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dannysheard

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Posts posted by dannysheard

  1. 8 minutes ago, jimbo22 said:

    Im not sure that anyone would say that but what people will say is that if you find it too easy and are complaining about it being too easy then you either accept it or try to change it up by managing teams in a more difficult situation. Here's an idea, go manage a team like Cambridge United and come back and let us know how easy the game is. 

    See previous comments, below:

    3 hours ago, dannysheard said:

    I did do a season and a half as Chorley on FM19 (having won 8 or 9 leagues in a row as Liverpool and something like 6 Champions Leagues) and won promotion in first season (and had a decent FA Cup run) and was top in second season, but just got bored.

     

  2. 22 minutes ago, Dagenham_Dave said:

    Another month, another thread from @dannysheard looking for difficulty levels and complaining the game is too easy, whilst constantly refusing to manage anyone other than the best team in the game. 

    Difficulty levels are never going to happen. Deal with it. As people have been telling you for about 5 years now, there are countless ways to make the game more difficult for yourself. The problem is you're not interested in any of them or even willing to try. 

    Plus ca change 

    I have tried pretty much everything that is sensible and allows the game to still be immersive (i.e. I really don't want to do something that is completely arbitrary like only use players from my youth team as that would take away a large part of what makes football interesting, which is good squad management), but I only want to be Liverpool manager.

    Are all the people that don't want difficulty levels effectively saying that nobody who buys Football Manager should manage any of the top 5-6 teams in any league?

  3. 8 minutes ago, jimbo22 said:

    Unfortunately your problem with the game is that you dont want to go anyone other than one of the best teams in the world. Like any game, you go the best the challenge is less. There's plenty of challenges to be had with this game. Infact the challenges are endless if you want to seek them out. 

    Adding a difficulty setting just wouldnt work, this isnt Call of Duty or Battlefield. 

    I agree that being Liverpool right now is going to be easy. But I would say that I don't recall any time in the last 5+ years of FM where I haven't won the league with Liverpool every single season.

    And I have no doubt that I would win the league every season with City, Utd, Spurs, Arsenal, Chelsea, Real, Barcelona, Atletico Madrid, Dortmund, Bayern, PSG, Juve, Napoli, Roma, Inter etc. So, does that mean that all people that want to play as those teams shouldn't bother as it's too easy. That's a fair chunk of people that can't play as the team they support.

    I just don't see how difficulty levels would be such a problem. The ME already has some pretty odd mechanics, like a slow player chasing Mane 60 yards and catching up with him, or players with Finishing of 10 being just as good at converting chances as players with Finishing of 18, so it wouldn't look that out of place if the harder settings gave the AI a slight advantage in tackles, finishing etc.

  4. 27 minutes ago, 99 said:

    Difficulty levels and the "sliders idea" would be the death of this game, the death of all realism.

    Please elaborate on why you think adding in difficulty levels would be the death of all realism.

    I get some people wouldn't want to use the harder setting(s), but some of us would definitely like it, particularly if you play as one of the big clubs where it's incredibly easy to win the league every season.

  5. 3 hours ago, sporadicsmiles said:

    You pick Liverpool - the best team in Europe - win everything and complain it is too easy? If you are going this with Aston Villa, perhaps. 

    Out of interest you are designing your own tactics or downloading them? Because right there is the number one way to make the game harder.

    Yes, always build own tactics from scratch. Nothing crazy, just sensible 4-3-3 on Balanced, Positive and Attacking. Although I probably only use the Positive tactic for 90% of games.

    I even change my formation every season to make them have to learn a new one every year to make it a bit harder.

    I get that being Liverpool is fairly easy right now, but I have no interest in playing as anybody else. I did do a season and a half as Chorley on FM19 (having won 8 or 9 leagues in a row as Liverpool and something like 6 Champions Leagues) and won promotion in first season (and had a decent FA Cup run) and was top in second season, but just got bored.

    I just wish it wasn't quite as easy as it is. Seven goals conceded in the league is just daft. Especially as I conceded six of those in my first six games :)

     

  6. I've just finished my first season in FM20 and won the league with Liverpool (no signings, reputation one or two levels below maximum, left training to coaches so I couldn't exploit fitness, three sensible tactics built from scratch).

