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CTxCB

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14 "You're a bum, Rock"

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  1. For an experiment, I want to have a league with two rounds like normal, for example, lets say the Premier League, home and away, but I want one of those clubs to play all 38 games at home, and not play any games away, but for the other 19 teams to play home and away as normal (except when they have to play that one team, where they'll be away both times). Can this be done, and if so, how?
  2. Gibraltar and Japan are instead listed in Other Nations, despite the fact that they're both playable nations in FM24, meaning that you cannot edit the Nation Rules of those two nations.
  3. There's no option for Corners, Free Kicks and Throw-Ins to manually add players to "Aerial Threats", "Box Threats", "Box Threats", "Creators", "Recovery Defenders", if they're not in the list. For example, say I have a goalkeeper with height or good jumping reach, there's no option to add him to the lists, despite understanding why he wouldn't be added by default. The player should be able to still add such a player, if they wanted to create an overload in the box to force a result sooner, other than the GK naturally coming up late into games.
  4. I've decided to branch this off as its own Bug Report, from an erroneous Bug Report from somebody else, where they thought it was a bug that their player only took the first penalty. This might not explicitly be a bug in itself, but the result of this is experienced as a bug by the average user. The two checkboxes on the Penalties Page of Set Pieces I've highlighted in the image ("Change taker if player has already taken a penalty"; "Change taker if player has already missed a penalty"), should not be selected by default, and should be left up to the player as to whether they select it. Real-World Clubs normally have a dedicated penalty taker that takes a penalty when they're on the pitch, so it absolutely makes complete sense to me why the user in the linked Bug Report above felt like this was a bug, it would be my feeling if I experienced too. The average user would want their best penalty taker stepping up if they've already taken one, this is why "Change taker if player has already taken a penalty" shouldn't be selected by default. The reason I feel that "Change taker if player has already missed a penalty" shouldn't be selected by default, is because I feel, if you don't have a reliable, consistent second-choice taker, especially in a lower league, you're more at risk of having a penalty missed or saved. Not a bug in itself, but the effect of it, might be perceived as one, by people expecting their First Choice Taker to have a go again.
  5. That functionality isn't a bug, but the fact that "change taker if player has already taken a penalty" and "change taker if player has already missed a penalty" is being selected by default is a bug. It should be up to the player to enable those, right? Instead of those being selected by default. There's no real reason that you'd want, by default, your best penalty taker to only take the first penalty, you want them being first choice for every penalty, and with the one of them missing, what if there is no other good choice?
  6. Putting this here, as it seems like a Technical issue (an issue behind the scenes, rather than an obvious bug): Let's say that I use an EDT file to force a club to be in a Transfer Embargo / Transfer Ban for 100 Years. If a club has a takeover during that period, when the takeover finishes regardless of whether it is successful, the game takes the club out of the embargo it thinks it placed the club in for the takeover, the one that was already previously in place, meaning that the takeover overrides the Transfer Embargo already in place and the club ends up not in a Transfer Embargo whatsoever.
  7. I'm going to class this as a Technical issue, because I don't know where else this fits. I reported this last year, but I don't know if it was too late in the cycle to do anything about it. I've only tested this on Yearly and Monthly, but I'd assume its also a case with any amount of time, where a Leap Year Day falls between the Last Save Date and the Target Date. As an example, lets say that I want the game to save every year on June 10th, so most European Competitions are complete, and the UCL, UEL and UECL haven't reset yet. If my last Save Date was June 10th but between that date and June 10th in the next year, there's a Leap Day, Feb 29th, on Yearly, as an example, it seems to count 365 days, but doesn't factor in the Leap Day, so the save happens on June 9th and that becomes the new Target Date for saving. I was running an experiment where I had to go about 50 years on the future, and my Regular Save Date of June 10th, has slipped to, I think, May 31st, or a date close to that. If the Save System does Auto Saves by counting days, the simplest way to fix this might be to write code that doesn't increment that counter if the In Game Date comes back as February 29th.
  8. I've underlined the issue: "the target he was target", sounds grammatically incorrect, wouldn't "he was set" make more sense?!
  9. I'll try to find some examples to upload in the next few days. I understand that Swap Deals are rare, but if a deal is accepted by the club, they're still often collapsed, as if they're capped at the wage the club is coming my way. Say I had a top player on £250K p/w, and I went after a player from Liverpool on £125K p/w, and I agree a deal, the deal collapses, because they're unwilling to put the wage forwards on a player that they're clearly interested in (because they've accepted the deal). It should be based on how the club rates the player in the deal, not capped at the wage of the player they're losing.
  10. Yeah, I agree. My opinion is that neither should be selected by default. Because sometimes you don't have an acceptable 2nd choice and have signed a player specifically for Pens / Set Pieces.
  11. I was hoping the Smarter Transfer thing would fix this; This has been a long standing issue for about five or six editions of the game, to do with deals that involve player swaps, where you'd include a player as an add-on, a bonus, in a cash deal, but they'd collapse the deal, despite being able to go to a bigger club and wanting to leave. This has been made worse in FM24, I've not had a single Player Swap work at multiple clubs I've tried, and what's worse, I've seen a huge upturn in clubs rejecting acceptable offers with another player in, which I think its unrealistic. I don't understand how you've made Player Swaps worse, and not better with "Smarter" Transfers. Something I hoped to be a good way for rebuilds to still be viable with the changes, has been made worse. One of the worst ones is when I offered to buy one of Real Madrid's players (Dani Carvajal), and added Rico Lewis into the deal as Man City. They flat out rejected an offer of £17.5M, which was slightly above their asking price range, and their player fell out with the club because of it.
  12. Make sure that this isn't selected in your Tactics >> Penalties Page. I'd argue that that and the third option on that list should be DISABLED by default, because people are going to think something is wrong if their designated and only penalty taker takes a penalty and then it gets given to a random player, or he doesn't step up again if he missed one and there's no other credible option.
  13. Would it be possible for Trent to be improved from "Competent" at Midfielder (Centre) to "Accomplished", and from "Unconvincing" at Defender (Left) to "Competent"? Alexander-Arnold is already accomplished at DM in the game, with his new role in the England Set-Up, it would make sense for him also to be so in CM. It makes no sense for a defensive player like Alexander-Arnold to be Competent at WBL, but Unconvincing at LB. That is my reasoning.
  14. I'm still confused why the San Marino league isn't included in the game, even unlicensed (although licensing it would probably be incredibly cheap), seeing as so many people regularly do a "San Marino Challenge" in FM. Having an official database would make that more viable.
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