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ilkork

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About ilkork

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    Olympiacos

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    Olympiacos

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  1. Oh well.. And I spent quite some time to create it, I got the headache in the end! Although, I am sure that if I head over to the Stupid Questions Thread and ask the question "How much time does my player spend in the following situation (in percentages(%)? General Training: Balanced---Role Training: AMR-Winger---Additional Focus: Agility---Player Trait: None", SI will definitely answer. And tbh, it's not that bad to disclose such information. If I were to create the Training System for my FM video game, I would sure use "logical" percentages myself, I wouldn't need SI to copy them. But, I want the best (if possible) development for my players, that's why I am asking. Yeah, I've thought of that many times in the past, "it's stupid to spend so much time for a video game"... But I still have some questions, so I'll head over to your thread and ask there .
  2. I've read the following from @Cleon's thread: https://community.sigames.com/topic/342402-the-long-term-approach-squad-building-and-development/ So, is it possible to get the exact figures, the percentages (%)? In the following examples, let's assume that the player is Natural at AMR-Winger. Player Trait (player preferred move) doesn't take CA points, but it does get its percentage (%), if enabled. A. The "Balanced" Approach. 1) General Training-Main Focus: Balanced----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: None----------Player Trait: None 2) General Training-Main Focus: Balanced----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: None----------Player Trait: Yes 3) General Training-Main Focus: Balanced----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: Finishing----------Player Trait: None 4) General Training-Main Focus: Balanced----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: Finishing----------Player Trait: Yes 5) General Training-Main Focus: Balanced----------Position/Role Training: AMR-Winger----------Additional Focus: None----------Player Trait: None 6) General Training-Main Focus: Balanced----------Position/Role Training: AMR-Winger----------Additional Focus: None----------Player Trait: Yes 7) General Training-Main Focus: Balanced----------Position/Role Training: AMR-Winger----------Additional Focus: Agility----------Player Trait: None 8) General Training-Main Focus: Balanced----------Position/Role Training: AMR-Winger----------Additional Focus: Agility----------Player Trait: Yes 9) General Training-Main Focus: Balanced----------Position/Role Training: AMR-Winger----------Additional Focus: Crossing (an attribute that is already covered by the Position/Role Training)----------Player Trait: None 10) General Training-Main Focus: Balanced----------Position/Role Training: AMR-Winger----------Additional Focus: Crossing (an attribute that is already covered by the Position/Role Training)----------Player Trait: Yes B. The "Fitness" Approach. (Obviously, it's the same for the other 4 training categories: Tactics, Ball Control, Defending, Attacking. I just chose Fitness for the example) 11) General Training-Main Focus: Fitness----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: None----------Player Trait: None 12) General Training-Main Focus: Fitness----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: None----------Player Trait: Yes 13) General Training-Main Focus: Fitness----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: Technique----------Player Trait: None 14) General Training-Main Focus: Fitness----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: Technique----------Player Trait: Yes 15) General Training-Main Focus: Fitness----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: Stamina (an attribute that is already covered by the General Training)----------Player Trait: None 16) General Training-Main Focus: Fitness----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: Stamina (an attribute that is already covered by the General Training)----------Player Trait: Yes 17) General Training-Main Focus: Fitness----------Position/Role Training: AMR-Winger----------Additional Focus: None----------Player Trait: None 18) General Training-Main Focus: Fitness----------Position/Role Training: AMR-Winger----------Additional Focus: None----------Player Trait: Yes 19) General Training-Main Focus: Fitness----------Position/Role Training: AMR-Winger----------Additional Focus: Long Shots----------Player Trait: None 20) General Training-Main Focus: Fitness----------Position/Role Training: AMR-Winger----------Additional Focus: Long Shots----------Player Trait: Yes 21) General Training-Main Focus: Fitness----------Position/Role Training: AMR-Winger----------Additional Focus: Balance (an attribute that is already covered by the General Training)----------Player Trait: None 22) General Training-Main Focus: Fitness----------Position/Role Training: AMR-Winger----------Additional Focus: Balance (an attribute that is already covered by the General Training)----------Player Trait: Yes 23) General Training-Main Focus: Fitness----------Position/Role Training: AMR-Winger----------Additional Focus: Dribbling (an attribute that is already covered by the Position/Role Training)----------Player Trait: None 24) General Training-Main Focus: Fitness----------Position/Role Training: AMR-Winger----------Additional Focus: Dribbling (an attribute that is already covered by the Position/Role Training)----------Player Trait: Yes 25) General Training-Main Focus: Fitness----------Position/Role Training: AMR-Winger----------Additional Focus: Stamina (an attribute that is already covered by the General Training and Position/Role Training)----------Player Trait: None 26) General Training-Main Focus: Fitness----------Position/Role Training: AMR-Winger----------Additional Focus: Stamina (an attribute that is already covered by the General Training and Position/Role Training)----------Player Trait: Yes C. What about "Team Cohesion"? 27) General Training-Main Focus: Team Cohesion----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: None----------Player Trait: None 28) General Training-Main Focus: Team Cohesion----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: None----------Player Trait: Yes 29) General Training-Main Focus: Team Cohesion----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: Composure----------Player Trait: None 30) General Training-Main Focus: Team Cohesion----------Position/Role Training: None (you leave it empty, AM (R) - Playing Position)----------Additional Focus: Composure----------Player Trait: Yes 31) General Training-Main Focus: Team Cohesion----------Position/Role Training: AMR-Winger----------Additional Focus: None----------Player Trait: None 32) General Training-Main Focus: Team Cohesion----------Position/Role Training: AMR-Winger----------Additional Focus: None----------Player Trait: Yes 33) General Training-Main Focus: Team Cohesion----------Position/Role Training: AMR-Winger----------Additional Focus: Positioning----------Player Trait: None 34) General Training-Main Focus: Team Cohesion----------Position/Role Training: AMR-Winger----------Additional Focus: Positioning----------Player Trait: Yes 35) General Training-Main Focus: Team Cohesion----------Position/Role Training: AMR-Winger----------Additional Focus: Off The Ball (an attribute that is already covered by the Position/Role Training)----------Player Trait: None 36) General Training-Main Focus: Team Cohesion----------Position/Role Training: AMR-Winger----------Additional Focus: Off The Ball (an attribute that is already covered by the Position/Role Training)----------Player Trait: Yes I am probably asking for too much, but I would really like to know that information, since it has the potential to completely alter the way I choose to train my players. PS. I am sorry for the headache all this might cause to you.
  3. forums acting up

