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Kcinnay last won the day on October 12 2017

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110 "Keep your friends close, but your enemies closer"

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  1. A first update: the things I tried to get rid of where the asymmetric formation and the specific marking. I like it when my players double up, ball oriented, act as a swarm of wasps - and a 3-6-1 flat is perfect for that compactness. What I'm trying to do, is to use a 3-2-4-1 formation all the time and make sure the two DM's sit inbetween the MEZ's, even without possession. Another thing about the chain of six in a medium or low block is that you don't create gaps in the line when someone steps out for a light press due to OI. An example:
  2. @Flußkrebs Wow, amazing work! I adore your commitment to try and test multiple formations, shapes and settings. Thank for that! I think you've nailed it indeed, your tactic provides a great framework. It's good to see that it seems to be possible to create a chain of six in the defensive shape. In possession, it's easily done, multiple formations allow the creation of a pure 3-6-1, but defensively, not at all. It would be better if we had more options, formationwise - or if we had more options for defensive positioning. A 'stay wider' or 'stay narrower' PI for the defensive phase would so
  3. Thanks for your answer! The importance of the defensive shape isn't necessarily to attempt a pure recreation of the article; it's because I'm a football coach myself and it's the formation I use myself. I get the offensive behaviour and patterns that I want, but defensively, the four wide players end up on top of each other, and I really like the flexible chain of six where every lateral zone (wing, halfspace, center, halfspace, wing) can be covered - and having a double pivot as well. I've seen that inside forwards defend the halfspace more easily when the double pivot is in the DM strata.
  4. Hi y'all A new FM, a new try to recreate the defensive high block/mid block shape that René Marić has written about a couple of years ago. He saw the 3-6-1 as the next step, and in a way, he was right. More and more teams are playing a 5-4-1/5-2-3/3-4-3/3-6-1 hybrid, where the wingbacks push up really high in possession, stay there in transition and only when the ball is the own half, return to their spot. All in all, it seems impossible in FM to replicate those wingbacks' behaviour. A wingback starts in the defensive line and only pushes up when he has no flank player in front of him. Ev
  5. Does creative freedom have an effect in the defensive phase as well? For example, 'roaming' from a zone to get closer to the ball, to help out a team mate, to double up?
  6. Couple of examples from the pkm I attached: 14.51: No transition. Ball is on the flank. LM (21) presses, but block doesn't shift over. LCM (16) and SCL (9) should move towards the ball, should be ball-oriented, not man-oriented. 29.40: Shortly after transition. Ball is passed to the flank. LM (21) presses, but block doesn't shift over. LCM (16) and SCL (9) should be way closer to the ball. Compactness means: the whole team closing in on the ball. 45.46: Ball is on the left flank. RB (22) presses, but RM (11) and RCM (25) should be closer to the ball. 64.35: LB (15) and LM (20) and LCB
  7. Hi I've observed that the lateral compactness settings really don't make that much difference. I've used multiple set-ups, but this time, in my horizontal and vertical compact 4-4-2, it's quite clear that the whole team doesn't shift over, like they should do in a good compact block. My team is Beerschot, we play in a cautious 4-4-2 with gegenpress settings, extreme pressing, NO tight marking. You see: the counterpress is okay-ish, although 13 and 22 should be much closer to the ball, since gegenpressing should be hunting in packs. But what bothers me the most, is that 15 an
  8. I've honestly never been more excited for a new FM edition than this time. The tactical overhaul sounds great and will give us much more control. For example: great that defensive width isn't predetermined anymore by mentality. I like the 'Line of confrontation' setting, so that I don't have to play strikerless anymore to get my forward get back behind the ball (hopefully). Linked with the massive changes in training, this gives the game even more depth. Very promising. Let's hope there'll be more (zonal) possibilities in set pieces defending and more movement variations in offensive set
  9. 5 penalties in one game. My team got one (missed it), conceded four (Berge scored all of them). Savage. Must be some kind of record.
  10. For a realistic and dynamic match experiene, massive improvements on the tactical aspects of the ME are much needed. Now, there are a lot of inconsequences. Like the good old dogma that the formation in the tactics screen is the defensive formation, but still, lots of AI managers play 4-2-3-1, 4-3-3 and so on, whereas a 4-4-2(-0) is the most popular defensive formation in real life. A formation that isn't even available for AI managers. Like in real life, the formation should be a hybrid of the defensive and offensive formations. A team can defend in a 4-4-2-0, attack in a 2-2-4-2 and be reffe
  11. Not frustrating. I actually like to play with a fast, direct playing style, I like it when we don't have a lot of possession, so I don't mind a long ball to nowhere - and I prefer a 1-0 to a 4-3. That aside: what you presume is wrong. We actually score quite a lot and have some very good combinations. Again: that's a matter of mentality, roles and duties, not team shape.
  12. It can be done, though. I almost always play with a defensive or counter mentality, a very deep defensive line and a very fluid shape. Very fluid, to make my team more compact and to make the players double up in pressing. Thinking of vintage Atlético, who defend like a swarm of wasps. Mostly in a 4-4-2 (with strikers man marking the central midfielders), but sometimes in a 4-4-1-1 too. Finding space is mostly a matter of the right choice of roles and duties, so in my opinion, a low mentality with a 'high' team shape like very fluid is absolutely a thing. I concede very little, even with small
  13. I'm sure. I've used it quite a lot. Was very disappointed that that option disappeared for FM18. Was the prime option for me to buy the IGE. It's not like it can't be done; some non-official editors are still able to do so.
  14. That's not true. In FM17, you were able to change the hair and skin colour of players, staff and referees.
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