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fuddledfox

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22 "Frankly, my dear, I don't give a damn"

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    https://fmmvibe.com/profile/92024-foxy/

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    Oxford Utd

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  1. I played every version from CM2 up to FM17 but by the end of that versions cycle I was burnt out by the game and had really lost interest in the amount of detail and time it took to play. I migrated over to just playing the Mobile but that is very much a marmite version that you either love and “get” or you don’t. Personally I enjoy it as I have found other ways to play the game that I enjoy and suit that game but I would never recommend it as an alternative to the PC version as it lacks the depth for most people. I have also recently picked up the Touch version which I have enjoyed but it certainly hasn’t made me want to go back to full fat FM. Personally I have found the ME and tactics similar to FM17 but that may be that my tactics and style of play (down the wings and crosses) that have always been my preference suit this years game. I have been reading the winter update feedback thread over the last few days with interest. It seems there is a lot of negativity towards that ME some probably justified and some not or at least not to the extent that some people seem to think. What I notice is how many people state the number of hours they have played previous versions of the game and then say this year they won’t get close to that. What I wonder is how much of this disaffection with the game is linked to simply burnout because as much as the game advances and evolves it is still essentially the same game with the same aims each year? Every year there is always a vocal group of people who are dissatisfied with the game and of course the game isn’t perfect and never will be but perhaps burnout needs to be factored into this as well and the fact that sometimes a break or a change in which version you play is needed.
  2. Plenty here you could try. https://fmmvibe.com/forums/topic/43940-fmm20-tactics-index/
  3. My idea there is that the zones will give a clue as to the players jadedness and not just his condition. As we all know players take longer to recover between matches the further into a season we go because he is getting tired and these zones would indicate how tired that player is getting. Marc Vaughan confirmed that jadedness is a hidden stat in the game over on Vibe this evening. https://fmmvibe.com/forums/topic/43251-condition-on-latest-update/?do=findComment&comment=377909 so this would be a way of revealing that info to us as it doesn’t make that much sense that we can’t see that information. In real life the clubs medical team would be monitoring this kind of information.
  4. Perhaps before a game we could get a news item from our physio which tells us the % condition of each player as a list (I realise this info is in the team selection screen) but more importantly also how tired they are so that we can decide who should be rested, who is getting to the point they might need resting in a few games and who is flying. I hear in real life managers talk about players being in the Red Zone and this list seems like it would be the kind of thing a real life manager might get before a match. It could be as simple as.  Green Zone: Player isn’t tired at all. Yellow Zone: Player is starting to get a little jaded and may need a rest in the future but perfectly fit to play if needed in the current match. Red Zone: The player could do with a rest in the next couple of games. This is would be a simple way we could see who is getting tired or not at a glance.
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