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422 "They call it a Royale with cheese"

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  1. Yes and why is that realistic? I want to shout different things more often than 10 mins at a time, and maybe i dont want the effect of my shout to last 10 mins either. maybe i want it to last in the immediate moments around my shout. Real managers arent restricted to shouting one thing every ten mins
  2. Why cant you shout more during the match? Why do you have to wait 15 minutes every time?
  3. Getting good cohesion and keeping people happy in the game is absolutely key to doing well. The moment your players morale starts to drop, theyll start playing like idiots no matter what your tactics are.
  4. You shouldnt need to choose a "mentality" in a tactic. Your team instructions and player instructions should dictate what you want your players and team to do. "Mentality" shouldnt even be a part of it. The fluidity thing never meant anything and its still there. If you could just tell your players what the hell you wanted them to do instead of being restricted by hard coded stuff and being bombarded with useless information and gobbeldygook everywhere, not only would you have a more enjoyable streamlined game, but youd have a game new players would actually pick up and play.
  5. These questions have no answer. There are a multiple factors that go into making overloads or using different sides of the pitch. Just try things out and see the effect it has on a particular team you manage. If all your players just moved over to the left, youd get pumped down the right. Theres many many things going on. Roles will always be the single biggest factor. instructions can do a little bit but wont do anything if the roles dont work for your players.
  6. You let the little guy do his thing. Trequartista, with a solid shape around him.
  7. I should have been more detailed. The instructions are a much SMALLER factor than the roles, and the traits. If you tick "play out of defence"..... that instruction wont do anything if you have players who attempt long passes. or are bad passers. working ball into box is mostly useless. Pass into space is a decent one though. I use roles to create overloads rather than focusing play.
  8. AEK Athens would be good for you I think
  9. None of the instructions do anything. Theres loads of variables that go into how your team plays and clicking an instruction doesnt mean theyll do anything. Most instructions are totally useless. Just focus on a sold formation and set up of roles, factoring in their traits. Thats 90% of the battle.
  10. I feel like from my own perspective, this is why football manager is at best an average computer game. It cannot keep up with the complexity of actual football and it forces you to play football through the eyes of the people who developed the game. You have to think how they think and its safe to say they arent as intelligent as a real football manager. In your Pep Guardiola example, theres simply no way of pigeon holing their players into roles. No matter what you do, youre forced to either accept hard coded behaviours or that with the PIs possible, you still cant communicate what you want to do. I mean, the game is as good as its likely to ever be, I totally get that. To program this stuff into the game must be a nightmare.
  11. For entertainment. Running around stealing cars isnt like GTA. Shooting people isnt like Call of Duty. To be good at a game like football manager, you work out what button to click in what situation. Whats it got to do with football? Youre not DOING the training sessions, youre clicking a button. Youre not DOING the team talk, youre clicking a button. The people who are good work out what to press and when, and hey presto, silly results with silly teams built with squads of players from the arse end of nowhere after selling all the proper ones.
  12. I just couldnt do it. If i spent 7 hours of meeting an ACTUAL football team, putting out cones, planning their training sessions, watching them train and getting to know their attributes, yes i could see that. 7 hours of clicking boxes that say sessions devoted to "attacking overlap", "ground defence" and trying to micromanage everything, then no. Just no. FM touch and the older versions of the game like CM97/98 are the best thing for me now. Ive given up with Full Fat. Nothing thats been added to full fat has made the game better in a decade.
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