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Neil Brock

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Posts posted by Neil Brock

  1. Few things to bear in mind here - if you've got let's say a squad player (Joe Bloggs) on £50k a week which they signed a year ago, then go out and sign another player that Joe Bloggs doesn't think is much better than him, but pay them £100k a week, Joe Bloggs will look at that and think they're being treated unfairly. Likewise the inverse, if a player is being paid poorly compared to their teammates, then they will get wider support if they throw the toys out when you refuse to give them a new contract. So try and be consistent with your wage structure where you can. 

    Consider the wider ramifications of what signing players does to the current squad. They will look around the club and the league and see how comparable players are valued. Even if you sign say a Key Player on £200k a week, that sends a wider message to the squad on the scale of the salaries you're willing to pay. So even the backups will look at that and think this new scale should reverberate down. 

    Likewise with playing at differing levels - expectation with promotion that all players may want an increase to closer to the league average, so plan accordingly in advance. And as for players letting their contracts run down - different players have different ambition and career goals. With an ambitious agent, they'll be encouraged to see those deals down, so make sure your key players never get into the last couple of years if you can help it - albeit that of course comes at a premium. 

  2. We've opened this up further beyond what was originally posted above, as we're also looking for more junior designers too. I've updated the link above to the relevant role.

    We've also created an exciting new position for a UX Researcher which relates to playtesting and the psychology behind FM as detailed here - https://www.sigames.com/vacancy/ux-researcher

    As always, we're constantly adding new roles to our Careers page, so please do keep an eye out for an opportunity to join the team. 

    Any questions, discussion or thoughts on anything related to this feel free to shout in here. 

  3. 2 hours ago, gggfunk said:

    Has anyone experienced match stuttering when attending match of other team? I manage Banbury and all my games go perfectly smooth, then I attended world cup semi final and final and during the games match engine was stuttering heavily... When I came back to my Banbury games all was smooth again.

    Sounds like the size of the ground and all the fans is putting more demands on your system than it can handle in the graphical setup you've got. 

  4. Yeah when we've seen examples of these in the past it's often been related to custom aspects, either related to the skin or in-match popups. If you have any of those in game, we'd suggest removing them for now and seeing if that stops the issue from occurring.

    Unfortunately it's likely that once stuck you can't become 'unstuck' without leaving the game itself I'm afraid. 

  5. 4 minutes ago, Robioto said:

    This is by far my biggest issue, features that were shoved in uyears ago still don't work properly and fundemental features like youth development, manager AI, media/player interaction, scouting and the match engine are falling apart of the seams.

    Marketing friendly fluff features take priority to shift the latest game while fundemetanl systems remain largely untouched or at best tweaked. This is what happens in an monopoly, it's no different to the state of FIFA.

    And just to be clear, it's posts like these which in part, is why developer interaction on these forums have dropped off. Hyperbolic statements without anything constructive or considered. Appreciate people want to have their say and get frustrations off their chest, but just makes me want to channel Larry.

    :larry:

  6. 3 minutes ago, greenz81 said:

    Can we agree it needs to be bigger? If these bugs are still being missed, then public is the way forward. I dont see what the issue is with being given free information? Ive seen bugs even brought up during the beta release from the public (not the game engine issues) and still slipped through. I still have issues aligning my columns! Thats been going on for numerous versions of the game! Is it the case of less bug reporting is better because SI have only one programmer? (obviously SI don't)

    It's not as simple as more people testing = more bugs logged and fixed.

    Every bug that gets logged has to be prioritised and considered for development work. As we've said here a number of times, resources have to be considered and designated for the highest priority items.

    Let's say transfer logic and AI. That requires resource to improve it every year. Compare that with a transfer bug that say only will be encountered by managers for players on semi-professional contracts in Swaziland. 

    What is the better spend of resource? Investigating and improving an area of the game which every single player is going to use, or one that has a genuine bug, that next to nobody will ever encounter? 

    In an ideal world we'd fix every single issue raised AND improve the already working areas of the game, but as any producer or software developer will tell you, that just isn't realistic. 

  7. 11 hours ago, themodelcitizen said:

    Gamebreaking Gold Cup qualifying bug is still present, isn't it? That one was raised multiple times by multiple people in the bugs forum after each previous update, and the developers indicated it was being looked at. Isn't that just changing the setup date for the Gold Cup?

    Wasn't something we were able to easily address without knock-ons elsewhere. The main competition still runs to completion, it's just as noted there are problems with the qualifiers not reflecting what happens in the play-offs, so the lowest ranked teams in the competition will be more randomised. Saying that, I believe it's likely to pick the stronger ranked teams from those play-offs, meaning it reflects the most likeliest outcome of said qualifiers. 

  8. 7 minutes ago, gggfunk said:

    Good question,

    Taking advantage that @Neil Brock is here, is there any chance you could tell us an approximate time to expect the very final update?

    It's a bit out of our hands currently as there's been a bit of uncertainty IRL with a few things related to the competition (including the transfer window dates), but as said when releasing the Final Update, that update for that will only be for Chinese league and player data.  

  9. 45 minutes ago, hyrule_king said:

    All my save games now crash since the latest update. I have uninstalled and reinstalled, cleared out my fm folder, still crashes. It was working fine before the update yesterday.

    Worth troubleshooting here - https://support.sega.com/hc/en-gb/sections/9807315748881-Technical-Issues

    If nothing listed there sorts, please contact our support team here - https://fmofficial.support/Ticket

    Thanks. 

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