    I get a somewhat similar screen whenever I log in to the site (or without having logged in). For about 1-2 seconds though, after that I am able to continue browsing the forum. It's happening in every forum-related page I click (or tab) and It's been that way for about a week now (maybe more). It seems like it's only firefox related, chrome was much faster in loading the page. Although, I experienced the same thing when I tried to upload the previous image in postimage.org (still in mozilla), but in no other sites does this occur. Not a big deal, just for your information...
  4. Nooooooo. That's one of the reasons I buy FM every year. The financial aspect of the game is incredible, don't take it away from me .
  5. Just make sure that you don't add the editor data file that is causing the problems.
  6. You seem to have misunderstood some things. Once you create a savegame with a specific editor data file, that editor data file is integrated within the savegame. So, even if you manually remove the editor data files from this location: C:\Users\User\Documents\Sports Interactive\Football Manager 2017\editor data , it won't remove them from the savegame. It only works if you start a new save, that's when you have the option to include them to your save (and probably experience the same bug), or not.
  7. Finally, it's done! @D_LO_ thank you very much mate, really appreciate it, you spent quite some time to help me .
  8. Yes, it will be included in your savegame. Only if you plan to start a new game. If you want them in your laptop, you have to copy them as well. We are not allowed to talk about stuff like that here, I will send you a pm.
  9. @D_LO_ I am sorry mate, it is getting over-complicated because English is not my native language. I just downloaded "yacs2 Tuning v1" from sortitoutsi and it does include the "custom" folder. However, my original "Yacs2" folder, didn't. So, I copied the whole "inbox" folder to my "Base17 Dark Skin" folder, and now my inbox in looks like this, which is almost what I want: The message with the dark red background is the message you have to respond to in order to continue. This is perfect. The gold one is fine, no problem there. However, the message with the green background is the one I have currently clicked with my mouse. Any message you click, it gets that green background. How could I change the green colour to something else?
  10. I've found a "tables" folder in my "Working Folder". It's from the "fm dark-widgets" subfolder: C:\Users\User\Saved Games\Football Manager 2017\Working Folder\skins\fm dark-widgets\graphics\tables which only contains these though: --->--->--->
  11. @D_LO_ Thank you very much for your time! 1) Unfortunately I wasn't able to find the following after extraction: C:\Users\YOUR NAME\Documents\Sports Interactive\Football Manager 2017\skins\SKIN NAME\graphics\tables\custom\inbox The folder "tables" just isn't there in my "Working Folder", it doesn't exist. Neither is it in the "Base2017 Dark Skin" by default... 2) The "FM16-YACS2" skin has a "standard" folder instead of "custom": C:\Users\User\Documents\Sports Interactive\Football Manager 2016\skins\YACS2\graphics\tables\standard 3) However, I checked another FM17 skin named "Ultimate10 for FM17 v1.1" and its inbox has the reddish background I want: The "Bosch set to sign for Olympiacos" is a message you have to respond to in order to continue. That background colour for messages like this I want. Also, it does have a "custom" folder: C:\Users\User\Documents\Sports Interactive\Football Manager 2017\skins\Ultimate 10 for FM17 v1.1\graphics\tables\custom which includes the following: --->--->but all these 5 folders only have files like this: So, I don't know what to edit there. 4) If I edit the following, is it going to make any difference in the appearance of my inbox news items? 5) Lastly, thank you for the "colour 'strips' on the left-hand side" info, but it's not what I really want, it won't make much difference really. As you can see, no4 is probably what I want, but I also need to replace that green colour.
