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Pav_Makarov

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Posts posted by Pav_Makarov

  1. 7 minutes ago, duesouth said:

    So, I would strongly agree that the beta period should be longer

    100 times this. Since FM 19 game comes out horrendously bugged at the first version. I've broken my rule - buying only after first big update twice in 19 and now. 19 was a huge mistake and I haven't even completed a season before march when it all got ironed out and now was just a desperate move to ditch FM 20 and forget it's ME like a horrible nightmare.

    Why even having 2 weeks long beta when full release with all it's valid price is all messed up? Let it be Beta till christmas patch as it, let's be honest, is

  2. 28 minutes ago, JordanMillward_1 said:

    They shift back to normal for 21/22, change in 22/23 to take into account the World Cup, then go back to normal again.

    My concern is - scheduling in leaue rules for next seasons stays the same. I'm still on season one, so that's why I'm asking. Here's the topic I've started yesterday with screenshots of seasons 21/22 being the same as 20/21. Is it that it's just rules for next season don't take scheduling into account?

     

  3. I think I have one corner goal, but maybe it's just that my set-piece taker is crap, but at the same time my CD with 16 for headers keeps missing from 5 meter all the time, so I don't know, it's nott the point where I can say "it's not realistic" but I smell something fishy.

    Crosses in general work quite well, I have a tall winger, so I frequently play overlap on the opposing wing with PI to cross on far post, had couple goals like that. In my opinion crosses work much better now, at least I can attribute missed or not performed cross to player's attributes, for example IW with low teamwork would try to dribble in and shoot no matter how many unmarked partners he has while decent passers with teamwork over 12 really cross, lay the ball to midfielders and don't just blindly run into the woodwork. Conversion is still low though

    However I play with a mid table team in Belarus, so maybe ME has nothing to do with things I see and it's just that my team can't play like Leipzig (well, obviously). I think that to judge on ME we need to try playing for different teams, it's clear that Wycombe and Man city just can't play similarly efficient 

     

  4. 6 minutes ago, Johnny Ace said:

    How OP are far post crosses? Seems every game I watch there's either a cross or IDFK to the far post for an easy header/tap in. Pretty much, if a highlight starts at a freekick out wide & it goes to the far post, you know it's a goal.

    This was the case for FM20 too, all newgens fullbacks were tiny so if you had a winger that had decent jumping reach, he'd score a ton. Left back crossing to right winger netted me loads over multiple saves. I don't know what the actual real life statistics in football are for goals scored at the far post but there's a decent % of goals coming from there. I don't whether it's a problem but I might just log it later anyway 

    There's that & punts over the DL for the striker to run on to seem to be the source for a decent amount of goals in this ME. In the VNN league, strikers seem to be able to pluck these balls out of the air with the deadliest of control whereas a defender simply can't do anything. I've seen an U-18s game were a kid scored from one of these, first touch on the volley. Would be GOTM in that happened in the Premier League :D   

     

      

    Wierd but I almost never see IDFK goals like that. In my save what is OP is an assist from own half. I have three games in a row with CF running on a clearance and scoring. Even if I have play out of defence ticked

  5. 1 hour ago, kiwityke said:

    Its called a strawman argument him bringing up hoarding.

    Yeah I've got similar issues with my board. When I joined the club it was in financial meltdown about 20% over its budget and hard choices had to be made as to who was kept and who wasn't...the boards response become almost suicidal over the fact I let 4 youngsters who had all performed woefully in the games I'd given them go, rather than double their wages (what they wanted) even though we couldn't afford it and the boards own vision was "fix the financial situation"...

    The entire board vision is and has been broken since day 1. It should be massively immersive and change the way you play. But due to how broken it is, it literally destroys my immersion everytime I interact with it and so instead of being a core driver of how I play the game I just ignore it entirely in the main now.

    I try not to be a full out negativist and say that feature is "broken", but sure thing it seems completely off balance at the moment. Feature looks promising, but completely disregards current context, especially in the season one when COVID has negative effect on transfer market. I only had first window, which is generally not active usually and the board is already unpleased, while suggesting to replace players with some others, all with 0 budget available

  6. 7 hours ago, Sharkn20 said:

    It is not, it´s called Budget management, if they are in the last year of contract, you can sign players for the next season, having them ready to step when the other players go, but if you just want to hoard 40 players, then that´s not gonna work.

    I can't sign anyone, club has no budget to manage. Can't see any point in having a "recruitment meetings", when you can't afford to keep your starting players to begin with. Not sure where you've read about hoarding though, maybe in some other thread

  7. Also, recruitment meetings and board vision can be absolutely hilarious ths year. I have 0 for transfers and 0 in salary fund, can't prolong a single contract (cause board vision is staying within budget) and can't sign anyone, but board keeps on having meetings to suggest new signings, because "we can lose players in the last year of contracts" AND unhappy with me for not signing young players. How the hell am I suppose to sign them? Persuade to play for food?

