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Aoyao

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  1. There's a statistical chart , but I can't get an answer.

    TRIGGER
    PRESS
    TI MUCH LESS LESS STANDAR MORE MUCH MORE
    Role Duty Describe Length Describe Length Describe Length Describe Length Describe Length
    DF-line CB X Blance 2\4 Blance 2\4 Blance 2\4 Blance 2\3 Blance 2\2
    DF-line CB C Less 1\2 Blance 1\3 Blance 2\4 Blance 2\4 Blance 2\4
    DF-line CB D Less 1\2 Blance 1\3 Blance 2\4 Blance 2\3 Blance 2\2
    DF-line FB A Less 1\2 Blance 2\4 Blance 2\4 Blance 2\3 Blance 2\2
    DF-line FB S Less 1\2 Blance 2\4 Blance 2\4 Blance 2\3 Blance 2\2
    DF-line FB D Less 1\2 Blance 2\4 Blance 2\4 Blance 2\3 Blance 2\2
    DM-line HB D Less 1\2 Less 1\3 Blance 2\4 Blance 2\3 Blance 2\2
    DM-line DM S Less 1\3 Blance 2\4 Blance 2\4 Blance 2\3 Blance 2\2
    DM-line A D Less 1\2 Blance 2\4 Blance 2\4 Blance 2\3 Blance 2\2
    DM-line DLP   Less 1\3 Blance 2\4 Blance 2\4 Blance 2\3 Less 1\1
    DM-line DM D Blance 1\3 Blance 1\3 Blance 1\3 Blance 1\1 Blance 1\1
    DM-line BWM S Blance 1\2 Blance 1\2 Blance 1\2 Blance 1\1 Blance 1\1
    DM-line BWM D Blance 1\2 Blance 1\2 Blance 1\2 Blance 1\1 Blance 1\1
    CM-line BBM S Less 1\3 Blance 2\4 Blance 2\4 Blance 2\2 Less 1\1
    CM-line CM A Less 1\3 Blance 2\4 Blance 2\4 Blance 2\3 Blance 2\2
    CM-line CM S Less 1\3 Blance 2\4 Blance 2\4 Blance 2\3 Blance 2\2
    CM-line MEZ A Less 1\3 Blance 2\4 Blance 2\4 Blance 2\2 Less 1\1
    CM-line CM D Blance 1\3 Blance 1\3 Blance 1\3 Blance 1\2(2\2) Blance 1\1
    CM-line DW   More 1\2 More 1\2 More 1\1 More 1\1 More 1\1
    CM-line W   Less 1\3 Blance 2\4 Blance 2\4 Blance 2\2 Less 1\1
    CM-line WM D Blance 1\3 Blance 1\3 Blance 1\3 Blance 1\1 Blance 1\1
    AM-line AM S Less 1\3 Blance 2\4 Blance 2\4 Blance 2\2 Less 1\1
    AM-line EG   Blance 1\2 Blance 1\2 Blance 1\2 Blance 1\1 Blance 1\1
    AM-line T   Blance 1\2 Blance 1\2 Blance 1\2 Blance 1\2 Blance 1\2
    AM-line SS   Blance 2\4 Blance 2\4 Blance 2\4 Blance 2\3 Blance 2\2
    AM-line IF   Less 1\3 Blance 2\4 Blance 2\4 Blance 2\2 Less 1\1
    AM-line IW   Less 1\3 Blance 2\4 Blance 2\4 Blance 2\2 Less 1\1
    AM-line W   Less 1\3 Blance 2\4 Blance 2\4 Blance 2\2 Less 1\1
    AM-line T   Blance 1\2 Blance 1\2 Blance 1\2 Blance 1\2 Blance 1\2
    ST-line PF   More 1\2 More 1\2 More 1\1 More 1\1 More 1\1
    ST-line AF   Less 1\3 Blance 2\4 Blance 2\4 Blance 2\2 Less 1\1
    ST-line TM   Less 1\3 Blance 2\4 Blance 2\4 Blance 2\2 Less 1\1
    ST-line DLF   Less 1\3 Blance 2\4 Blance 2\4 Blance 2\2 Less 1\1
    ST-line F9   Less 1\3 Blance 2\4 Blance 2\4 Blance 2\2 Less 1\1
    ST-line P   Less 1\3 Blance 2\4 Blance 2\4 Blance 2\2 Less 1\1
    ST-line T   Blance 1\2 Blance 1\2 Blance 1\2 Blance 1\2 Blance 1\2

