Nacaw
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Posts posted by Nacaw
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Low Determination really shouldn't scare you away. Even with the mentoring changes, you can still get decent determination gains from young players. The absolute game-changer is fining players for bad performances though. I've had players go up 5 determination in a season, due to playing poorly for u18/u23 teams. It's crazy to the point that I've considered trying to make my youth team perform worse, because after a couple of season they usually dominate and the fine option doesn't turn up very often
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2 hours ago, francis#17 said:
What I want to know is what keeper did you have that was outperforming Ter Stegnen. He was playing excellently for you.
And for Juve! 25 clean sheets in 38 matches, 5 POM and 7.44 average rating might be the highest I've ever seen on a keeper..
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4 hours ago, Zoolok42 said:
Same here, I've had one save where he was fired, but then again hired after a few seasons. In all the rest, he stays and is usually pretty successful. In general, sackings are very rare in FM21, it's not uncommon to see all the same managers in EPL after 10+ seasons, in top teams especially.
Sometimes I wonder if I play a different game than everyone else on this forum..
In my games, Jose, Arteta, and either Klopp or Guardiola are usually fired in the first season. In some bizarre twist, I've seen Klopp take over City and Pep take over Liverpool, but only after a stint at Real Madrid.. The only manager I've ever seen stay 10 years, and the team that nearly always overperforms in my games is Ole at Man Utd. Chelsea slip out of the top 4 very quickly, and sure enough they keep spending and paying way too high wages, but the only thing they ever win is the Euro cup.
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3 minutes ago, chad2192 said:
Ok I understand where both of you are coming from, so how do editors determine PA for a player?
I don't actually think it has changed much since the replies in this thread:
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You can have a 140 CA player with a good attribute spread and good hidden that will perform better than an unbalanced 180 CA. You can't automatically assume that a player is this or that good based on the number. Either way, the number is hidden for a reason, and you should never buy a player based on it because you've gone under the hood. It's a fun thing to check when you're done with a save, but it's not something to actively use while playing the game.
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It's definitely a bug that you have £267 mill transfer budget with a £23 mill balance. No club should ever allow a transfer budget that, if spent, will cause the board to sell off the training facilities. It's pretty clear that your £200 mill cash injection caused this though, so not really sure it's something to report. Weird input = weird output. All you can do is pay attention to your balance and not spend too much, despite being able to.
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43 minutes ago, kwiddz said:
I'm now fairly certain that it is not possible for a player to acquire Malaysian citizenship, which leads me back to the question of why bother tracking their eligibility?
Quick google search found this - https://maestroben.wordpress.com/2017/02/09/fm-naturalisation/
"Years to gain Nationality: Never"
It's old information, but if it hasn't been updated in years, then it's likely players can simply never gain Malaysian nationality because of their RL rules.
The game still counts it under eligibility, because under some competition rules you don't need a specific nationality to qualify. Like home-grown players in EL and UCL, Pogba can be home-grown for England and Man Utd, even without being English. It might be something that's only used in Europe, so it's useless information in Malaysia, but that's the reason it's counting it.
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This could turn out to be both a blessing and curse if you are doing a road to glory type save going from non-league to prem.
A new stadium in League 2 is way too early to get a big station. You'll get a 7-10k stadium at most, with some expansion potential. That's going to hurt your finances in the very long run, because it will quickly become too small as you progress up the league ladder.
But, because you are getting a stadium this early, it's also likely to include terracing. The EPL does not allow terracing and enforces a 12.5k stadium minimum requirement. It isn't always possible to convert all the terracing to seats in FM. So I've seen examples where a 15k stadium with terracing didn't get approved, and the team had to move to a different ground. One case I saw a northern team move to St. James' Park, which had a 50k capacity at the time. I think the team ended up relegating and moving back to their old ground because of The Championship having different rules, but I think they might have been stuck at St. James' Park otherwise, until the 30 years for building a new stadium had passed.
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It really all comes down to if there's a reason for them to switch. Are there squad rules saying you need Malaysian players? Are they not playing for their NT, and could play for Malaysia's NT? When players take up a new nationality, there's a mention of why they do it, and those two things are the only ones I've encountered.
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On 05/03/2021 at 11:28, Matt_Ray said:
Name, nationality, and position all look to be set on Preview Day as none of these change at alI would love to see SI improve the odds of having a son come through. I've been playing this game since CM 97/98 and never had one :/From that, I would say that it's clear that if you want to improve your odds of having a son appear then it's the day before Preview Day you need to be reloading.
Some good info in your post, but I don't think you are correct with this. There's currently nothing you can do to re-load for a son, because the game won't tell you if there's a son before youth day happens. If you keep reloading preview day, you might change the names, but you won't know if there's a son amongst them, rendering the endeavour rather pointless. You'd have to save the game, holiday months from just before preview day to intake day, and then reload just before preview day again.