  12. Hi there. I am using the "Base2017 Dark Skin" (btw thank you for it). I would like to edit the background colours for various news items in my inbox, but can't seem to figure out how. I would like something like the following (from FM16, skin=YACS2): As you can see, the "Personal Message from Vangelis Marinakis" is a message you have to respond to in order to continue and it's veeery dark red, close to purple (don't know the exact colour name). Other messages, like a scouting update for example, also have a different background colour so you can distinguish their "category". Is it possible to do something similar in FM17? Or if it's easier, can I just copy the file from the "FM16-YACS2" skin folder to the "Base2017 Dark Skin" folder? If yes, which .xml should I copy? (I hope this is the right topic for my question, if not, please inform me and I will place it elsewhere)
  13. @Seb Wassell Thank you very much for the input! You see sir, you can spend your entire day searching for guides/topics and you can end up with no right conclusion. You read guides from fmscout or guidetofootballmanager for example, and you find out they don't say the same things like @herne79, @Rashidi and @Cleon (people who I consider more reliable) say. But still, there are small details that you can find no answer, anywhere (I guess that's what this thread is for?). For example, I used to believe "you have to do fitness training for 1-2 weeks in pre-season, that's what clubs irl do". But then I found out that "Fitness" only improves attributes, like "Ball Control" does for example and it's not necessary in pre-season at all... We (the users) don't play the game the right way, because there is a lack of documentation with examples. I am not talking about the basic stuff, like this, but small details. We have to search through endless pages of threads from Rashidi, Cleon, Herne and others to find an answer... Many times I wake up with the feeling "I wanna play FM now!", but end up reading endless pages from guides, and by the time I'm done I am so tired, I go to sleep again without having played FM...
  14. You are welcome. Well, check some tips that might help: -Star rating is not the best way to judge your players and/or get rid of. You should judge them based on their personality, their attributes, how useful they are within the tactic you use, their form, if it's cheaper to buy someone else, if they have potential, etc. A mix of all these. -A player with 2.5* CA rating might be a lot better than a player with 3* CA rating. It all depends on his personality and the attribute distribution for the specific role he plays. -Star rating also depends on which team you manage. For example, a Barcelona/Real Madrid player rated at 2*, will be rated 3* or 4* for a team like Anderlecht. Your coaches and scouts compare the other players based on your squad. That's how they give you the star rating. -There is no point in having too many youngsters, say 40 youngsters in one team. It's bad youth development. If they are too many, A) they won't get enough match time, and B) too many players in the team can cause the coaches workload to be heavy and the rule is "keep it light all the time for optimal training" (the coaches workload, not the player's workload). -Personally, I try to limit myself to a maximum of 25 players per team. 25 players for my Senior Team and 25 players for my U20s, a total of 50 players at the club I manage (Olympiacos in Greece). If I had a Reserves Team, I would add another 25. Most people are around there, their squad size ranges from 22 players to 25/27 players for each team (check this for more). -Also, since I have the resources and I can buy better youngsters, I only keep about 4-5 players from each youth intake, the rest are released because they are not good enough and won't become good enough for my team. But if you are involved in LLM, I guess you would keep everybody from the youth intake. Can't think of something else atm.
  15. (assuming you have installed FM17 to your laptop) The one thing that is 100% necessary to copy to your laptop in order to continue your career, is the savegame. It's located here: C:\Users\User\Documents\Sports Interactive\Football Manager 2017\games But, in case you have other files you want to use, like custom skins, etc., just copy the entire "Football Manager 2017" folder to your laptop, you'll be fine. Then, simply open fm.exe as usual and "Load Game". You might have to play in offline mode if it's from the same account, not 100% sure. EDIT: If you have done any "editing" in this location C:\Program Files (x86)\Steam\steamapps\common\Football Manager 2017\data\db you have to do it again on your laptop. If you don't know what I mean by "editing", just forget I said it, only do the previous steps.
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