    It's a catch 22 all over. Stay within budget, but please DO sign us some youngsters.

    What do you think is this a bug topic material or nah?

  8. Almost ever game I see similiarly looking goals - long pass from DM/CD/FB over defenders heads, leading to 1vs1. This hapenned 3 games in a row already (those games pkms attached) and more before. This happens even when I have  work into box, play out of defense and low tempo ticked on (Game vs Slavia)

    On a contrary, set-piece goals are almost fully abscent

    Minsk v Neman Grodno.pkm Shakhter Soligorsk v Minsk.pkm Slavia Mozyr v Minsk.pkm

  9. 1 hour ago, ai2ker said:

    So this post was inexplicably removed without explanation, but its very pertinent to the general tenor of this thread:

    FM21 has been released and I'm flabbergasted at how bad some of the changes made are. There's clearly some sort of 'bell and whistles' directive coming down which is why the UI is constantly tweaked, with shaky or non-existent justifications. I think the notion of leaving things well enough alone should be taken to heart. Frankly, I think it's probably too late for a lot of this, but at least I'll feel better having aired it all and maybe the next iteration can be saved. I've also tried to offer compliments where possible so this isn't all one way traffic. Anyways to the point, and I'll have shots of FM20 as well for comparison.

    Pre-Match, FM20: 

    prematch20.thumb.jpg.a4c3b993146d8ae75b2fd5df18e2a009.jpg

    Cleanly presented info, lack of clutter. This screen is now gone. Instead we have this:

    pregame21.thumb.jpg.734681712d9037954e6dcc9ed80e33f4.jpg

     

    Where's the game? Who's the ref? What other games are going on right now? Recent Form? Previous Meetings? Prefered Formations? Upcoming Fixtures? Who's injured for the match? Why did we lose all this information? The game now feels like it is in a vacuum, not part of an on-going league or cup. Not to mention we've lost all the tabs I've highlighted in red in FM20. 

    Thing I like: For Next Match only - good if you want to change mentality specifically for a game against a league leader or minnow, but don't want it to be a permanent adjustment to the tactic.

    In FM20, during the lead up to kickoff we have this great graphic showing the lineups, uniform colors AND formations:

    prepeptalk20.thumb.jpg.a59d8c6c248412c9d82344d323c6caac.jpg

     

    For comparison, here's a real television pre-match screen:

    actualpregame.PNG.8cdeda39bae0f949299b2b1d138c25bb.PNG

     

    Now we have this:

    prematch21.thumb.jpg.d0697810d8dbf29a1e03a6a5e1f3ae2f.jpg

     

    No formation,  no headshots; a stark white sheet with a rough font instead. In FM20, you can drill down into any of the players listed if you'd like - cannot do that in FM21. We do now have a simulacrum of social media on the left, which is entirely ignorable (just like real life, or this post - perhaps I'm getting too meta). Oh and we now know who the ref is. Who the ref is is not very important, but it's a nice piece of immersion.

    What I like: The match sheet could have an old-timey, authentic feel, especially with lower-league clubs, but it should be in addition to, not in lieu of the formation screen.

    Next pre-match screen, the pep talk. In FM20:

    peptalk20.thumb.jpg.de1730aec1c7aa1f356fa14d03b606e1.jpg

    Again, clean, easy to read and use. Now FM 21:

    peptalk21.thumb.jpg.0c3ca95c420be5bf3674aeb294e195f0.jpg

    I know this has a snowball's chance in hell of being changed as what we're looking at is one of the big 'features' and others have posted about it, but it's cluttered, confusing and an eyesore. Relabeling aggressive, cautious, etc. to thrash arms, point fingers, etc is pretty underwhelming. If you cannot represent the players beyond a box with their name in them (I mean at the very least add the headshots like in dynamics), there's little reason to arrange them in this difficult way to read. I can promise you it does not feel like a locker room with me the manager in the center.

    Anyways - we give our pep talk, and onto the match:

    ingame20.thumb.jpg.3be704db546e8735f38eaba1a7321248.jpg

    In FM20, there's several things to note - first, we have a timeline, if want to rewind or see something again.

    We have full club names (even if they're the FM trademark-avoiding version) with logos (when I have the pack installed), which again can be drilled into if you want to easily see the page of the team your playing (or your own).

    We have customizable match information allowing yout display what you want, and not what you don't.

    We have updates, which allows you to see the live standings. 

    We have all the coaching tools on the top, while commentary runs on the bottom.

    In FM21:

    ingame21.thumb.jpg.1136c9874fd028b31a64b838646b5451.jpg

     

    The timeline - where is it? 

