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286 "I mean, funny like I'm a clown? I amuse you?"

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  1. Yes. It's where the whole problem stems. We players can fine-tune the settings but the question is can ai do the same.This is where it starts to get tricky for devs. As much fun the game is , it has become complex more and more so fine tuning is getting harder and it might require a big rework soon. But I believe a rework helps alot or even removal of global mentalities particularly now we have role and duty mentalities so maintaining them and adjusting them might be simpler.
  2. Well I think it will be in final stages so doubt it can drastically change before beta release. But I wish it will be addressed before March patch which is likely the final patch of this version.
  3. I know. This is one of the reasons I feel holding the ME back to be more expansive. The game pushes towards defensive mentalities the moment player / ai team picks up form. Which is why I hope devs find some way to get more counters in this version.
  4. Great to see this again after last year's incredible run of 170 pages. Let's go for the similar run again
  5. Why is that passing is on high accuracy levels. Well the answer is obvious if you see how the ai plays it's game. A team who wants to defend goes to very defensive /defensive mentality and it makes ai to play safe passes. Then add the mentality ladder of the defensive mentality which causes the players to choose safe passes even more If they constantly take safe passes when they will take long passes which is what they need to counter. This is one of the reason where ai keeps the ball at back so effectively as the back line and probably dm ahead of them have so many touches and so many successful passes in previous versions. If we talk Chelsea in fm terms they sit deep but they don't play defensive mentality at all. They play more like positive to create faster transitions to catch them out of position. If ai plays counter or defensive on higher mentalities the game would open up alot and we can truly see how the ME plays out. Right now they sit deep but with little to no movement to create transitions due to mentality ladder. With little counter movement the pressing team just has the chance to press them even more probably causing it to be more op. If they go for counter This would also reduce the ge gen press or extreme pressing as the chances would force players to track back and go defend more which drains their stamina even more. I trust devs to find a way to make the ai game to counter more. Hopefully they will find it in this version.
  6. Tried it , It didn't worked. What worked is removing the Launch option completely. I left it empty and then the in game prefereneces recognized the Location. I don't know why it was altered in first place though.
  7. I fired up Fm 21 since last update today and my user -data location got defaulted and no matter what i do i can't change it My Launch option is same as the Location i gave here. Its empty in location path so i choose my folder here and set the location and quit the game as told in user - data location changes guide After the Reboot as you can see the Folder location gives Empty as it was before. Now hot to fix it can any one help me?
  8. So 108 passes less and yet the team has only 4% less possession? When this will change?
  9. Will the Posession calculation be fixed for final patch atleast? I don't think its realistic with current chess clock system where a team making 15 -20 passes in 30 sec time frame where as other team make only 6 or 7 passes in the similar time frame but had more posession just because they had the ball at their feet.
  10. This i feel is big problem in terms of squad building hurdle for AI as teams are forced to sign high reputation players not taking how a squad can be complete. Majorly high reputation players are forwards/ Midfielders so this was creating a bit of issue with teams buying players they don't need and ending up losses. Also in real life i don't think there is a club who can ask to sign high reputation players every season. where as in game clubs like PSG , Barca, City, Real , United and probably few more constantly asking this philosophy.
  11. If i train a DM who i want him to learn a bit of defensive side in defensive Unit with no Positional Training only his defensive Attributes will be targeted and vice versa if i put in Attacking Unit. Is that it @Experienced Defender
  12. A really good thread i would like to add some information i read on Pep Barca articles https://footballbh.net/2017/12/01/201011-barcelona/
  13. Merry Christmas and a Happy new year Folks. Lets just hope we never ever have to face another year like 2020 ever. Stay Safe
  14. Will SI change how the Posession is calculated in this FM to reflect how its calculated like in real life i.e OPTA where its no.of passes than time on the ball ?
  15. Its really brilliant skin but i just wish that The Low Training rating needs better color to see. Its now hard to read at first glance. If there was any change that i can do please instruct me to do so. Thanks for the brilliant skin again
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