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About Kcinnay

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  1. Hi all The last couple of years, a lot of questions were raised by 1) the defensive positioning of strikers and 2) where you have to put class wingers like Robben, Ribery, Sané, Mané, Salah etc. to perfectly replicate their behaviour, alomst always offensively and defensively. Almost always, the result is: if you want your strikers in the end to sit behind the ball, you have to play them in the AM-strata. Good emulations of Atlético have all in common that they are set-up in a 4-4-2-0 (counter, fluid). A good replica of Klopp's Liverpool would be a narrow 4-3-3-0 (attacking, fluid). And so on. The AM strata actually quite perfectly makes 'strikers' play like they do in real life. In defensive mentalities, they sit behind the ball (like defensive teams want), wheras in higher mentalities, the AM-strikers are waiting at the middle of the pitch, waiting for the counter. But when the ball is in their zone, they start pressing the midfielders backwards. Like almost all teams do. An AM doesn't sit automatically behind the ball. I'd suggest to remove the STCL and STCR position completely. The STC position should be reserved for one role: the poacher, the only role that should ask for a player to completely neglect defensive duties and to wait, sitting on top of the defense. (Maybe the advanced forward could be possible too.) The other strikers role will be available in the AMC, AMCL and AMCR-strata. The enganche and trequartista should be available in the MC-strata too. The Raumdeuter and the Wide Targetman should be roles that can be used in ML and MR positioning. In lots of emulations, for example the classic European set-up of Mourinho's Inter (a 4-2-3-1), the suggestion is made that you should drop the wingers and central midfielders one strata . For example, 2010 Inter should in fact be recplicated with a 4-4-1-1 2DM. I would even say: 4 players in the defensive strata, 2 in the DM, 3 in the midfield (MR - playmaker - ML) and a 'complete striker' with attack duty in the AM strata. By adding the complete striker, the targetman, the false nine, the defensive forward and the deep lying forward to the AM strata, all replications would suddenly make more mense. Simeone's 4-4-2-0 is watertight with a defensive mentality and his hard working bunch, but when you let him play a 4-4-2-0 with an attacking mentality, they press high, they become vulnerable, but they suddenly have outlets on the counter, for a long ball. Which is more how real life football works. Simeone doesn't ask Griezzman and Costa to play in the AM strata. He tells them to play lower (more defensive) or to play higher when out of possession (more attacking, looking for the quick counter). Strategies like the three fishermen (where three players wait for the ball like they're forwards in table football) wouldn't be easyily able to exist anymore. In Liverpool - Roma, in FM terms, Klopp didn't employ the fishermen strategy. It wasn't a 4-3-3, but a 4-3-3-0 with an attacking strategy. If you set-up your team that way, the three man wait high on the pitch, but they do track back sometimes to press. They work hard in pressing from behind. Like Klopp wants. In fact, almost completely removing the Strikers strata would look more realistic on the team overview. If you play a 4-4-2, there's a gaping hole between midfield and attack. If you line-up a 4-4-2-0 however, you see the 2 sitting high on the pitch, but not in the penalty area. Team overview looks more realistic for a striker. I hope some people will join me in some replication tests, to see how AM behave like modern strikers, how that strata in fact holds the clue of making that aspect of Football Manager more realistic. This suggestion may seem strange or odd at first, and I hope I made myself clear, but this not that difficult kind of change could - although it would take an overhaul of the standard formations of AI managers - make a massive positive difference in the positioning on the pitch in FM 19. With this addition, suddenly playing AI Atletico in a defensive, hard tackling, fluid 4-4-2(-0) would feel very realistic. Just as how it would be much simpler for Guardiola's teams to create lots of possession. It would take the realism of the game to newer heights, I think. Please consider this. If there are any questions or things that don't seem clear, feel free to ask me some clarifications.
  2. I received the sudden notification that Football Manager had stopped working. There wasn't a crash dump file generated. I've always played FM 18 in full screen mode, since it apparently isn't possible anymore to choose the 'borderless windowed' option. But I'll try the windowed option (even though I don't like the bar on top of the screen then.)
  3. Hi Felix. As a matter of fact, it just happened again, without having switched to a browser. Just playing the game, and in half time, when selecting what I would say to the squad, the crash occured. Very strange - and even more annoying, to say the least.
  4. The same crash as the first one I reported happened. The game was at half time, in the team talk screen, and I took a look at a Mozilla Firefox page, and after a couple of seconds, I received a notification that Football Manager had stopped working. A couple of in game matches earlier, the same thing happened when I switched from the pre match team talk screen to my browser. I've attached my DxDiag. DxDiag Kcinnay.txt
  5. I just encountered a new crash. During a match. I was doing nothing, just watching my midfielder fire a long shot over the bar. Then the screen froze, and a couple of seconds later, the notification appeared that Football Manager 2018 had stopped working. The game didn't generate a crash dump file.
  6. Hi Neil Thanks for your reply. At the moment, I use custom logos and pictures in the player profile section. No skins or whatsoever. It was in fact my second crash since the 18.3 update. When the first crash happened, I didn't use any custom graphics. The first crash happened during the creation of a new save. I've tried to reproduce the crash (half time during the tactics screen), once with custom graphics, once without, but it hasn't happened again.
  7. Hi In my most recent game, a friendly, I encountered a crash after I've switched from the team talk screen to the tactics screen. I hadn't completed the team talk yet. At that point, the game crashed. (A notification popped up with something like 'Football Manager 18.3.0....... stopped working'. I couldn't find a crash dump file in my Sports Interactive documents folder. I've added the save in this post. Union.fm
  8. Kcinnay