    The club names are all again in the same harsh font of the team sheet and strangely truncated and without logos. It's a weirdly, self-enforced limitation and makes it less obvious who you're playing. You cannot drill into the names to see. Not an improvement, in fact a decided downgrade. I like to play in unfamiliar leagues and it's not easy to always know who's being played in-match at a glance.

    We've completely lost the ability to curate our match information on screen. The tablet is a poor substitute. I'm sure this was 'by design'.

    Updates only flash when they change - I have to activate the tablet to see them now, taking up one of two available screens there.

    The tactics and subs being adjacent to the commentary is confusing and cluttered. I accept that this may just be an adjustment to make, but the commentary is a lot easier to follow when it's the sole thing on the bottom of the screen. I understand the tactics bar can be minimized, but if you're using it, it'll be visible a fair amount. 

    What I like: Not much to be honest, this was the chief driver of me making this post.

    What about between highlights? FM20 vs. FM21

    btwnhighlights20.thumb.jpg.66120b80f73ef08d69f1a349ee61fda8.jpgbtwnhighlights21.thumb.jpg.50f45f5ec40a4610476483ad3cde7c88.jpg

    I won't even touch the memed-to-death-already passing chart in 'the dugout' but again this is not an improvement. Information is more scattered, less intuitive. My team is still on the bottom, theirs is in formation on the right. What use to be a simple scan across is now similar to the pep talks one of up down over and around. Are you guys trying to limit screen time through sore eyes?

    What I like: How much that passing chart made me laugh - I think the sub recommendations are okay but will surely become 'overrun in midfield' tedious. Post Beta Edit: This has been fixed, sort of. 

    Finally, let's talk goals and substitutions:

    goal20.thumb.jpg.2e9a15cd23a6f2bc9c6e365901286f45.jpggoal21.thumb.jpg.609ca2694b6277657613bf844c753b38.jpg

    Why are there no headshots with goals? When are you ever going to see them? When you drill into their individual details only? This change is inexplicable to me. Again because the bottom of the screen is now cluttered, it's actually somewhat easy to miss events. In FM20 you have goalscorers and subs prominently at the top. 

    I could very well go on further, but this is enough. I realize this may read like a complete trashing, and that's not the goal. I'm obviously a fan of FM and a lot of what is done is positive- FM21 has greater speed and an improved ME which I am a fan of. Would just love a more intuitive design and things to not be so unilaterally removed when there's no demand for it. This isn't even getting into the insistence that there is only one skin (from 3 default last version) that primarily consists of purple and snowblind white. I know people will have different opinions and I welcome them, but to me this new UI/UX is obviously less clear and informative, more click-intensive and graphically worse. I am more tempted than ever to just remain with FM20 than to persist in this purple purgatory but I am hoping some of this can be redressed.

     

    prematch21.jpg

    prematch21.jpg

    I am behind every word you've said. I can't believe SI thinks it's handy to simultaneously track the match's progress and deal with tools, spread all over the screen in unreadable fashion.

    This time SI fed us trash, saying it's a cake, but hey, there are no alternatives, right? Since they pedalled UI as one of highlight features we are forced to live with it.

    In any case I'd love to hear the explanation from SI's UX/UI associate on why they consider this product completed and good

  10. 13 minutes ago, Jimbokav1971 said:

    Ahhh. Apologies. It's early here

    Yeah, yeah I mean highlights. Bookings, unless they lead to a set-piece with a goalscoring chance are never shown as highlights and text message is super fast even on default speed, it's very easy to miss the moment when your player was booked. Moreover, if you click on it in "notable events" it will show you only how the ref shows the card, not what led to it, and with timeline removed you just can't review, what's wrong with your play. This is not game breaking, but surely changes the way I play.

    Tackles, that lead to condition-lowering injuries are not shown as well, before we had animations of players taken away for a treatment and you knew what was wrong, now it's just "oh, hey why is this guy's condition is poor on minute 30? I guess he hurt himself somewhere, but I have no idea where"

    I'm taking FM 21 as it is, but I don't like this

  11. 35 minutes ago, kidd_05_u2 said:

    It is not the most bugged release ever. This is also an incredibly complex game wiht a lot of moving parts released in the middle of a pandemic and while the world of football is significantly changing. Expecting no bugs is simply unrealistic.

    I never expected no bugs, but the game is filled with ton of small ones. Like right now I went to player's instructions from the lower bar to check if I've given him shoot more often instryction. It was not ticket, so I ticked it. But "ok" button was greyed out. I went to his instructions throug team tactics and boom, it's there. Small and not critical, but it's there and there are dozens of them.

    I respect the point of view, that devs should be given a pass due to covid, but I also see no point in turning blind eye

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