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Spurs08

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Posts posted by Spurs08

  1. It's literally impossible to go bankrupt in FM. Administration is the worst that can happen, and even that basically takes deliberate effort to screw things up. 99% of the time if you need the money it'll be 'invested by the board' or you'll get an 'Asian drinks sponsorship', so I really wouldn't worry about that. The downside is that as you say this may effect your ability to get other players in - but at least the guy's good and you can always sell him again in a year or two!

  2. 1 hour ago, WilsonJuve said:

    Currently managing spurs and the Maximum wage I can offer a player is £220k. Pogba is transfer listed and really wants to join but is demanding £350k a week. Is there a way to get my chairman to increase this figure? 

    If your club deem it an important transfer, you can use the 'Interact with Board' option when making a transfer option to ask them to negotiate for you outside the normal budget constraints. However, if this is the first season the board at Tottenham wants to see you sign young players for the future as well as English talent, and Pogba obviously fulfills neither criteria, so unless that's changed they may well say no.

  3. 10 hours ago, mattskelding said:

    Before I post this as a bug, I wanted to see if anyone else was having the same issue. 

    I’m Man Utd. Right at the start of the game I put in a bid for Juve’s Christian Romeo. 21 years old with a PA well in the Wonderkid region. Can’t remember the exact bid but in the region of high teens and was accepted by Juve  

     

    My board decide to block the transfer as they don’t think it’s a good idea.

     

    Now, I’m within the guidelines they have set during expectations (sign under 23’s for the first team) and well within my FFP budget - I can’t figure out what would cause them to block the transfer. 
     

    Is it Chairman attributes, I’ve completely missed something, a new FM20 dynamic or a bit of everything?

    That player very likely doesn't meet the stated philisophy. If signed, he'd only actually be your 8th best CB at the start of the game. He's one for the future, but that's not what the board wants - they want first team players offering immediate improvement, since performances in recent years have been far below expectations, while still being young enough to have a strong resell value. What you're proposing to do is spend quite a lot of money on someone who isn't likely to fix things right now, is too established to go on loan, but will if anything worsen the team's quality if given minutes to develop, and won't likely be good enough until after your contract's up when the next manager might not even like the look of him anyway.

  4. It's probably better than doing nothing, but not as good as watching comprhensive highlights and using your own judgement. Some of the advise is downright flawed and has been for years. E.g. the other team is pumping long balls to their 5ft3 striker you're dealing with easily. The assisstant spots that you're dominant in the air, and so suggests you start pumping long balls to your own 5ft1 striker up against their 6ft6 defenders.

  5. 6 hours ago, Surfer said:

    Uhhh, Im sorry, I didnt catch that. I understand that injuries are complex issue. But for the sake of argument and for dummy like me if we put this discussion to black and white. If there's , lets say 1000 injuries per year in Premier league, does that mean that in FM there is 800 injuries or not? :rolleyes::onmehead:

    It does, but SI are arguing that because their users wrongly think there's more like 800 injuries in real life, it feels like a better simulation. They've made a design choice to balance around the incorrect perceptions of users rather than reality. (You can see this in real-life football discussions - fans regularly think their team is very unlucky with injuries or must have rubbish medical staff, and rarely notice a period with only 2-3 players out as a good one).

  6. 1 hour ago, starbugg said:

    I really hope they don't do that, I can't see myself playing with fake names, logos, kits and such.

    I would pay more for a fully licenced version and I mean fully licenced, not just a few or half.

    It really doesn't matter. The games that buy those exclusive licenses sell 10x as many copies or more than Football Manager. Maybe you'd pay £500 for the game, but unless every single current player was willing to (and 99.9% wouldn't) SI can't compete.

  7. On 11/11/2019 at 11:05, tajj7 said:

    It's interesting, but much like the news item you used to get, its seems pretty inaccurate, mine talked about a 'golden generation' and I then ended up with like one 4 1/2 star potential players and few 3 1/2 star potential players and lot of rubbish. 

    But it certainly adds more, together with the development centre, to those who are focused on youth development. 

     

    So one player who could be an absolute star for you, probably better than anybody in your current team and capable of playing at a much higher level. And a few who would be above-average players for you and comfortable be good enough for your starting 11. In just one intake? That's absolutely incredible and more than deserving of being called a Golden Generation.

  8. 5 minutes ago, nuexzynl said:

    Other players with lower Stamina/Natural Fitness attributes manage to survive the match averaging 70%-75% left after the match finished. Unlike Milinkovic-Savic.

    He is really good as a Mezzala, a fatal threat in attacking and creating spaces.

    What should I do to overcome this?

     

    Other players will have different roles, different positions, different work rates. Again, just check how far he's running per game in the stats - if it's significantly more than your other players, there's your problem.

    In terms of what you can do if this is the case, there's three obvious options. One is to ignore is, especially if he continues to perform well late in matches regardless, even though it will increase his injury risk. Two is to substitute him off. Three is to adapt his role and/or change his PPMs (getting forward) to reduce the amount he runs. Of course you can do a mix of those as well e.g. change his role in smaller games but take the risk of ignoring his condition in bigger ones, or try to get the game won early and sub him off if you're two goals up but ignore it if not.

     

    Whatever you do improving his stamina even more if possible will obviously help too.