    FM vs RL

    For a realistic and dynamic match experiene, massive improvements on the tactical aspects of the ME are much needed. Now, there are a lot of inconsequences. Like the good old dogma that the formation in the tactics screen is the defensive formation, but still, lots of AI managers play 4-2-3-1, 4-3-3 and so on, whereas a 4-4-2(-0) is the most popular defensive formation in real life. A formation that isn't even available for AI managers. Like in real life, the formation should be a hybrid of the defensive and offensive formations. A team can defend in a 4-4-2-0, attack in a 2-2-4-2 and be reffered to as playing a 4-4-2 or a 4-2-3-1. The way FM handles formations is just cumbersome. It's very difficult (almost impossible) to implement pressing schemes like in real life. It's all or nothing. Blocking passing lanes, different forms of counterpressing, different forms of zonal markings... None of that is possible in FM. The amount of shots, the ridiculous number of crazy, long shots, the fact that almost no direct free kick ends up between the posts, the fact that every AI team defends corners in the same way, the gap between midfield and attack in the defensive phase, because attackers can't be made to fall back behind the ball without man marking, the absence of obstructions, the absence of indirect free kicks in the penalty area, the lack of variety in red cards... Those things make the ME very unreal and in some ways old fashioned - and not in a good way. I hope that for the last couple of years, SI have been working on a new ME behind the scenes, which would be a reason for the lack of massive improvements in the tactical aspects of the game in the recent editions. We'll see.
  9. This. I don't understand why it's still impossible to get (supporting) strikers consequently behind the ball in defence without having to use specific man marking. Especially since this isn't a new 'trend' - and since lots of users have asked for this. I sincerely hope that 18.3 will make strikers with defensive or supporting roles defend behind the ball on lower mentalities. Now, the mentality doesn't change that much in the positioning of the strikers in the defensive phase.
  10. Not frustrating. I actually like to play with a fast, direct playing style, I like it when we don't have a lot of possession, so I don't mind a long ball to nowhere - and I prefer a 1-0 to a 4-3. That aside: what you presume is wrong. We actually score quite a lot and have some very good combinations. Again: that's a matter of mentality, roles and duties, not team shape.
  11. It can be done, though. I almost always play with a defensive or counter mentality, a very deep defensive line and a very fluid shape. Very fluid, to make my team more compact and to make the players double up in pressing. Thinking of vintage Atlético, who defend like a swarm of wasps. Mostly in a 4-4-2 (with strikers man marking the central midfielders), but sometimes in a 4-4-1-1 too. Finding space is mostly a matter of the right choice of roles and duties, so in my opinion, a low mentality with a 'high' team shape like very fluid is absolutely a thing. I concede very little, even with smaller teams.
  12. I'm sure. I've used it quite a lot. Was very disappointed that that option disappeared for FM18. Was the prime option for me to buy the IGE. It's not like it can't be done; some non-official editors are still able to do so.
  13. That's not true. In FM17, you were able to change the hair and skin colour of players, staff and referees.
  14. It's still more or less a penalty galore. It's been a while since I conceded multiple penalties in one game, but in my last five games, I conceded four penalties. The 'good' thing is: the causes were spread. One after a corner kick, one after a indirect free kick, one after a cross in open play and one after throw in. Am I the only one who's still suffering from conceding multiple penalties? EDIT: Six penalties in nine games. It's getting ridiculous.
  15. Apart from the 'too much time added on' remark (the opposite was a bug in FM16 and FM17, whereas you'd almost always get just 1 or 2 minutes of stoppage time): spot on. I actually don't understand how the ME Team let this ME version pass through. All the 18.2 fixes listed were a welcome adjustment, but the side effects are a huge step back. And El Payaso is right too; the gaps between the lines in the defensive phase are huge.