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Pav_Makarov

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Posts posted by Pav_Makarov

  1. 11 minutes ago, CEVR1996 said:

    I'd also like to see my Director of Football not consistently recommend players who are in their mid to late 30's when it's explicitly said in the club vision tab that the board wants you to centre the club's transfer policy around young players with good potential.

    Or making countless bids for a striker, when you already have 3, but no WB. I'd like to delegate some transfer stuff for the sake of immersion and realism, but so far I only had one DoF case when he was useful

  2. 37 minutes ago, zyfon5 said:

    The conclusion that I have drawn from my journeyman save is the AI transfers although could be improved is not completely ****. The real difference is how much more a competent human player can get the maximum output from the same team compared to the AI.

    This. I have same experience, but I'll just add, that AI might need to develop it's youngsters more. Unless AI controlled team have wonderkids, ready to perform, they almost never develop own youth. Another exception is homegrown rule

  3. 1 minute ago, warlock said:

    Would like to see a citation for that.

    I quoted another poster, complaining about crosses, I don't know where the initial citations comes from. But I can confirm, that players more don't follow instructions, than do, in my case that is.

    Anyway there is quite an interesting selection of unfinished topics in "tactics and match engine" bugs subforum. It shows what problems have been locked, known or reviewed at the point when SI stopped updating ME

  4. 5 hours ago, autohoratio said:

    They actually confirmed that the Low Crosses instruction essentially does nothing, because, in their reasoning, "players will only attempt to play a low cross when there is space in front of them to pull it off and the targeted player to receive it", but wide players never play first-time crosses when there is space to do so, or hardly ever try Man City-esque pullbacks, and advanced forwards don't make a run into open space enough. Instead, the wide player will dawdle so that the full back can catch up with them and block the cross which goes straight out for a corner/throw-in without any attempt to beat their man, or they'll send an overhit high cross to the far post for the winger on the other side to try and head (and that far-side winger will almost always try to head it, inevitably going over the crossbar, instead of attempting to control it/bring it down to shoot at goal with their feet while there aren't any opposing defenders in front of them.)

    Oh, you are pouring salt right into my wounds with this. I can't hate this crap more than I already do

  5. Hi all. 

    My suggestion is - changing team's status and stature immediately after being promoted or relegated instead of after team is back from a holiday.

    For example, I've earned a promotion and already have a budget to spend in june, but I'm limited with salary caps, active for second division, and club's status, because players don't consider joining lower league team. This seriously cripples transfer campaign, because player might have to wait for more than a month before signing new and better players while watching potential free deals being intercepted by rivals.

    If we could have new status and league rules to consider immediately after being promoted/relegated that would add overall logic and give a player leverage to get better team for the next season.

    Thank you

     

  6. 10 minutes ago, HUNT3R said:

    It might be mentioned in the scout report too

    Yes, but my report says just "player meets new signing philisophy", but i have three criteria: sign players under 23, not giving long deals for player over 30 and high profile, so I can't tell which exact criteria do I meet with this guy. Or should I assume that he fits all three if none is specified? 

  7. Hi people, help me out with one question, please.

     

    My freshly promoted club has adopted "sign high profile players" in it's vision, but I can't understand, who to consider "high profile", what's the benchmark? It's logical, that for example Real and Valladolid have different standards on players being high profile, but what's the criteria? Should a player have more rep than a club, be an international or have an experience in top clubs before? Scout reports say that some players meet new signing philosophy, but I have three criteria, so it's no way to tell

    I have a very limited budget, so I won't want to spend it all just to find out I've botched signing philosophy entirely

  8. 2 hours ago, SebastianRO said:

    FM17 - " I've got you buddy, I've got you !! I've got yur back when FM19 came out and it was a big dissapointment and then when FM20 was even worse. We, together have over 3000 hrs of gameplay. But this time, don't even waste your money on this year's itteration

    And then there is me, have lost my previous steam account with all my FMs. Now I can't even go back and have to stick with 20.

  9. At this point I can roll with lack of new major features, I just want balanced ME, that doesn't frustrate the hell out of me. On FM 20 I feel like I'm playing a random events generator rather than tactic creating game, cause team does anything but what tactic supposes to do, and I'm no rookie in the game.

    So if FM 21 gives that to me and I can finally see a result of my choices instead of bugged dice rolling, I'll be happy and forget 20 like a very bad dream. 

  10. 2 minutes ago, Impacto said:

    This thing has been there for years and it still hasn't been fixed. Another annoying thing was when the forwards would not pass to a player in a better position and shoot from bad angles that are very hard to score from. They fixed that in FM 18, but went backwards for FM 20 for some reason and now we have that issue again... No idea why. 

    I tried to exercise my tinfoil hat workout and thought, that all these ridiculous ME stuff with players not passing to open strikers, WBs forgetting to deliver a cross and nerfed STs is just a rude way to reduce the number of goals scored, cause otherwise that would be 10-10 every game

  11. 17 minutes ago, allezdae said:

    People going on about SI betraying trust and stuff like that - yeah the ME does mad things some times, but no-one is forcing you to put up with anything. It does a far better job of letting me play out my little fantasies that my own ideas about football are worth anything, than anything else, ever - year on year. 

