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shaunfletcher

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6 "What we've got here is a failure to communicate"

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    Avid Everton fan and Football Manager lover, there's not much else to it really.

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    Everton

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    Everton - but looking for a new adventure...

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  1. Wouldn't be surprised to see this happen irl, wait for us to drop and snatch us at a cut-price!!
  2. Hi Sam, I've passed this on to the Head Researcher to be resolved.
  3. Yeah I understand, especially in key attributes that are fundamental to their role so I've added this area to my priorities for the next update.
  4. Hi @_mark_efc_, Thank you for your comment. In what aspect are you querying work rate? If you're suggesting it should be higher - Iwobi has actually seen a significant increase in attributes since FM22. A positive change in 7 attributes, a cumulative increase of 11. Work rate rising from 13 to 15 and so on. Vision, Off the Ball, Stamina, Decisions and Technique all seen an increase between 1-2. Iwobi is a front-runner for the leading players in the squad and is fairly decently rated for a mid-table Premier League side which is fairer than his FM22 rating. If you have any concerns with my decisions, please feel free to drop me a message and we can discuss it more. I've tried to act fairly and without conflict of interest and bias.
  5. Hi @mercut1o, @_mark_efc_ and @evertonmarc. Firstly I would like to introduce myself as Everton’s assistant researcher. This is a fairly new role to me, I only undertaken this around mid-September time so there was a lot of data I had to analyse in a short space of time so unfortunately some will have slipped through the net and I can only apologise first and foremost. I’m confident that some of the issues mentioned were prevalent in the early beta and have now been rectified (I found this out the hard way by having multiple Everton saves and searching for bugs - the board expectation one got me the sack to begin with). Some of these were not noticeable on the database from my perspective. So to reiterate Pete’s comment; - board expectations were lowered - previous relationships and past players/staff were altered or removed - Onana’s language abilities have been upgraded - Iwobi’s and Obama’s attributes were altered higher whilst Doucoure’s were dropped slightly as I was unhappy with these. To comment on the pace specifically, if I’m correct Onana’s pace is 17, which ranks him quick but his off the mark is far lower than other players. Iwobi ranks fairly upper-middle for the squad which is fair in comparison to players around him. Godfrey/DCL/Vinaigre/Gray being the quickest - players like Onana/Tarkowski have high pace due to their height which sees them have long strides for longer bursts of run as opposed to quicker/off the mark players. I left these unchanged from their Lille/Burnley ratings - I am going to complete a more thorough analysis before the winter update on all first-team players to reflect 2021/22 and first half of 22/23 seasons. Gordon is a standout figure for acceleration and pace as this was noticed after the data lock. Again, I’m sorry that you encountered so many issues with the first-release but hopefully most were captured for the full-release. Please, if you continue to find any errors with the data of the squad/club in general, contact me and I’ll make a note of these.
  6. Hi @evertonmarc and @aqon4321. Firstly let me introduce myself as Everton assistant researcher, I’m fairly new to the role so still learning my trade. In regard to Gordon, personally, as an avid Everton fan I feel he’s still got very much a lot to develop. His inconsistencies in-real-life form, based off last season and early this season are the reason he’s only had a slight increase from FM22. His CA is fairly standard for Everton’s first team alongside a decent PA which gives him a high ceiling with plenty of room for development under the right facilitation. There is some potential changes to his physical stats which may see a boost in the next update - unfortunately these were not picked up before the data lock unfortunately. The youth teams are actually fairly highly rated in game in correspondence to their in-real-life abilities. Their attributes that are limited to 1 are purely due to the attributes known are inputted into their profile and the rest is sporadically placed by the database in relation to their current ability. Each player will develop these in relation to their potential ability, again under the right facilitation. I know which players I’ve set with a higher ceiling than others, if you feel if there’s one in particular, please feel free to contact me and we can discuss that. Hope my comment helps you to understand my reasoning in the decisions I’ve made.
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