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Pasonen

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342 "Greed, for lack of a better word, is good"

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  1. Some thoughts. 1) there's enough support in final third for Lower tempo, shorter passes football? Especially on the right side? 2) counter-press and stay on feet? 3) player morale management via team talks and individual interaction? Watch one or two games 20 minutes on full detail and check how your tactic is doing? especially concerning keeping the ball at final third.
  2. Hey could you upload .pkm of this game. I would like to watch it. Not to analyze what you're doing wrong but out of interest see how ME represents this kind of match.
  3. Per year Mbappe. Per contract Haaland. Also of course bonuses have effect on this. If something else would be nice to hear, I've never been a contract hassler. Excuses..
  4. I would also add concerns to attribute concentration which is low for a world class league. ”Concentration. This attribute shows the amount of time a player can remain concentrated on the game. When this attribute is poor it's going to reduce the effectiveness of the player later on in the match and can add to the odds of him doing errors." Rating doesn't of course tell everything. He tries to dribble a lot and because of this he will also lose the ball more often. Also it's connected how much he can get the ball from CM's (Prefferred leg of CM?). Team success also affects his rating. Ratings of earlier teams are from full detailed leagues?
  5. It's just one more example that FM is a bit too attack and goal scoring chance based game at the moment. -Presentation meaning animations of miss timings in finishing situations is lacking (missing) --> causes frustration and false feeling of control in human players. - Game is played too deep areas offensively (lateral movement of formations VS passing quality) and this causes again false feeling of dominance in human players. - quality shots are too easy to execute and are executed too often and this causes again false feeling in FM player. But I feel game is getting there and I can't wait to see fm22!
  6. No I think I can't. it's a sum of attributes that matter.
  7. Just guessing but I would say workrate, bravery, aggression,anticipation,pace and acceleration.
  8. I would say happy. Pros + My tactics and game philosophy still working and will move on with me to next FM. + Relationship to players. I still remember some of my most legendary FM12 players following in the team from div 5 to premier League. + Drama in games especially at the end of the season. Cons - Was it too easy? - Been there done that. (Easy?) - Haven't been finishing long saves anymore. Because of... Life, kids but also because game is "easy" every year.
  9. You could ask your st sup or Amc to mark opponents lowest playing cm to limit opponents control at the middle. This would also lower the defensive responsibilities of your cm's vertically and give more time to block long shot attempts.
  10. How much you change your tempo inside games? While higher tempo can create some more breakthrough from center it also gives ball more to opponent and leaves wingbacks more out from creating game. If you want to hold on your high tempo (and you should not always of course) you really should make one of your wingbacks Attacking. Preferably to side where is good passers to that wide flank and some support movement down from st strata.
  11. How you're setting your match preparation trainings in these difficult periods? Match prep Team work, Def positioning should be minimum going against anyone. Do you interact to your low rating performers? Tell them to step up or you will bench them.
  12. This is just another poor presentation flaw. If there would be better animations for individual skills like shots, passes and first touches the game at the field would justify for the player why this or that result was possible even when statistically it should not, Another thing concerning presentation is lacking variety of mistakes that DO NOT cause shots on goal or attack to final third. Theres too much match flowing from point A to B When game flow should be A - B - C - D. This leaves human player wondering how I where punished like this at the end of the game all of the sudden. Just because FM GME lacked the necessary clues telling human player you will get punished soon. example underdog at the 93 minutes makes perfect cross with limited skill and perfect header when it should show mediocre cross what bounces under the defenders feet to opponent all alone ST just because defencer didnt have time to run down and intercept the cross because human manager was still pressing high defline. Sometimes there's even goals coming 90+ because you defend too low and this is also poorly presentated. Yes it's possible that goal can come after a perfect cross to the box or perfect longshot. But I think it should more likely be a bad bounce, lazy reaction (yes this should be animated) from deep defender, miss understanding who marks who (should be animated and match report telling players are arguing who should have been marking).
  13. Just waiting release in FM when having player with high acceleration and pace combined to low decisions, off the ball and anticipation would be worse possible scenario
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