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Posts posted by Aoyao
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FM18 have not the instruction of counter-attack.
How did it works?
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They won't play out of defense ,when they trigger counter-attack.
They won't trigger counter-attack,when they trigger play out of defense.
They are not in the same phase.
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Here is a clips about tempo.
The different way to explain.
On 13/05/2020 at 00:53, Jack Joyce said:Think of Tempo as "how hard do I want my team to try and force the issue?". As Rashidi says above, lower tempo will mean your team are more patient when they get into the opposition's half and wait for a better opportunity. Higher tempo can lead to more rushed shots/killer balls as your players look to build attacks quicker to unsettle defences.
- Low tempo - patiently wait for an opening in the opposition defence then exploit it.
- High tempo - try and force an opening with quick attacks that look to get at the opposition defence before they've had a chance to regain shape, or to ask more questions of them.
If you find that you're racking up a lot of shots against defensive sides without creating many actual good chances, that's usually a sign that your tempo is too high.
There's crossover here with how your team reacts in a transition, teams that look to counter will play with a high tempo in the transition in order to try and capitalise on the opposition being out of shape. This effect however is temporary and only happens in certain situations shortly after a turnover in possession.
In terms of dribbling, there's many factors that come in to a dribbling decision specifically. But in certain cases it could be possible that it leads to more, for example imagine a low-vision wide player that can't see a good passing option quickly. To avoid slowing down the tempo of your team's play they may look to take on their man. It's very situational based on attributes, PPMs and the position of teammates, but generally you're asking your players to make decisions quickly which can lead to more low % shots or dribbles if the player in question doesn't have great decision-making or vision.
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On 26/12/2022 at 17:30, kingjericho said:
Think of this as a rule of thumb.
Do you want to play a direct, wing play, kick and rush style? High mentality
Do you want to play tiki taka, short passing looking for an opening, no long shots, build from the back? Low mentality
Here is the clips about tempo.Maybe he's right.
On 13/05/2020 at 00:53, Jack Joyce said:Think of Tempo as "how hard do I want my team to try and force the issue?". As Rashidi says above, lower tempo will mean your team are more patient when they get into the opposition's half and wait for a better opportunity. Higher tempo can lead to more rushed shots/killer balls as your players look to build attacks quicker to unsettle defences.
- Low tempo - patiently wait for an opening in the opposition defence then exploit it.
- High tempo - try and force an opening with quick attacks that look to get at the opposition defence before they've had a chance to regain shape, or to ask more questions of them.
If you find that you're racking up a lot of shots against defensive sides without creating many actual good chances, that's usually a sign that your tempo is too high.
There's crossover here with how your team reacts in a transition, teams that look to counter will play with a high tempo in the transition in order to try and capitalise on the opposition being out of shape. This effect however is temporary and only happens in certain situations shortly after a turnover in possession.
In terms of dribbling, there's many factors that come in to a dribbling decision specifically. But in certain cases it could be possible that it leads to more, for example imagine a low-vision wide player that can't see a good passing option quickly. To avoid slowing down the tempo of your team's play they may look to take on their man. It's very situational based on attributes, PPMs and the position of teammates, but generally you're asking your players to make decisions quickly which can lead to more low % shots or dribbles if the player in question doesn't have great decision-making or vision.
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8 hours ago, kingjericho said:
Mentality is RISK
If you want your team to be creative and take risks (1v1, through balls, runs down the wings, get forward) use a high mentality. If you want them to play safe (side passes until a space opens, shoot from good positions only, don't get forward unless there's a blatant gap) go low mentality.
What about the tempo?
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I add player's duty in the tactic review and opposition tactic
tactics icon info panel review.xml
tactics icon opposition predicted team kits.xml
I'm gonna post edited skin in the attachments section.
All credit goes to Wozzie.
I only edited 2 or 3 panels.
If you are against posting this version just let me know and I'm gonna delete it.