     

    trigger-press.xlsx

  2. 国内论坛都是神阵党和人贩子党

    借这个世外桃源留存点东西

     

    n  推进的类型和定义

    推进的形式,将球从后往前推进,分为两种形式:盘带和传球

    Ø  关于盘带:推进的盘带特指持球向前,包括向前突破的盘带

    Ø  关于传球:推进的传球特指向前传递的传球,传球根据作用主要分为两类(传中不在此讨论范围)

    1.      点对点的传球——普通传球,比如A队员持球,将球安全的传递给B所在的位置,将球安全的交到他的脚下(长传转移实际上也算这种球)。

    2.      点到空间的传球——冒险传球、直塞,比如A队员持球,发现B队员在向一个空间快速前插,那么A球员选择瞄准这个空间给球,让B球员跑动之后顺利拿到球(身后过顶也算)。

    n  推进的触发条件

    推进的类型有两类三种:盘带、普通传球和冒险传球,接下来看看具体触发的条件:

    Ø  盘带:盘带的触发分为主动触发和被动触发两类,我们这里简化讨论,单指主动触发。主动触发的条件是FM系统中,该球员角色持球后,是否预设了增加盘带这个指令,有了这个指令该球员会将球通过盘带的方式向前推进,如下图,哪些角色预设了该指令?。

    Ø  普通传球:普通传球的概念我们用排除法来说,凡是没有预设更多冒险传球的角色,他持球后更多的倾向传普通球,传球的距离根据个人设置中直传偏好来确定。

    Ø  冒险传球:普通传球的另一个选择,持球的角色预设了更多冒险传球他将会优先寻找那些积极前插的角色给出直塞,同样的,直塞也存在主动触发和被动触发,我们这里单指预设了更多冒险传球的主动触发,很显然,直塞是向前推进的。那么,当A球员持球后,B积极前插指令但位于A的侧后方,A会向B传出直塞球吗?

    n  推进的联系与模块

    结合推进的类型和触发的条件的,我可以归纳出以下几大类的推进模块:

    Ø  得球后突突突,具有此类的球员通常是一个球队的突破点,比如CMS将球安全的给到WS后,WS会拿球开始向前突;或者APS得球后,将球给到WAWA得球后开始向前突;APS能把球给到WS吗?CMS可以成功的把球给到WA吗?

    Ø  得球后分球,通常此类球员都是球队的辅助队员,以接应居多,拿到球后,再将球安全的交给一个不前插的角色,比如BBM得球后,将球安全交给附近的APSCMS但是给不到CMA(积极前插)。那么CMS能否将球给到BBM

    Ø  得球后直塞,当APS得球后,他的四周有两个队员,一个是WS另一个是WA,他会优先将球给到WA因为他具有积极前插的指令,会向WA前插的空间给出直塞球(也可能过顶哦)。什么情况下APS会给到WS

    以上就构成了推进的基本模块,球队的顺畅推进就是由这些小模块一个个拼接起来的。试着来推断以下,下图的推进走向:当球由KOSNICCD角色)持球后,怎么传递的?

    n  推进的阶段

    球队战术设置中存在俩个在一起的选项,分别是直传偏好比赛节奏每个拉杆有5个档位构成,自左向右分别为1~5对应了CD~ST线位置,他将球队的组织和推进分成了两个阶段。

    Ø  传球点,既球队的组织点,球队发起进攻的起点。

    Ø  节奏点,球队推进至进攻三区的推进点,通常由球队中具有良好突进能力、最后一传能力的球员角色担当。

    举个例子:

    ü  我们将“直传偏好”设置为标准(3档)则它的含义为,组织点主要由CM线位置的稳定不前插角色来担当,球队在攻守转换后,会尽力将球交给这个位置的球员。

    ü  我们将“比赛节奏”设置为加快(4档)则它的含义,推进点主要由AM线上,或活动到AM线的球员角色来担任,组织点的球员拿球后,会优先将球送给节奏点的球员,节奏点球员再依据自身角色特点和自身能力做出往三区推进的行为(盘带、直塞、普通传球或射门)。

    ü  所以,当推进的模块设置合理,传球点和节奏点的球员他们的传接球数量一定是全队名列前茅,同时节奏点的传球数量一定少于接球数,因为它的可选择动作更多。

    n  一个体系的案例解读

    ü  球队指令解读

    ü  推进推演

    ü  赛后反证

    FM的推进体系(待完善).docx

  3. 在 2021/11/7 在 PM7点56分, stopazricky说:

    Hi guys! As we all know, people are complaining about FM22's lack of central play, and some people suggested to set your attacking width to very narrow to force playing through the middle. And it made me think.
    To be clear, I haven't played FM22, so this is a topic regarding potentially any and all MEs, and possibly real football.