    Now I know winning the league with Liverpool isn't the hardest thing, but we only dropped four points in the league and we only conceded seven goals (including Allison only conceding one in 30 games when he got back from injury). I rotated the team all the time as well to give the youngsters lots of starts and was rushing through the games quite a bit.

    Do we need difficulty levels?

     

  7. 6 minutes ago, szp said:

    Is it a known issue, that my wide players ALWAYS cross the ball to long post? It is really annoying. My fullbacks and my wingers all have PI's "cross to near post", I have TI "low crosses". But it looks like it doesn't matter - they constantly making long, float crosses. If the game doesn't care about the instructions I make in tactics screen, can I call it a bug? Or is it just "my tactics"? 

    It's been a known issue for about five years now.

  8. 2 hours ago, akkm said:

    you realise just because you're not seeing certain issues which your use of tactics might just mask underlying issues isn't an implication that the issues aren't there. So just because you're not seeing them is academic to them being a fundamental issue for the integrity of simulation in terms of what the match engine can produce. Whether you don't want to acknowledge them is fine  but they're still there.

    What way do you try to get your teams playing just out of interest. The match engine can produce certain styles but not others so you might be just using a style that the match engine has a bias towards...it could be that simple

    This. The game seems fundamentally unbalanced this year, so some people stumble upon tactics that don’t seem to have overly ‘game-breaking’ issues and argue that the game is ‘fine’.

    Others, by choosing perfectly reasonable tactics that unbeknownst to them unbalance the game, encounter what they feel are unplayable issues.

    As an example, intensive pressing overpowers the AI, without the game adequately modelling fatigue to reduce its effectiveness. Corners to the near post get too many goals.

    It feels like we’re trying to pretend Monopoly is an accurate representation of managing a property portfolio, and we get excited when it gets a new box every year. The ME doesn’t appear fit for purpose this year.

  9. 4 hours ago, sidslayer said:

    I personally didn’t have a problem with 1v1’s. I did until I adapted my tactic. As soon as I minimised how many I was SEEING I started to notice I was converting roughly 50%. 

    Not seeing anywhere near as many now unfortunately. Perhaps I’ll change my tactic to try and encourage more.

    Just to confirm, you deliberately sabotaged your tactic to create less chance as the game then let’s you score more? #cannotwaittoplay

  10. On 06/01/2020 at 05:56, Loda said:

    Started my 2nd skin for the year based on FM06. The panel itself has taken 4/5 days. Considering how long one panel has taken I have my doubts it'll be finished for FM20.

    FM06 was built when resolutions didn't have the same clarity so I might go back and modernise it a bit after doing a few more panels but for now... 

     

     

    VtdYt1D.jpg

    Screenshot (1161).png

    How overrated was Cisse?!

  11. 6 hours ago, SuperRedditch said:

    I feel like I'm in an abusive relationship with this year's FM. I keep playing it until I get overly frustrated with the ME only to pick it back up within a day. I love everything about the game other than the actual matches - dynamics, training, development centre, club vision - it's all fantastic. I'm so invested in my save and my team, but this ME man.....

    Everything that needs to be said about the ME has already been said countless times by others. I really hope SI have been working on their next-gen ME because I strongly feel that the current one has had its day. For now, I'm uninstalling until there's a patch and for the first time in forever I will not be pre-ordering the next FM.


    FWIW, I just missed 13 one-on-ones in one match. That's the straw that broke the camel's back.

    I feel the same. I’ve bought the game at or before purchase day for about 20 years, and couldn’t believe people that said they wouldn’t buy it till the final patch. That will be me from now on.

  12. 55 minutes ago, CFuller said:

    To be honest, most of those upvotes come from a small but loud minority who believe the game is completely broken, want everyone to believe the same, and never offer any proper constructive criticism themselves. You could probably just post "FM20 is rubbish lol" in the feedback thread and be guaranteed 10 upvotes.

    It seems like you have no understanding of how video game development works in this day and age. Most games nowadays aren't truly "finished" in your sense of the word until several months or even years after they go on general release, if at all. To use one example, Crusader Kings II came out in 2012 but had its most recent patch less than three months ago.

    If your idea of "unfinished" is actually just "unfit for general release", then I disagree with your view that FM20 is "unfinished". It's perfectly playable, and I know from playing the demo that the ME has its quirks (heck, every Football Manager ME since the very first one has had its quirks). One of the reasons I decided to skip FM20 was that the ME wasn't quite what I would've liked it to be.

