users will likely know (much) more and their knowledge and input is very much appreciated by SI and the researchers.0 -
Dutch eredivisie plays until midway december normally, usually also picking the pre-Christmas weekend as well.
So except for the gap between 3 and 24 december nothing is off there. The gap could be filled by European matches or Dutch cup matches but I can't answer that based on the screenshots alone.0 -
One thing to add, the records are empty, but can also not be changed. Any changes in the cap and scoring record on nation level will not be reflected in the game.
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Test run with a Premier League save with Liverpool. VAR is used during the first match twice.
Test files uploaded for the save and the saved match:
English Premier League VAR Check - Wolf_pd.fm
English Premier League VAR Check - Wolf_pd.pkm0 -
Go to C:\Users\[username]\AppData\Local\Sports Interactive\Editor 2022 and clear your cache folder and preferences.
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At the request of @b2khnsome additional information. For additional information please him tag him. I am merely the messenger in this case:
Message below
=============================================================================================================================================================================================
The thing is now fixed, so the knowledge is not lost, after the trail, but there are still no scouting reports for players that are scouted 100%, aka no star rating for players leaving your trails with 100% knowledge retaining.
That is broken, i want to be able to see right away, like in fm21. Player has finished trail/trail terminated, how many stars (for a broad overview on the players skills).
The way this release is going, is very bad. Scouting/recruiting is a must have in a release, but is still not working.
In the patch notes, it was said (paraphrasing) "Player knowledge after trail not lost so quick" as if it were working. It should have said something like, "trails now kind of working, but not really."
So in the picture below, you can see an example of a player, that has left the trail. He is known 98% but, still has not a scouting report.
The little progress bar is still very ugly and little. (Why not make it bigger and more beautiful)
On the side where his scouting report should be, there is even a number (98%), but it is still very little and ugly.
(Again, why not big and beautiful?)
So why don't you just replace all the little progress bars with numbers? Make them big enough for users to read and as a little extra, show us the flapping Scoutreports, if a players is scouted to 100% and then looses 2 %, so he is still know 98%?
Iam kind of emotionally involved in this game, and will flag every little piece of issue, that i see, for you for free, but I do want some honesty and progress on the playability and UX.
PLS FIX. THANX5 -
600,000 changes will slow the editor down considerably. The amount of changes determines the speed, not the amount of data left in the database.
Removing said changes will speed up the editor again.
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The pre game editor and the in game editor are two separate tools.
The pre game editor is free. The in game editor is a paid tool. Only the in game editor can be used to edit data when the game is running. It sounds like you have the pre game editor, while you want the in game editor to use to edit.
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C:\Users\your user name\AppData\Local\Sports Interactive\Editor 2022
Look for the folder Caches and Preferences0 -
Make sure to clean your cache and preferences for the editor. That should sort this out for the moment.
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Can you please ask this question in the Editors Hideaway as well, with the file? I want to take a look at it.
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Can't remove VAR from EPL
in Pre-Game Editor
Posted
@Reedo I checked your file and you have only removed VAR from the Competition item.
However, VAR is also set inside the English competition rules. There VAR needs to be removed as well to have a VAR-less game experience.
Please try this file and see if it works for you. I have removed VAR from the other competitions as well in this file.
nopremvar.fmf
So no bug, just an incomplete edit