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Nacaw

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Posts posted by Nacaw

  1. Goalkeeper value has been a bit wonky for a couple of versions. I feel like it might be linked to reputation. The goalkeeper in question should have a higher value, 

    Regardless, way too many people are complaining about the AI low-balling them when it's exactly what a good AI should do.  Humans usually overpay for the players they want because they don't have the patience to wait for unhappiness to fester, and because it's generally easy to afford overpaying when you are successful. 

  2. 13 hours ago, BassyBoyYT said:

    Ah okay, that settles that then! Thanks a lot for the response! 

    Which team did you win it with if I may ask?

    Viborg FF from Denmark. The scouts especially were making a killing, £5k per week doing a part time job :D Luckily part time didn't seem to affect the quality of staff I could attract. I did end up employing 100+ staff members though, which seems a little excessive.. 

  3. 15 minutes ago, eXistenZ said:

    Squad status was important player. My other important players are on more than 2k a week....

    The game hasnt communicated next years budget to me yet... so if this is the issue (which i personally doubt as the signing on fee is is not extravagant)), its very poorly communicated.

    To me it just doesnt make sense that im not allowed to offer more, while i (as mentioned higher) i could extend a player with for more wage

    It has though, it says right there in your own screenshot "minimum guaranteed 79.65k". This is the number the game will use until the final budget is announced. The transfer cost is 7.5k right now and 83.5k when he actually signs. 

    To me, your offer is more than you can currently afford and I am surprised that the game let's you spend that much while being in a difficult financial position. 

  4. I don't think a delay in newgens being interested in joining even the best clubs is a bad thing. It was previously way way way too easy to go through all youth intakes as they happened and sign up top talents just as they appeared in game. 

     

    Brexit has made it harder for English teams to sign wonderkids, both IRL and in the game. I bet there will be a ton of EU regens willing to move inside the EU when they are 16/17 yo, just not straight away. To me this issue seems very specific to a few people playing in the UK finding it harder than it has been in the past, and the game being poor in communicating why very young players are not interested in negotiating future moves to big clubs. 

  5. To me it looks like your main problem is not having enough transfer budget. The sign on fee comes out of that and the bar is completely red. Usually when signing out of contract players it will use money from next years budget if there isn't enough, but it looks like the fee will be more than your current transfer budget and next seasons transfer budget combined. 

     

    But yeah, offering someone higher squad status is also a good way to increase the money you are able to offer. 

  6. The game has always had weird ways of telling us things. Clearly every 16 yo playing football in Brazil would be interested in moving to Real Madrid. But the game is trying to replicate that we see very very few transfers arranged 2 or 3 years in advance (something which has been very easy to do in previous FM versions). So the solution has been to code youngsters only being interested in moves that can be completed inside 1 year. If the game would list the players as interested, but then always have them reject talking about a contract, people would call that unrealistic too. Sure, it can seem like duct tape over a pothole, but if makes the game more realistic most people will accept a little weirdness. 

  7. Yeah, contract extensions in general might need some work. It's currently way to easy to lock players into 8 year deals (11 if your team is in the lower leagues), and I don't believe extensions are that common in real life contracts. 

    I don't know that the solution is to add signing fees and bonuses for when a contract extension is triggered though, that seems very "american sports" to me. 

  8. You get better offers right after the season rolls over, all clubs get their new budgets. If the AI starts bidding on your player, it will often increase the offer 3-4 times, during the summer, sometimes with a crazy offer as we get close to the deadline. I've sold players for way more than they are worth and sometimes it's just a fun challenge to deal with having no right backs for half a year :)

  9. Oh wow, didn't mean to start a Salford City discussion. 

    Attendance struggles a bit to catch up when you take clubs from very low levels to the top. It's always been like that. I think it's perfectly fine, you can't base a system on extreme cases of success and 1000's of fans don't just jump ship because another team close by become successful. As an example, I've taken Halifax Town to the Prem, and Bradford City in L2 still had more attendance :D Both are usually thought off more as rugby cities, I think. 

    Either way, play for long enough and any random non-league club can achieve 40k attendance. I've had crowds bigger than the population of the city the team plays in many times. 

  10. I guess you mean something like FIFA player ratings revealed? We often get a few players revealed during the new features previews.

    A site like you are referring to would be tantamount to cheating for me, and more importantly would ruin the fun of finding out these things myself. Not that I mind you using it or the site existing, but if stuff like that got published before the game release and pushed out through social media, I would be less likely to buy the game. 

  11. %-wise your increase in attendance has been amazing already. I suspect that at least part of the formular is capped to keep increases below a certain percentage. 

    300 for NLN is low, but is it really unrealistic low for a team that has spent decades below level 10? What have other teams coming from a similar background and area averaged? Many of the conference teams pulling "big" attendance numbers have a completely different history and infrastructure. Even Salford City, in a much bigger area but similar without much history, aren't getting good attendance numbers in League 2, after years of being in level 4, 5 or 6. 

  12. 16 hours ago, du Garbandier said:

    How many seasons did it take you? I took on Newcastle in a previous save, and after three or four seasons I wasn't feeling any improvement in the quality of players coming in. I mean, final straw was an intake that had something like two or three who were good enough to get youth contracts.

    I mentioned this in a thread some while ago, and people pointed out that the IRL Newcastle isn't famed for its youth recruitment, not in the way that you'd associate with Man U or Arsenal, for instance.

    I'm in 2028 and I have the "Maintain the best youth system in the world" objective now, But as I said, no academy grads are actually playing in the first team, so the quality of players coming through hasn't been great. For this particular objective, that doesn't seem to matter. 

  13. 18 hours ago, Chris Hamilton said:

    Always found the license prize money rule a bit mad. Clearly as time goes on players wages goes up and inflation takes place increasing the cost of rent, travel etc. There should be a gradual increase to Keep up with this or people will be put off doing any sort of long term save with leagues that don’t start with the big bucks like the top 5. 
     

    Surely the game could have a feature where the sponsorship of leagues gets re-negotiated every 3-4years like would happen in real life. 

    There's no inflation in game. 

  14. 1 hour ago, el_manayer said:

    That's exactly what I was trying to explain above. Statistically, the experiment sample is not large enough unless the effects of the training are huge.

    You explained it very well - but to people not familiar with statistical analysis it will look like the rantings of a madman :lol:

     

     

  15. The difference between 150, 160, 170 CA isn't big, and someone with 150 can actually be better than someone with 170, because of better attribute spread and hidden mentals. You should never use CA as a guideline of who gets paid what in all honesty. 

     

    Generating good bids for your players takes time. Clubs need to be interested, then you'll need to reject the first couple of offers that come in, and wait for them to come back with improved terms. In this version it's easier to sell in the January window. But even then you won't sell all the players you want for "the right price", that's just not how the system is set up (it's not IRL, either). Offering out players and getting a good price is something that rarely works anymore,

  16. 18 hours ago, stopazricky said:

    Ok, but if in the match engine Immobile is a god, then the match engine is the problem. Like, you mentioned Haaland, but Haaland is much much faster and phisically stronger... and even he cannot match Immobile's absurd scoring output. It's not like everything is ok as it is.
     

    Maybe Haaland doesn't match him in your specific save, but he scores even more than Immobile in most peoples games. There are a few god-like players in every version of FM, and it probably should be like that. If the ME is otherwise producing realistic results and stats, a few god players is a small price to pay. 

     

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