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Everything posted by Pasonen

  1. How many dribbles did you have in this game? Analytical data -> teams -> movement
  2. Combining my post with this one. 74:08 GK Catches ball near byline but carries it over the line. Uploaded files: ME22.7.0.3 GK Carries ball over Byline.pkm
  3. Some thoughts. 1) there's enough support in final third for Lower tempo, shorter passes football? Especially on the right side? 2) counter-press and stay on feet? 3) player morale management via team talks and individual interaction? Watch one or two games 20 minutes on full detail and check how your tactic is doing? especially concerning keeping the ball at final third.
  4. Hey could you upload .pkm of this game. I would like to watch it. Not to analyze what you're doing wrong but out of interest see how ME represents this kind of match.
  5. Per year Mbappe. Per contract Haaland. Also of course bonuses have effect on this. If something else would be nice to hear, I've never been a contract hassler. Excuses..
  6. I would also add concerns to attribute concentration which is low for a world class league. ”Concentration. This attribute shows the amount of time a player can remain concentrated on the game. When this attribute is poor it's going to reduce the effectiveness of the player later on in the match and can add to the odds of him doing errors." Rating doesn't of course tell everything. He tries to dribble a lot and because of this he will also lose the ball more often. Also it's connected how much he can get the ball from CM's (Prefferred leg of CM?). Team success also affects his rating. Ratings of earlier teams are from full detailed leagues?
  7. It's just one more example that FM is a bit too attack and goal scoring chance based game at the moment. -Presentation meaning animations of miss timings in finishing situations is lacking (missing) --> causes frustration and false feeling of control in human players. - Game is played too deep areas offensively (lateral movement of formations VS passing quality) and this causes again false feeling of dominance in human players. - quality shots are too easy to execute and are executed too often and this causes again false feeling in FM player. But I feel game is getting there and I can't wait to see fm22!
  8. No I think I can't. it's a sum of attributes that matter.
  9. Just guessing but I would say workrate, bravery, aggression,anticipation,pace and acceleration.
  10. I would say happy. Pros + My tactics and game philosophy still working and will move on with me to next FM. + Relationship to players. I still remember some of my most legendary FM12 players following in the team from div 5 to premier League. + Drama in games especially at the end of the season. Cons - Was it too easy? - Been there done that. (Easy?) - Haven't been finishing long saves anymore. Because of... Life, kids but also because game is "easy" every year.
  11. You could ask your st sup or Amc to mark opponents lowest playing cm to limit opponents control at the middle. This would also lower the defensive responsibilities of your cm's vertically and give more time to block long shot attempts.
  12. How much you change your tempo inside games? While higher tempo can create some more breakthrough from center it also gives ball more to opponent and leaves wingbacks more out from creating game. If you want to hold on your high tempo (and you should not always of course) you really should make one of your wingbacks Attacking. Preferably to side where is good passers to that wide flank and some support movement down from st strata.
  13. How you're setting your match preparation trainings in these difficult periods? Match prep Team work, Def positioning should be minimum going against anyone. Do you interact to your low rating performers? Tell them to step up or you will bench them.
  14. This is just another poor presentation flaw. If there would be better animations for individual skills like shots, passes and first touches the game at the field would justify for the player why this or that result was possible even when statistically it should not, Another thing concerning presentation is lacking variety of mistakes that DO NOT cause shots on goal or attack to final third. Theres too much match flowing from point A to B When game flow should be A - B - C - D. This leaves human player wondering how I where punished like this at the end of the game all of the sudden. Just because FM GME lacked the necessary clues telling human player you will get punished soon. example underdog at the 93 minutes makes perfect cross with limited skill and perfect header when it should show mediocre cross what bounces under the defenders feet to opponent all alone ST just because defencer didnt have time to run down and intercept the cross because human manager was still pressing high defline. Sometimes there's even goals coming 90+ because you defend too low and this is also poorly presentated. Yes it's possible that goal can come after a perfect cross to the box or perfect longshot. But I think it should more likely be a bad bounce, lazy reaction (yes this should be animated) from deep defender, miss understanding who marks who (should be animated and match report telling players are arguing who should have been marking).
  15. Just waiting release in FM when having player with high acceleration and pace combined to low decisions, off the ball and anticipation would be worse possible scenario
  16. I think splitting organisations (teams) reputations to historical and near future reputations would help example press conferences being more realistic. If you have example won championship last season when historical reputation is lower press AI would know how to see you from the near future reputation. Transfers would be calculated from both reputations so bad near future performances could affect how good players you can sign.
  17. It's risk and reward. If you play high mentality high tempo which human player often do you will get scored on more often with that one shot. If it's over risky you will bombard opponent with shots but it will also give ball to opponent more often and that gives more chances for AI to score.
  18. Let's accept ME generates too many shots/headers and corners when all the channels are overloaded. Let's half your shots, corners made and increase your possession by let's say 10. This would give Possession 64-36 Shots 12 Corners 7 Would this make you feel so wrongly won? Then add some presentation of more counter attack attempts by the away team and voila we're very close realistic numbers and football match. Problem is FM is a bit too arcade like in vertical movement, too static in lateral movement and a bit too divided to defending and attacking areas. So it's hard for a human player to understand what they are doing wrong if they can occupy attacking area so easily and get rarely punished/scared by risks they are taking with attacking roles and mentality. I'm keeping my hopes up that next FM will take the necessary steps forward and betting sites won't have to buy FM that it can't be used for betting purposes.
  19. Yeah game is just missing some animations like. 1) Bad quality passes, passes to chest or knee height 2) Bad first touches and technique all together. Both of these would make easier for the fm player/manager understand why player had less time and why he made a wrong decision because of this.
  20. Suggestion. Move Amc to center from Amcl position and add him move forward more often if you want to use support role. This way you will have 1 player occupying center channel inside the box and especially low crosses tend to find that spot (you can also set someone to cross center). Because st is in STR position he tend to make more runs to wide channel and you need someone going for the most dangerous scoring area.
  21. Don't play Chui Ka Kit as a tip of the sword because his traits supports a more playmaking role. Use him as a IW or IF. To the current tactic, if you're going to play lower tempo you need more men to support short passes. Now your wide defenders are not supporting possession and wingers roles + mezzala push attack early so there's no one to really pass and make proper combinations. Advice NFB off and -> WBdef/sup, take off counter, test does through the middle really work, Chu ka Kit to a wing role with more play creating role.
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