    Even so, the game is hardly "broken". If Harry Kane misses a few one-on-ones, that's not "broken" in my view.

    On the other hand, if Harry Kane spends the entire 90 minutes standing in the centre-circle with his arms stretched out like he's the Angel of the North, or teams sometimes play with 13 men on the pitch, or a goal is awarded whenever the ball goes behind the byline... then yes, that would be "broken".

    If you want chance creation/conversion to be "fixed" for the next major update, then please submit some bug reports showing some examples of where you feel the game should be improved. Simply complaining about the game won't get you anywhere.

    I think a lot of people have offered constructive criticism:

     - Defenders don't behave properly when attacking as poor defenders can hit inch-perfect 70 yard passes

     - Defenders don't behave properly when defending as world class defenders get fooled by routine 70 yards passes

     - Attackers don't behave properly as they create far too many good chances

     - Attackers don't behave properly as they don't convert enough chances

  13. 13 hours ago, 99 said:

    That's fine, but I don't agree with that approach. It's not because of FM, could be any game, or movie, or music, I respect everyone's opinions and ofcourse we all have certain reviewers in art whose opinion we particularly trust (in case of FM, mine's @Rashidi), but I can't like or dislike something because other people do.

    In a few months, when the "proper version" arrives, you'll start thinking that FM21 will also be just some months away, so why not wait a bit more and get the newest features, and etc... it will never end. The "best" will always be some months away, and it actually will.

    I take your point, but for me immersion is everything and I've always felt immersed in previous years (although, being completely honest, maybe less and less so in recent editions as it's become so easy to win 75% of all available trophies when you manage a decent team), and from reading the comments, it sounds like the problems people are highlighting (with stats to back them up) would kill the game for me.

    I would start a game and see for myself but with the way I play, it takes so long to get through even a quarter of a season, that I can't face spending that amount of time just to see van Dijk regularly misjudge routine long balls over the top (which he wouldn't do once per season in real life) or feel frustration, rather than excitement, when Salah and Mane are through on the keeper because I'm 80% confident they'll spoon it.

    I'm not expecting perfection, or anything near it, and I'm not fussed if things like the balance of wing play to central play is slightly off, because I can appreciate how complex the game is, but even on the beta, despite winning every game, it was painful to play the actual games.

    FM20 feels like a restaurant where the decor is great, the ambiance is great, the waiters are great and the prices are great, but the food is pretty poor. I've never seen the forums have anything like such a negative view of the game. Even look at the upvotes, the positive comments get virtually none and the negative comments get lots and turn blue.

    Let's call a spade a spade, the game isn't a finished product. It should never have got through testing where something as absolutely fundamental to the game (and it's enjoyment to so many players) as chance creation and chance conversion are pretty much broken.

    I would happily pay the full price for just a data update and a few of the non-ME features most years, as I would still says it's amazing value for money to get 100s of hours of play for £30/40, and then maybe have some beta players test ME developments in the background.

     

  14. 2 hours ago, 99 said:

    The game is neither broken or unplayable. It only is when you read too much on these forums --- even I, that consider myself somewhat immune to the placebo effect, had a momment were I had to stop reading here because I was enjoying the game, coming here, read people screams their lungs out because some player passed the ball differently than they wanted it and that deemed the ME broken, and start to wondering myself if it was really broken.

    No, it's not broken. Nor it's unplayable. Period.

    Now this doesn't mean that it doesn't have problems (yes it does) or that you will like it (I have no idea, some do, some don't, and it's fine either way). If you haven't tried, install the demo and test a bit, the important point here is that you see for yourself and you take your own conclusions. If you'll try to take conclusions from other's comments, you will not like it.

    I started the beta and won my first 17 or 18 games (although I was Liverpool 😆) but the football wasn't fun at all, so I moved on to games that were fun to play, like XCom and Civ VI (which, incidentally, have... prepare to have your mind blown... difficulty levels for good players 🤯).

    Since then, I've checked the forums and the faults in the game, which are backed up by stats (like the crazy numbers of CCC and the artificially terrible finishing to keep the scorelines realistic) would break the immersion that makes the game so amazing normally.

    I could just jump in and try it, but to me it feels like either watching a badly edited film now, or wait a couple of months for the proper version.

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