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18 hours ago, Cleon said:
Thanks. I'm about 4k words in so far and posted a little snippet on social media earlier. But I'll post it here too to wet the appetite;
I've seen a lot of confusion surrounding the defensive line and the new settings step up, drop off more. So here is a little something from an article I am writing;
you’d conceded space in front of the defence to reduce the space behind them. This can be handy for cutting out those direct balls to the attackers or balls played over the top behind your defensive line. Rather than your defensive line remaining high and increasing the chance they’ll get turned and beat for pace you can minimise the risk of this as they retreat backwards. Allowing you to stay tight and compact.
lol.Sounds like I'd better in the DROP OFF MORE.
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5 minutes ago, Cleon said:
I explained the d-line, step up more and drop off yesterday here;
That's great.
I'll read it at soon.
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2.STEP UP MORE
look at Ekpiteta whom in the blue team's D-line.
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here are some clips about D-Line STEP UP MORE or DROP OFF MORE
1.DROP OFF MORE
Loook at blue team's D-Line,when Targett recived ball and toward blue's goal.
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11 hours ago, Andrew Marines said:
Cross from deep is an instruction that should make the player not cross from the byline but from deeper in the field
Why should you cross from deep. The difference with a goal from the byline is that the defense gotta run backwards to get in the position to block the cross, while they don't need to do it with a cross from the byline.
As you can see, IRL, this type of cross will even lead to more goals than byline crosses. However, this is not something we can actually do in the game(at least, in FM22 where i still play. I'm not a dev tho).I know, you can tick that option and they should do it. Well, they don't. tried with a lot of settings and mentalities, they don't. If you don't believe, go into the game, tick that option and watch at the end of the match where the crosses come from.
Agree with you.
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Here is the Pass Into Space.
The open space for run to reach,not on feet.
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19 minutes ago, HanziZoloman said:
2 DM systems (?)
Sounds like 2 suport duty in the DM slot.
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On 18/12/2022 at 03:54, The3points said:
All dm roles for me:
SV, RPM in 2s only
BWM, REG in 2s or for really good sides as a sole DM
HB for building up in a back 3
A between HB and DM
DLP: Support role for 2s, defend for a buildup side where deep midfielder is needed to progress the play
DM: Sits in front of defence like A (maybe higher), can build up like DLP, can step out like BWM. Depends on player.
What does 2S mean?
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Interesting. Looking forward to it.
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I‘ll check it.
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On 26/11/2022 at 11:50, Michael Sant said:
During the early access beta some translations were still a work in progress. Since full release, would you be able to confirm if these are still an issue?
These are still an issue in the FULL Release.
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13 hours ago, Theodoros Yiorkas said:
@Aoyao can you send the link of the video please?
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FM's ui is so confused.
In balance mentality.
I set up these instruction
Are they the same?
Here are the others about play width
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6 hours ago, Creazymanager said:
I checked with the Tempo , if you increase when the same text description remains the intensity remains unchanged, this may mean that the real setting is the text description, and not the movement of the cursor
It's different with FM22.
@Rashidi has said the mentality has been rewoks.
The real setting is the text description, and not the movement of the cursor
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The mentality has been reworked
here is positive
Here is defensive
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It's just a position of player when it out of possesion.
set it narrower or wider
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54 minutes ago, CARRERA said:
I think you might just misunderstand passing directness. It is short vs direct, not short vs long.
Its about how quickly you are looking to move the ball forward by taking more or less risk. On a more direct style, players can use longer passes, as it’s a high risk method of moving the ball, but they are not limited to.
A shorter passing style will move the ball forward more slowly by taking less risks.
So it perfectly fits a more progressive mentality.
You also have to understand that passing length is heavily influenced by your teams set up of roles and duties and how much and where you create depth.
Teams like City or Barca (even in their prime) did and do use high risk direct balls to play the final pass eventhough they might build up rather slow from their own half.
Does it work togther with tempo instruction?
How does the tempo instruction work?
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On 31/10/2022 at 11:12, JIMBOFMCD said:
What is the purpose of the new defensive line button (Step up/Drop off). If i play a high/much higher line is this not instructing the team already to have a step up mentality as with fm22? For example If i set the line to higher/much higher and use 'Drop off more', would this not be conflicting information to the team. Not sure what value these button have over the setting up of your lines (on left hand side).
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Hints and Tips - entire content
in Football Manager General Discussion
Posted · Edited by Aoyao
There is any way to access all the Hints and Tips content in the FM23?
OK,I got it.
Here it is!
hints&tips.zip