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anitamui

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Posts posted by anitamui

  1. 在 2016/6/21 在 AM2点03分, Shenmue-X说:

    Here a list of pretty every code compatible with LNC files. The LNC files are the only files that can change your data without creating a new game:

    # Change the club reputation, the economic balance and average attendance

    # Legend : "BOOST TEAM" "Club unique ID" "balance" "reputation" "average attendance"

    "BOOST_TEAM" "992" -1 8000 -1

    "COMP_NAME_CHANGE" 11 "Premier League" ""

    # "CHANGE_PLAYER_NAME" "Person Unique ID" "First Name" "Common Name" "Second Name"

    "CHANGE_PLAYER_NAME" 20000002 "Rémi" "" "Garde"

    # note: works for player, staff, human users and goes on.

    "COMP_SHORT_NAME_CHANGE" 1301423 "Supercopa" ""

    "COMP_LONG_NAME_CHANGE" 1301423 "Supercopa de España" ""

    "COMP_NAME_CHANGE" 104551 "Φιλικό" "Greek"

    # note: erases short and long name if used

    "ALTERNATIVE_COMP_NAME_CHANGE" 104551 "Φιλικού" "Greek" 3

    "CITY_NAME_CHANGE" 107271 "Saopporo" "Czech"

    "CLUB_LONG_NAME_CHANGE" 136417 "고양 Hi FC" "Korean"

    "CLUB_SHORT_NAME_CHANGE" 136417 "고양" "Korean"

    "CLUB_NAME_CHANGE" 1185 "Sakai FC" ""

    # note: erases short and long name if used

    "CLUB_6LETTER_NAME_CHANGE" 136417 "고양" "Korean"

    "STADIUM_NAME_CHANGE" 102564 "Sagamihara Stadium" "Italian"

    "STADIUM_CHANGE_FOR_COMP" "Lille Olympique SC Métropole" "Champions League" "Stade Pierre-Mauroy"

    #Japan Stadium Names change to fake names for English US (ID 1000004)

    "STADIUM_NAME_CHANGE" 102564 "Sagamihara Stadium" 1000004

    # Command ID Name Change Lang

    #Staff Comp Name Changes for LIcensing

    "AWARD_LONG_NAME_CHANGE" 106930 "Månedens spiller i tyske 1. Liga" "Danish"

    # replace the real names of players by fake ones.

    #below, Albirex Niigata (Singapore)

    "RANDOMISE_TEAM" 1000037

    #Disabled control of national teams

    # "FAKE_NATIONAL_TEAM" "Nation Unique ID" "1/0 - On/Off"

    # below, japan (116)

    "FAKE_NATIONAL_TEAM" 116 1

    # disable players pics (1/0 on/off) (below france and holland)

    "DISABLE_PLAYER_PICS" 784 1

    "DISABLE_PLAYER_PICS" 769 1

    # change kit colors (ID, home/away/third, RGB of first color, RGB of second color)

    # not recommanded to use as your kit will have only two colors instead three and you cannot come back to the original template

    #Chinese National Team

    "COLOUR_CHANGE" 110 0 0 48 160 238 232 184

    "COLOUR_CHANGE" 110 1 238 232 184 0 48 160

    "COLOUR_CHANGE" 110 2 0 96 48 0 0 0

    # Kit colour change - first kit

    "COLOUR_CHANGE" 1183 0 175 175 200 255 170 0

    # Kit colour change - second kit

    "COLOUR_CHANGE" 1183 1 255 170 0 175 175 200

    # Kit colour change - third kit

    "COLOUR_CHANGE" 1183 2 255 170 0 5 97 97

    # "COMP_COLOUR_CHANGE" [Competition ID] 0 [RGB Colour 1] [RGB Colour 2]

    "COMP_COLOUR_CHANGE" 1301396 0 240 171 0 130 36 51

    # doesn't work in FM16

    "COMP_GENDER_CHANGE" 104551 3 "Greek"

    # note: linguistic edition for some languages.

    "PERSON_SECOND_NAME_END_CHANGE" "GREEK" "αρ" 2 "αρα"

    "PERSON_SECOND_NAME_END_CHANGE" "GREEK" "αρ" 3 "αρα"

    when I include Boost_Team in lnc file the game crashed(FM24)

  2. It was confirmed that the U17 World cup will become 48 teams starting from 2025.

    I quickly get to replicate it on FM. Due to the lack of info on qualifiers, i Picked randomly from the top 16 team from europe and asia, top 8 oceania team, top 20 CONCACAF team, all of The South America and Top 12 of Africa in order to decide the qualifiers.

     

     

    U17 World Cup 2025.fmf

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