    I always try to think for myself when it comes to tactics, and after thinking about it a lot, I feel like playing with more width might actually improve your central play and, conversely, playing narrow only makes you rely on crosses from the byline even more. Is this the case?

    Here's my reasoning for it.
    Your attacking width has a huge effect on your opposition's defensive width. While the latter can have a focus on central areas or on wider areas (and this can in fact be adjusted in FM), defenders can't afford to just let people cross freely without any pressure, and they also can't cover all the way to the byline while leaving huge open spaces for late arrivals down the channels or in between the CB's. So, in essence, the position of your wide players forces on your opponents some decisions regarding their defensive structure.

    Now, with this in mind, I feel like it's obvious why "attacking width", as framed in FM, should be counterintuitively slightly opposite of where you actually want to attack.

    Playing narrow will make your opposion FB's tuck in a lot more in order to mark your wide players being narrower, which will result in the area in front of the box being way more crowded and space will only be available on the flanks, resulting in more wide runs, more crosses, and more long balls being switched from the center to the flanks. Playing narrow is, in principle, conducive to a tactic that relies on overlaps.

    Viceversa, having your wide players be far apart stretches your opposition defense so that when, for example, those same wide players cut inside, they will find less congested space and have more opportunities for through balls and dribbles. Moreover, the wider they are as a general position, the more opportunities for underlaps there will be. Also, because the opposition's FBs are now forced to cover more ground laterally, channels will be wider and Mezzalas will thrive.

    Right now, if I had to devise a cross-heavy tactics with Focus Play down the flanks, I'd probably set my team shape to Slightly Narrow or Narrow. As a matter of fact, I feel it would also have the added benefit of having more people in the box (specifically, but not exclusively, the winger on the opposite side of the crosser).

    Am I getting this all wrong?

    u are right! 

    I'M agree with U

  4. 15 小时前, Cleon说:

     

    1.png.042b8cba71ec399184a8ab45f854a030.thumb.png.e378be906356d2c829c09683d9e18917.png

    This is how I play. We build up with the defence and then either they bring the ball forward or pass to the DLP. The DLP recycles possession and is a way of linking the defence to midfield or to play the wing-backs in who are advancing down the wings. This is why he's on a defensive duty not because he leaves the DM area but more so he stays deep and can be the architect pulling all the strings. It means he usually has lots of space between him and the players in front of him. If I was playing a higher line or higher pressing then 100% he would be on a support duty so there wasn't a giant gap. A giant gap/staggered players in the midfield in an aggressive system can see gaps open up which you can't defend and make it easy for the opposition to play through. So in aggressive systems I want the midfield to act as a unit.

    The midfield I want every single one of them to offer something different and attack/support different areas. This provides variety and means if the supply to the AP (or any player for that matter) is cut off my game plan doesn't fall flat. I still have other ways of attacking. The Mezzala is the aggressor and often gets in the box. He helps create central overloads, is a goal threat, runner from deep and can support attacks by carrying the ball and playing people in. The box to box midfielder is similar but less aggressive and because he's on a support duty starts way further back. So when we do attack him and the Mez move at different paces meaning we have a staggered attack. Add to this the AP who can retain possession, recycle it and be a creative nightmare in the final third because he has two deep runners from midfield. And has the strikers beyond him too depending on the phase of play.

    I want the strikers to work hard. This means a role like Advanced forward doesn't really work because of how I play. Not because the AF is lazy or anything but look at the settings it comes with and you'll see that the PF is a lot more of a 'worker' role. Dropping off, pressing, hassling defenders, being aggressive. A bit like a Jack Russell dog snapping at your legs with out the ball or annoying you when they do have the ball. It disrupts the oppositions defence and makes it hard for them to predict movement. It makes it easier for the midfield to break through the defensive line and assist the strikers.

    hi,Why you don't ues "pass into space" for your flank?

    thx for reply.

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