    So yeah, I'm buying FM21. :)

    Yeah, I'm buying it too, like I said above. And no, I'm not giving rants about "trust" and stuff like that, it's very simple to me - game was good, but lately (in my pov) it has not been so good and shape it's in at this moment directly affects the way I play it. This is how it goes, I'm not entitled to SI catering to my complaints, so I might be off if ME stays the way, it is it's fine people lose interest and drop off all the time.

    I'm not the only one though and whether or not this is an issue will only be shown by future sales

  12. 50 minutes ago, allezdae said:

    If anything, the negative ME-based stuff here makes me want to buy it more. 

    Can we check back to when FM17 came out and everyone united together to praise how brilliant the ME was?

    It's just a game lads. 3.5p per hour of fun or whatever it works out at. 

    Thing is - ME is a base of a football game, it's a GAME itself. When it works it's taken as it is. But when it doesn't it immediately catches attention.

    BTW 17 was one of the best FMs imo

  13. 28 minutes ago, Federico said:

    So my message is: let's support ALWAYS those who make a good work or service to us, may it be for our personal job or entertainment, and especially let's support mostly who suffered and still suffering because of this pandemic.

    I didn't say "let's only support SIgames and screw the rest". Not sure what implied that

  14. I'll put it this way.

    I'll surely buy FM 21 after first patch (I won't be repeating the mistake of getting a release version. NEVER again) and reading users feedbacks, but mostly because I really want to get rid of 20 - worst FM I've played, and I'm in the club since 2010. Frankly, right now I play FM out of habit only, 1vs1, inability to counter, WBs patiently waiting to be closed down before delivering a blocked cross and players not following set-piece instructions, all of that are making an experience barely tolerable. If I hadn't lost my past steam account I'd probably still be playing 18 or even 19, that was worse, but at least I could see a consequence of my tactical choices and strikers could score clear-cut chances.

    In my view, getting worse means finally showing that FM is in decline. Most hurtful issues like 1vs1, wing players ignoring opened strikers and dribbling into the post, players getting stuck in counter phase therefore killing the counter etc, all have been addressed multiple times here, so I take it SI crew is at least aware of them. If ME is still unchanged on 21 that would be a clear signal "we don't really care as long as you buy"

    Getting FM 21 after a COVID year is a good step to support the studio, but if nothing changes that should only go so far and would be a good time to find another hobby

     

    On a side note. Korean "patch" is of course only a placebo, but reaction to it clearly demonstrates how pissed people are

  15. В 29.02.2020 в 16:50, enigmatic сказал:

    Nearly all of this functionality already exists [even the position/role requests to the DoF under 'DoF suggestion', though they're immediate player name lists rather than a long term thing]

    And none of this works, because no matter how your scouting focus has been set, DoF would try to buy players out of sheer random if you delegate. I have 0 RBs and 4 strikers, but my DoF keeps making offers for strikers. Wishlist is not available as well and if you ask for recommendation you get 5 players at max. By this suggestion I think of realistic mode where head coach doesn't buy players directly (as it happens IRL), but rely in board, which is unexecutable now

     

  16. For the last three or four FMs I’ve been trying to use DoF more to add realism to the game, but up to date DoF is nothing more than a decorative role, completely deprived of game’s logic. My suggestion is that there should be an option for players to switch transfer responsibilities from themselves and delegate to DoF but leave some degree of control. Consider the following, IRL coaches have little say in transfer policy of clubs they work in, if we exclude top coaches that can stick it to the board. What I suggest is strip players from total control over transfers (by choice of course) for the sake of realism and harder challenge, I’m sure lots of us won’t mind. 

    This is how I suppose it should look like

    DoF and/or owner handle all the transfers based on (by descending priority) coach request/club vision/current scouting focus. Their success (or failure) is calculated from attributes club’s parameters.

    • Scouting range limits the search geographic-wise 
    • Number of scouts defines how many players can be found for a possible purchase per position
    • Scout judgement attributes work as usual
    • DoF judgement attributes defy his initial choice as a transfer target or a recommendation
    • DoF determination defies his capability of bargaining and winning a competition from other clubs
    • DoF man management MIGHT defy quality of scouting assignments


    Now a bit about how it should work. Providing you’ve chosen to delegate transfer responsibilities to DoF/Board it goes in three modes:

    1. Passive - DoF generate lists of players to buy and makes offers based on current scouting focus. Player approves or rejects transfer proposals
    2. Active - players ticks positions and roles they want to acquire and DoF sets focus to find them. Based on this search DoF suggests targets and players authorise (or don’t) transfers
    3. Transfer window - players submit wishlist of several EXACT players and DoF/board try (or refuse) to acquire them.


    This might be viewed as an easy mode, because transfer responsibilities are being taken away, but in reality this could make playing even harder because with bad DoFs players can get a hard time building an ideal team and will have to take what they can. As an option this can be hard-coded in some clubs philosophies or visions. 


    Thank you, cheers!


     

     

  17. 1 час назад, forameuss сказал:

    To be honest, put more simply, the best way to enjoy the game is probably just to never visit any sort of site like this.  Ever.

    Eh, I got tons of useful tactical advice when I couldn't even build my team right. Reading complints for the sake of complaining is another thing tho

  18. Try FC Krasnodar in Russian prem. They have enough class and budget to win the league on first or second season, but raising youth (they have prospects and facilities) is another way to go.

    Somehow AI always ditches their talents and starts buying foreigners, maybe you can make it as it's supposed to be

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