Slightly off topic, but do you have great midfielders and weak wingers in the save where you reloaded this? Matt Burpo is rated with 2 to 3 stars potential, despite often having the best PA in the intake. In one case, a 147 PA player gets 4+1 stars. and Burpo with 148 PA gets 1½+1 star.. In another, he gets 2½ star potential with 158 PA. I'm sorry what? On the other hand Reece Bowers is very often the highest rated player by stars, and while his PA is pretty good, he's never as good as the stars would lead you to believe. Bizarre, really shows that you can't trust star ratings this early at all.
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This is part of the Vaduz challenge - you are fairly limited in the amount of signings you can do without pissing off the board
Best advice is to never neglect signing L'steiner players, be quick to rob any Swiss teams of regens with second nationality and accept that you have to rotate weaker players in. League games are best for this..
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Jadedness/freshness is a threshold. If you are constantly waiting for your players to barely get out of being jaded, then keep playing them the same way as before, then the same problem will always return.
Always send them on holiday instead of resting.
It looks like your players are playing 4-5 matches in a row in between rests. When people are talking about rotation, it's normally understood as "play one, rest one". 4-5 games in a row is not enough rotation for most players, certainly not fullbacks with average natural fitness that also play international games.
Worst case scenario, you can edit jadedness and just reset the cycle. They should be good for a year or two that way. Jadedness is likely to show up again unless you change your habits though.
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It's definitely a lot easier in my experience. Not sure that means it's fake, but I would never compare achievements between Touch and full. Two different games.
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Pretty sure there's no option to do this automatically - you have to do it through player conversations.
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23 hours ago, FrazT said:
I suspect it will depend on the actual injury as to how much his performance will be affected. In-game condition will always drop when there is an injury but say a leg injury will affect the player more that a gashed forearm. The answer to your question however, will be that only the coders will know for sure.
I think he's also referring to the tactics screen, where it will actually say "hampered by the injury". It can also say "affected by the injury". Sometimes there's also a line saying "but wants to stay on" or "wants to get subbed off". I think there's one like "can shake off the knock", maybe with a different wording.
Since they are different flavour texts, it could be assumed that "hampered" indicates a worse injury than "affected". But it's pretty clear that no-one knows that answer, only SI.
When it comes to watching the 3D, I've never noticed a player with a knock actually playing worse or slowing down.0 -
XG of 7 is pretty funny. U-18 isn't really as competitive as RL, so it's easy to dominate there. But your coaches also rate this kid at 2½ stars, indicating he's almost as good as your average first team player.
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12/12 dribbling/crossing is perfectly fine for wingbacks, even CWB's perform well with those attributes. A lot of the best wingbacks IRL are players that either have played or can play as wingers, so it makes sense that FM doesn't create a lot of natural wingbacks with high dribbling/crossing.
Tackling and positioning are absolutely crucial attributes for my wingbacks, as they get very involved in the play up and down the pitch. Which means a lot of tackling, and being able to take up the right position to defend quickly. Quite confused how another comment mentions them as irrelevant.
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Very sure it's not in the game, but it's in the competition rules IRL, so that's why FM also adds it in rules.
Circa CM 00/01 it was in the game, but obviously it wasn't a good look on the game or the player. Headbutts, brawls with multiple reds have been in the game too.0 -
He has played 120 minutes across 3 games. I'd pay zero attention to his stats/average rating at this point. Ideally you'll want a minimum average rating of 6.8-6.9 long term, but sub appearances are always bad for average ratings.
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Spend your wage budget. Even if you went into negative balance, there are safeguards in the game to prevent you from "ruining" the club. Not that 1.2m per week would ever do that, that's like 65 mill per year and you've already got 230 mill in your pocket.
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Form can cause huge swings in star ratings. And it's pretty obvious he was overrated by both the scout and the staff when he first arrived at the club. And yes, these things can happen, always look at a players attributes over star rating.
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If you've won the CL 3 times in a row, giving you the highest reputation in the game, then players will expect to be paid top wages, even the prospects. If you aren't willing to pay that, they will want to move to teams that do.
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4 hours ago, michaeltmurrayuk said:
I'm not sure but it's possible the game enforces the five year limit on contracts, so you might need to wait until the end of the season to activate his extension as activating it now would put his contract over the five year limit.
This is absolutely the reason, and it's been that way for years.
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The way seeding is done now, there can only be 1 team from each top 6 league in layer 1, plus the Champions League and Europa League title holders. So it is harder to break into this layer than in previous years.
The rest of the seeding is done via coefficients rankings, which you can also find in game.
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Highest transfer fee you have ever seen in the game
in Football Manager General Discussion
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£300 mill.
And damn bro, clean your screen