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TCSSkin

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Everything posted by TCSSkin

  1. it's a game bug that is only exposed by the skin i think,
  2. Its the actual logo graphics, they all need to be the same size
  3. Try using a <record id="object_property" get_property="objt" set_property="objt"/> in the selector
  4. unfortunately it's a byproduct of importing saves, it retains the kit information from fm23. You have two options, wait until the editor is out and change it yourself, or use fm23 graphics
  5. As mentioned in PM, i'll see if i can find somewhere to add it. Also in the future please use screenshots rather than pictures, FM has a built in screenshot utilty
  6. you'd have to find the panel, then in the button you can add or amend icon_colour="white"
  7. Someone asked for it, and the main creative producer of the skin likes it, so it stays 👍
  8. Going to close this thread, I think all that needed to be said, has, and I don't think we're that far off things starting to get a bit nasty.
  9. If you remove the edited properties file, does stuff like this work properly?
  10. Its colour banding unfortuately, haven't had chance to remake the image from scratch yet
  11. I believe i've fixed it for the next update, will update you when i can confirm
  12. In terms of what works where, its all trial and error unfortunately, theres a severe lack of documentation for skinning so a lot of it is looking in other peoples skins to see what theyve done
  13. Known bug im trying to fix Will be in the next update I imagine it might be down to your windows scaling settings?
  14. yeah will have a look the dropdown is still there, you'll just have to hunt for it a little yeah 4k isn't supported, haven't got a monitor unfortunately
  15. in the settings file, remove these
  16. Fwiw, my first ever proper skin was converting Vitrex to laptop resolution in 2016, I had a tiny bit of knowledge beforehand but that was my first proper knowledge
  17. Not interested unfortunately, personally like the hearts. I may look at a mod in the future, but not until the game is out as the file that you need to change might change between early access and the main game Appreciated dude!
  18. I understand where you are coming from completely, TCS used to be a low res skin when that was all i had. It all boils down to the difficulty creating low res skins, the reason that the base skins are so sparse is because they need to support every possible resolution, and with making skint that adapt resolution wise you have two options. Adaptable, or lots of information. Making a skin that supports multiple resolutions takes a high degree of skill and especially time, considering skinning isn't a paid hobby and done entirely in people's free time, its understandable why people don't want to commit that time. TCS for example, isn't built to support low resolution screens and even if I wanted to, I physically do not have the time to make a seperate skin. Another reason is, simply put it's not worth the time or effort that it takes, taking a look at the Steam hardware survey in September of this year which is essentially opt in. Skin makers can focus on the displays that most people have, combined 1080p and 1440p are over 75% of the survey, anything underneath 1080p adds up to 9.53% Lamenting people for not dedicating hours upon hours to cater to 9.53% of a userbase simply isn't fair in my mind.
  19. Whoops, didn't set the folder up. graphics/buttons/custom That'll be fixed for 1.2
  20. Pretty much what Snow said, the amount of things ive broken isnt even funny
  21. the actual titlebar is in header.xml which you can find in skins.fmf, the tabs underneath are found in client object browser.xml, search for Actb
  22. i know what it is. I remade the no attributes panel, forgot to set different ids
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