  9. Check out his distance run per game. I'm guessing it's very high. You've got an extremely high-pressing style of play which impacts midfielders most, put him in a role with very large amounts of running both on and off the ball, possibly aren't mitigating this with large possession percentages since you're not a top top club and aren't focussing on ball retention, and he's got a very high work rate. His fitness is fantastic, but he's running all of the place.

  10. Just to point something out on this idea of players wanting to leave for less than you bought them for. This is rare in real life because football finances have been in a state of constant and mostly rapid inflation for several decades now. If you buy a player, he mostly meets but doesn't exceed expectations and you sell him four years later, you'll make a substantial a substantial profit. In FM, this isn't the case - finances are stable over time. So that player will probably only attract about the same fee you bought him for, or a bit less if there's pressure to sell e.g. because he's unhappy.

  11. 35 minutes ago, JayceFM said:

    Evening fellow fm’ers. 
     

    I’ve not seen this come up anywhere else but I’m having real issues with player wage demands, specifically for younger players. 
     

    Some examples are a young 19 yo Columbian striker I tried to sign first season for 1.1m (I’m Liverpool btw) and he wanted 120k per week! Thought it was a one off so carried on with my business. Later tried to sign a South African 22 year old who wanted 220k per week! He then became a free transfer, tried again and wage demands still huge. He later signs for Young Boys for 5.2k per week. 
     

    I’m now in my second season and a 19 year old Argentinian centre back wanted 105k per week and now the regens/newgens are after top dollar too. 17 year old right back wanted 100+k per week. 
     

    It’s really ruining my save as it’s taking away the main reason we all play this game - to unearth the next wonderkid. There are many other examples too. 
     

    I can’t be the only one having this issue surely? Please can you let me know if you’re having the same issues? 
     

    Thanks gents 

    SI have already explained what's going on here. These players won't get a work permit unless they're made one of the top earners at your club, and therefore demand a huge contract because it's literally the only way they can make the move. SI have acknoledged that communication of this needs to be made a lot better, and that there maybe an issue with the players asking for clauses on top of the necessarily high base wage.

     

  12. 3 hours ago, phnompenhandy said:

    If this is enforced it would simply kill the game for thousands of players. Nobody wins.

     

    If it's down to a handful of greedy clubs or players who already make millions from image rights, they should be called out for people to boycott and make their anger known.

    The license holders win. If FM sales drop, it doesn't impact them at all - they're not making anything from it anyway. But potentially, it forces SEGA to pay up for the license, or a portion of FM players switch to a different game that will pay (e.g. a new FIFA Manager, or even just a only artificially similar game like FIFA's Career Mode), and they have a fairly substantial win.

    It's a very similar argument to game piracy. The pirates will point out that them playing a downloaded copy of the game costs SI nothing, which is true. And the majority of them wouldn't buy the game if it couldn't be downloaded for free. But a minority would buy it rather than not play, and it's entirely legitimate for SI/SEGA to oppose the entire practice on that basis, even though it might have some edge benefits too (e.g. children or financially unstable adults who pirate the game, love it, and end up buying future copies when they're able to do so).

  13. CD Keys are what's known as a grey-market reseller. They let people resell game keys with minimal checks in place. So there's a risk that some, for instance, have been purchased with stolen credit card details and sold on - once the original came purchase is blocked and refunded, the key you've bought can get blocked too, in addition to the fact you may be funding serious criminals. You'll need to take it up with their customer services.

  14. 41 minutes ago, sporadicsmiles said:

    I too noticed this, and it does not seem to be entirely reciprocal. I have several players on loan at lower division clubs who are not being paid by that club (and that were on loan at the start of the game). It seems like a bug, since higher division sides who want to loan players to lower division sides for experience should not demand you pay their wages.

    I've read that increasingly they are. Not because the money makes a huge difference to them, but because they feel that a side who's committed to pay the wages is more likely to respect the player, see them as a real asset, and give them minutes even if they don't immediately perform. Whereas if the player is a total freebie, there may be an attitude that they can see if he improves them, and if he doesn't then he can just be dropped with no loss incurred.

  15. 34 minutes ago, GunmaN1905 said:

    12 games in I can say that first-time volleys from 20-25m have better conversion rate than absolute sitters.

    Didn't score or concede a single goal from corners.

    As per usual, strikers just make terrible decisions in front of goal.

    Do they have better conversion rates? Or does it just look like they do because the game shows you missed one-on-ones, but not random 25m pot shots? I do think they're too strong right now but it's a tough comparison to make, especially if you're playing on Key or Extended highlights.

  16. 6 minutes ago, adamstudley said:

    I've had three young players become unhappy because I rejected loan bids for them despite the fact they have been added to the first team squad and there is no option to tell them that the offer was rejected because they will be playing first team football. 

     

    Have you tried adjusting their playing time pathway so they're actually promised those minutes? Right now you've just got them training with the seniors which understandably may not be enough on its own without the committment that it's going to lead to them actually getting a chance.

  17. 1 minute ago, Dan Ormsby said:

    Yep, it's in.  When we mention that competition rules are a work in progress there are some rules we are aware of that still require implementing ahead of full release and some that will require tweaking.  And of course during the beta stage I'm sure we'll have one or two (or thereabouts) issues raised by users playing in all our lovely nations and leagues around the world.  Enjoy!

    That's amazing, thanks very much Dan! :D

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